If they weren't convinced to buy the game with Brawl's cast, what makes you think that the returning characters from Brawl will thrill them into buying it this time?
Aside from gamers who were too young last time around, I don't really see how this theory that veterans are new Smash fans and newcomers are for veteran Smash fans is supposed to work.
I think that's Nintendo's long-term 'audience', though. They fully expect their fans to 'outgrow' them and focus efforts on newcomers to the games rather than people who have been playing for a while. They were more than happy to be the 'second system' in households during the PS3/360 era. They're targeting people that haven't yet gotten into the games because they feel, rightly or wrongly, that they can do more with a new audience rather than preserving their old one. The Wii in general was a departure from the hardcore crowd as a whole, and look at the sheer amount of success it had. The Wii U is trying to pull the mainstream back in, but it's got a mountain to climb because Nintendo's strategy of 'target newcomers with renewed IPs' doesn't resonate with the mainstream strategy of 'make games in franchises early and often'. This
is Nintendo, whose quickness to change is rivaled only by a glacier. That lack of adaptability can be compensated for somewhat when your audience keeps being renewed and those who would be able to notice are no longer present to do so.
I don't think the existence of tutorials is in itself evidence that a game is not aimed at long-time fans of a series.
True, but there is a difference between a tutorial and blatant hand-holding(as well as
constant reminders of things you should really be able to deduce with a little bit of thought, like the rupee thing being repeated relentlessly whenever you pick up a different color one).
Pokemon makes tons of money from cartoons and toys aimed at young children. It's very clearly a franchise for children. Even if they go to great lengths to appeal to long-time fans, make the gameplay deeper, whatever, Pokemon has to remain accessible to young children which means it has to have tutorials.
No debate here.
A Link Between Worlds still told you how things worked, even as it was obviously playing off of nostalgia for A Link to the Past... from 1991. They definitely put in a lot for long-time fans.
Haven't played it, so I can't comment. I base my reasoning off of Skyward Sword.
Nintendo wants to keep its games accessible, so they err too far in making tutorials mandatory (which is really the problem with them). So long-time fans have to put up with that even in series like Zelda that have more hardcore than casual appeal.
From a business perspective, they're probably doing the right thing.
Doesn't mean any hardcore fan has to be pleased with it.
Both points are true. Nintendo is... Awkward when it comes to a long-term fanbase. It
knows that Mario, Zelda, Pokemon, etc are extremely popular and beloved series. It's just they're so reluctant to try stepping outside of the box on them that makes the experience a bit.. Same-y. Smash is probably one of the most radical departures from the norm that Nintendo has, so Sakurai and his crew are afforded a fair amount of leeway for it, yet even he seems to see the appeal of the newcomer more than the veteran. They seem to use veteran status more as a means of showcasing the longevity of Smash and its characters rather than as a draw to returning players.
Although like I said before, I think Chrom is the worst choice. Honestly, I can't see how he moves more units than K Rool or Mewtwo would.
Well, look toward the new crowd. Mewtwo is debatable, given his presence in X/Y, but was he
really that hype for anyone besides Genwunners? People who got in on X/Y or got in at a period other than G1 probably didn't think all that much of him, especially given the buzz of Fairy-type and the new format the battles and gameplay are in. It does help explain why he was given Mega Evolution, because otherwise the new crew might just overshadow him into obsolescence. K. Rool, well, when was he last even visible? Chrom was at least in a very recent and
extremely successful game on Nintendo's dominant platform. So fans of FE, of which there are many,
even if they may like Lucina or Robin better, will likely still enjoy Awakening's representation in Chrom.
We're talking about bringing in new players. Obviously newbies to the series who bought the game were convinced by what they saw. But you can't say that they didn't care - how many of them bought Melee because Bowser was added? How many of them bought Brawl because of Sonic or Diddy Kong? Why are you assuming that they weren't convinced partially because of the newcomers that were added?
We can't really say one way or another. There are people sensitive to the roster, but that's not the only factor that comes into consideration. There may be people who picked up the game because traditional fighters weren't fun anymore or they wanted to try a new style. Others might just enjoy the history that Smash provides. Others still just wanted a party game that they and their friends could blow a few nights on. Smash has far more appeal than just characters.
But we're also wondering about who wasn't convinced to buy Melee or Brawl who might've become a Smash newbie if one of their favorite characters was included.
We can't really know how many people that was, but those are some of the people who might be convinced to buy the game by adding more new series.
I agree. That's probably why a lot of new series(to Smash, anyway) are being focused on right now instead of building existing franchises.