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3.5 DACUS Compendium

InfinityCollision

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Some characters got new ones, some characters had theirs adjusted. Compile info here. Use Training Room squares to measure distance traveled. For reference, 5 squares is close to 1/3 the length of FD.

Old thread here

Falco: 4 squares
Fox: 2.5-3 squares, almost exactly the distance of his running usmash
Ganondorf: 4.5 squares
Ike: 4-4.5 squares
Jigglypuff: 3 squares
Link: 3.5-4 squares
Lucas: 6 squares
Marth: About 5 squares
Meta Knight: 4.5-5 squares
Mewtwo: About 4.5-5 squares
Mr. Game & Watch: 5.5 squares
Peach: 2.5 squares
ROB: 4.5 squares
Roy: 4.5 squares
Sheik: 3 squares
Snake: 4 squares
Sonic: 4-4.5 squares
Squirtle: Doesn't technically have a good DACUS, but turnaround JC usmash still sends him flying halfway across the stage.
Wario: 4 squares
Wolf: 4 squares

These are the only characters with a DACUS that travels a notable range in 3.5. Kirby, DK, and Diddy are further unable to DACUS due to special properties on their dash attacks.
 
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InfinityCollision

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Where's Link? He's always been known for having one in general.
This is obviously a work in progress, considering I've only got 9 characters in the OP at the time of this post. There are 42 characters, I've only just gotten the update installed, and I'd like to test other things as well. Feel free to contribute.
 
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Phaiyte

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Fox: Tiny burst of speed, not much different at all from a jump cancelled one from a regular dash. You can hold the charge. Overall miniscule thing.

Falco: 1 frame more lenient, when spaced right hits twice. Basically some tech brought over from Brawl by accident. Always been there, just slightly easier to do now. Hits with the first frame of dash attack and then usmash when it becomes active. Very fasy, pretty solid medium range.

Wolf: amazing.

Ganon: less lenient but functions the exact same as before.

Peach: medium range, idk how good usmash really is, but I'm sure peach mains won't mind this one bit.

Metaknight: I need a thesaurus for "amazing" synonyms. Amazing isn't enough for this dacus though. Excellent combo material from d/ftilt.

Squirtle's isn't good at all but I'd like to point out he can still jump cancel Usmash out of shell shift very effectively. Honorable technicality mention.

Jigglypuff: Insanely good.

ROB: Works like Snake's now almost. He can rake you up from halfway across Green Hill with the first active from on the bottom of his model and into the blast at the top of his Usmash. ROB's is a contender one of the best new ones for it's combination movement and frame data speed.

Roy: 1 frame more lenient and very good for stuffing people above your end point, or for catching someone teching on a platform. Deceptively godlike dacus.

Marth's is also 1 frame more lenient but he doesn't have the sick multihit effect of Roy, and you can pretty much never count on hitting with the tip, and he always has better options anyways. Still, 1 frame more lenient than it already was.

Sonic: Goes a good distance but has bad startup and the hitbox is really small compared to others. Use at own risk.

Wario: His dacus is awesome.

Game n' Watch: My favorite DACUS buff so far. His Usmash destroys shields and now it's 1 frame more lenient than it used to be. I legit actually expect to see more Gdubs mains in PM scenes everywhere just because of this.

Sheik got her Brawl DACUS back. Head is still intangible I think. Go nuts with it as an anti air lmao.

Mewtwo: great for platform tech chase

Lucas' is really good but remains unchanged.
Ike's is really good but remains unchanged.
Link's is really good but remains unchanged.

Any character not mentioned, again, don't benefit at all. Either they go an extremely small distance, or they just usmash in place. Much better off or same result as just dashing with c stick up.
 

InfinityCollision

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OP updated for all characters that had a DACUS in 3.02, any character with a 3 frame jumpsquat, Mewtwo, and a few misc characters I tested briefly that don't have a DACUS. Going by Phaiyte's post I'm guessing that covers everyone that actually has a DACUS, but if there's anyone else I'll update accordingly. I'm out for the evening so I'll flesh out the OP over the next day or two.
 
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victinivcreate1

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Are you sure Mewtwo has a DACUS, because for me when I input DACUS he just stops and up smashes. Meanwhile I have no problem doing other DACUSes.
 

Phaiyte

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Delay the dacus input a little bit. It's kinda weird, but it works. He does have one and it travels relatively far.
 

InfinityCollision

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Are you sure Mewtwo has a DACUS, because for me when I input DACUS he just stops and up smashes. Meanwhile I have no problem doing other DACUSes.
How exactly would I get a false positive when testing for a DACUS? Yes, I'm sure. Like Phaiyte said, it seems to work best if you time it on the late side.
 

Phaiyte

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Is performing a DACUS with any grab button possible? Or must it be Z?
Z is used because it's way faster to hit that with your index finger than it is to go from Cdown to A with your thumb. Try setting an attack button on a shoulder key and you'll get 1 more frame of leniency. Using a grab button is actually a macro for shield+A, frame by frame. Having that attack button basically skips that extra shield input from Z.
 

TheGravyTrain

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Actually, they made it so you aren't at a 1 frame disadvantage for using z to dacus. No need (excluded habit) to set attack to r/l.
 

Phaiyte

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Actually, they made it so you aren't at a 1 frame disadvantage for using z to dacus. No need (excluded habit) to set attack to r/l.
Is there a source on this that I can check? Because that would be amazing and I'd happily use my R button for something else.
 

Narpas_sword

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Z is used because it's way faster to hit that with your index finger than it is to go from Cdown to A with your thumb. Try setting an attack button on a shoulder key and you'll get 1 more frame of leniency. Using a grab button is actually a macro for shield+A, frame by frame. Having that attack button basically skips that extra shield input from Z.
any reason to use cdown instead of A for the dash attack?
 

Thor

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any reason to use cdown instead of A for the dash attack?
For Brawl players, Brawl habit? I don't know otherwise, but flicking the c-stick and using Z feels rather natural at this point to me.

I don't know for certain, but there's possibly a case of "You can't input attack with A and attack with Z at the same time (does nothing) so flicking the smash stick works" or something? If using A works for you, by all means (and feel free to test it - I don't have access to a setup right now or I would). People use c-stick because that works in Brawl and is relatively easy, so it would seem unnecessary to change the motion, given that you *probably* can't somehow followup more efficiently using a different motion (since you have usmash lag then, and no one's usmash is fast enough where you can't reposition your hands to follow up after using c-stick and z).
 

CORY

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any reason to use cdown instead of A for the dash attack?
if you cdown you can dash and instantly dash attack. unless it's been changed and i haven't noticed, using a immediately after dashing doesn't give you as quick of a dash attack.

so, it's basically an input-memory efficiency thing, i'd say. if you're used to practicing with the fastest, from neutral, dacus input, then you can just use the same muscle memory for doing one from a dash as is.
 

Phaiyte

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any reason to use cdown instead of A for the dash attack?
With C down you can get an instant dash attack when you press a horizontal direction rather than accidentally smash attacking

"Additionally as a result of the independent button press coding, DACUS now has the same window whether the Up-Smash is inputted with Attack or Grab, a welcome addition to those of us who do so with Z."

http://projectmgame.com/en/news/blogpost-8-system-changes

Here it is. Doesn't mention it in the release notes, which is weird, but they confirmed it ahead of time.
thanks, man
 
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MagnesD3

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Love the universal timing idea but I really hope the PMBR considers making it 3 frames to input in the future so It can get it consistently executed every time ATM I get it 80% of the time.
 
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