Jehtt
Smash Journeyman
I have been collecting data over the past few days about the average match time in Smash Attack 5 and Smash Attack 3. Each one was very similar in terms of rulesets and players, with the difference being the timer. Smash Attack 5 used 5 minutes, while Smash Attack 3 used 6.
Here is a link to the raw spreadsheet.
https://docs.google.com/spreadsheets/d/19HLdtDPYj7A94tIsX73YPimDcRpegGfEt5E0ZFR6-M4/edit?usp=sharing
Now, this is by no means a perfect experiment. There are variables I could not control, specifically the players present. Match times are obviously very different depending on the characters.
Also, I used Smash Attack 5 instead of 4 becauseI was misled into believing Smash Attack 4 had 6, when in reality it was 5. The first part of Smash Attack 4's stream used 5 minutes, but the ruleset was later corrected. I would take more data, but I wanted to get this out before EVO.
I am not particularly good at extrapolating from data (nor am I well versed in the way of excel), but here are some interesting things:
Winter Brawl 9 (Atlantic North)
2 stocks, 6 minutes
47 games logged
Average time: 2:36
Standard deviation: 0:56
https://docs.google.com/spreadsheets/d/1cjIGgR0G7YXonFN1910LpYmEA0FzCElxlOjvSEMooPg/edit?usp=sharing
Though the average times may not be too different, the number of timeouts is considerable. I feel it is ideal for 2 stock 6 minutes to be the norm, unless 3 stock can take the spotlight. For a little Anecdote, I was playing friendlies with a Sonic today. Mega Man vs Sonic is one of those matchups like Kirby vs Sheik, Sheik vs Villager, etc... that just needs that extra 1 minute to come to a proper conclusion. I took stock 2 at 5:04.
Here is a link to the raw spreadsheet.
https://docs.google.com/spreadsheets/d/19HLdtDPYj7A94tIsX73YPimDcRpegGfEt5E0ZFR6-M4/edit?usp=sharing
Now, this is by no means a perfect experiment. There are variables I could not control, specifically the players present. Match times are obviously very different depending on the characters.
Also, I used Smash Attack 5 instead of 4 because
I am not particularly good at extrapolating from data (nor am I well versed in the way of excel), but here are some interesting things:
- Average time in 5 MINUTES: 3:02
- Average time in 6 MINUTES: 2:51
- Number of timeouts in 5 MINUTES: 3
- Number of timeouts in 6 MINUTES: 0
- For about 80% of matches, the player who took the first stock also won the match.
- Sheik is the most common character, appearing 52 times across 18 sets.
- Smashville is the most common stage, appearing 46 times.
Winter Brawl 9 (Atlantic North)
2 stocks, 6 minutes
47 games logged
Average time: 2:36
Standard deviation: 0:56
https://docs.google.com/spreadsheets/d/1cjIGgR0G7YXonFN1910LpYmEA0FzCElxlOjvSEMooPg/edit?usp=sharing
Though the average times may not be too different, the number of timeouts is considerable. I feel it is ideal for 2 stock 6 minutes to be the norm, unless 3 stock can take the spotlight. For a little Anecdote, I was playing friendlies with a Sonic today. Mega Man vs Sonic is one of those matchups like Kirby vs Sheik, Sheik vs Villager, etc... that just needs that extra 1 minute to come to a proper conclusion. I took stock 2 at 5:04.
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