Tobb99
Smash Apprentice
Ok so messing around more with Bowser I found out some areas where I think he needs buffs.
-Better Rolls, Spotdodge, Airdodge, as stated above.
-Bigger grab-range, and faster grab. Omg Bowser's grab-range is ridiculous for being such a big character.
-Being able to control Up-B bettter, cancel it for follow-up potential.
-A lot of his moves seems to have poor range or speed considering his size. And a lot of times he moves his head forward making him easier to hit during the move, similar to Marth.
-All of his airials are laggy, even tough not being that good. Even if you hit with one, you can really do anything with it since they are so laggy.
-And if you're going to have slow airials, make them have bigger range, so he can zone out better with them, even though he might not get any more than % for it.
-Side-B should have more range on the slash and be faster.
-Down-B, not wasting your double-jump by canceling it. This move feels somewhat pointless, I mean it is slightly better than a double jump airial, in terms of speed and height gained. But not that significant. Alternatively make his airials stronger/faster if he uses them out of a Down-B, that'd make sense.
-Down-B should be able to be faked-out. It could make him more tricky so you could go for a down-b but then fake out and trick your opponent. This could help Bowser when getting down from the ground.
-Make his armor stronger. Make him take half damage for armoring projectiles and attacks. This way he'd take way less damage and projectiles would be less effective. For example a Fox laser deals 2% so if he shots 10 shots he'd receive 20 damage, while with the armor buff he'd only receive 10, not including staling. And armoring a Fox N-air would only do 6% rather than 12%.
-Better IASA on Dash-Attack. Making reading or punishing opponents more rewarding.
-More damage on Flame-Breath. This would make even getting hit by Flame-Breath more damaging.
-F-tilt shouldn't have a sour-spot/weak hit. It makes it way weaker as move in general.
The thing is, even though Bowser's size, he doesn't have the range/speed/punish game or recovery to compensate. He's big/slow and have a mediocre recovery. Unlike DDD for example, who is also big. But he has great range, excellent punish game and a good recovery.
-Better Rolls, Spotdodge, Airdodge, as stated above.
-Bigger grab-range, and faster grab. Omg Bowser's grab-range is ridiculous for being such a big character.
-Being able to control Up-B bettter, cancel it for follow-up potential.
-A lot of his moves seems to have poor range or speed considering his size. And a lot of times he moves his head forward making him easier to hit during the move, similar to Marth.
-All of his airials are laggy, even tough not being that good. Even if you hit with one, you can really do anything with it since they are so laggy.
-And if you're going to have slow airials, make them have bigger range, so he can zone out better with them, even though he might not get any more than % for it.
-Side-B should have more range on the slash and be faster.
-Down-B, not wasting your double-jump by canceling it. This move feels somewhat pointless, I mean it is slightly better than a double jump airial, in terms of speed and height gained. But not that significant. Alternatively make his airials stronger/faster if he uses them out of a Down-B, that'd make sense.
-Down-B should be able to be faked-out. It could make him more tricky so you could go for a down-b but then fake out and trick your opponent. This could help Bowser when getting down from the ground.
-Make his armor stronger. Make him take half damage for armoring projectiles and attacks. This way he'd take way less damage and projectiles would be less effective. For example a Fox laser deals 2% so if he shots 10 shots he'd receive 20 damage, while with the armor buff he'd only receive 10, not including staling. And armoring a Fox N-air would only do 6% rather than 12%.
-Better IASA on Dash-Attack. Making reading or punishing opponents more rewarding.
-More damage on Flame-Breath. This would make even getting hit by Flame-Breath more damaging.
-F-tilt shouldn't have a sour-spot/weak hit. It makes it way weaker as move in general.
The thing is, even though Bowser's size, he doesn't have the range/speed/punish game or recovery to compensate. He's big/slow and have a mediocre recovery. Unlike DDD for example, who is also big. But he has great range, excellent punish game and a good recovery.