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3.01 Changelog
Fixed: :]
-Falco Kirby hat graphical effect and sound effect play on the proper frame
-Ice Climbers Kirby hat aerial mobility and momentum matched to ICs Neutral B and hammer hit has been added
-Ike Kirby hat armor matches Ike
-Jigglypuff Kirby hat keeps Kirby's jumps after being used
-Mr. Game and Watch Kirby hat doesn't fire bacon rapidly anymore, matches Game and Watch's Neutral B
-Pit Kirby hat arrow speed and control match Pit
-Samus Kirby hat stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus'
-Sheik Kirby hat glow displays properly, needle sound effect fixed, and cancel works with light press
-Wolf Kirby hat hitbox and duration match Wolf's lasers
-Zero Suit Samus hat blaster shot sound effect stays out for the proper duration. Animation fixed and the uncharged blaster works like Zero Suit Samus' uncharged blaster
Still Weird: :[
-Lucario Kirby hat properly stores the Aura Sphere charge when canceling it
End of 3.01 Changelog
Other Inconsistencies:
-Wario Hat still has multiple mashable mandibles; can deal up to 40% when move isn't stale
-Bowser Hat breath when fully decayed is nearly twice the size of Bowser's when fully decayed; less angle-able
-Diddy Hat peanuts still have vBrawl trajectory; overcharge doesn't hurt Kirby
-Captain Falcon Hat still has same hitlag as previous P:M demos
-Fox Hat laser damage doesn't decay with distance
-Falco Hat laser damage doesn't decay with distance
-Zelda Hat can't be land canceled as early as Zelda's NL; Kirby doesn't have as much priority/invincibility
-Link Hat arrows have vBrawl charge time, vBrawl trajectory, vBrawl graphical effect
-Toon Link arrows have slightly longer charge time, vBrawl trajectory, have graphical appearance of normal arrows until they hit something
-Mewtwo Hat is Disable (intentional due to limitations)
-Squirtle Hat is vBrawl
-Ivysaur Hat assumes Sunny Day is in effect; one use; no Synthesis
-Charizard Hat breath is less angle-able; takes longer to decay
-Samus Hat has no air charge
-Lucas Hat is PK Freeze (intentional due to limitations)
-Ness Hat doesn't auto-detonate on ground, as the auto-detonate timer is really long for some reason (try using a fully charged PK Flash off the stage)
-Pit Hat doesn't use new Light element
-Marth Hat lacks charging sparkles and dust clouds by feet
-Roy Hat uses Cutter Blade (intentional due to limitations); takes longer to charge
-Olimar Hat is vBrawl, but that's probably too annoying to be fixed
-Snake Hat lacks bowling toss; has vBrawl throw inputs
Hats that have basically reached Gold Release as of 3.01:
-Mario, Luigi, Peach, Donkey Kong, Wolf, Ice Climbers, Sheik, Ganondorf, Pikachu, Jigglypuff, Zero Suit Samus, Dedede, Ike, ROB, G&W
I realize that Hats are nowhere near the PMBR's first priority, and they absolutely shouldn't be. However, if a few Kirby hats can be polished up in bugfixes in the same vein as 3.01, that would be super awesome
Thank you based PMBR
Fixed: :]
-Falco Kirby hat graphical effect and sound effect play on the proper frame
-Ice Climbers Kirby hat aerial mobility and momentum matched to ICs Neutral B and hammer hit has been added
-Ike Kirby hat armor matches Ike
-Jigglypuff Kirby hat keeps Kirby's jumps after being used
-Mr. Game and Watch Kirby hat doesn't fire bacon rapidly anymore, matches Game and Watch's Neutral B
-Pit Kirby hat arrow speed and control match Pit
-Samus Kirby hat stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus'
-Sheik Kirby hat glow displays properly, needle sound effect fixed, and cancel works with light press
-Wolf Kirby hat hitbox and duration match Wolf's lasers
-Zero Suit Samus hat blaster shot sound effect stays out for the proper duration. Animation fixed and the uncharged blaster works like Zero Suit Samus' uncharged blaster
Still Weird: :[
-Lucario Kirby hat properly stores the Aura Sphere charge when canceling it
-Already reported, but storing blueballs freezes Kirby until he is hit
-Meta Knight Kirby hat matches the duration of Meta Knight's Tornado -Kirby can still mash to increase Tornado duration; has less vertical mobility than Meta Knight's
-Sonic Kirby hat bounces off of foes correctly -Bounce isn't as floaty as Sonic's, and/or Kirby's recover time is too long. Either way, Kirby can't really follow up after HA; Blast Attack variation still missing
-Yoshi Kirby hat cannot grab from behind anymore -He still can, at least with Yoshi. Camera wigs out more than Yoshi's when move is performed.
End of 3.01 Changelog
Other Inconsistencies:
-Wario Hat still has multiple mashable mandibles; can deal up to 40% when move isn't stale
-Bowser Hat breath when fully decayed is nearly twice the size of Bowser's when fully decayed; less angle-able
-Diddy Hat peanuts still have vBrawl trajectory; overcharge doesn't hurt Kirby
-Captain Falcon Hat still has same hitlag as previous P:M demos
-Fox Hat laser damage doesn't decay with distance
-Falco Hat laser damage doesn't decay with distance
-Zelda Hat can't be land canceled as early as Zelda's NL; Kirby doesn't have as much priority/invincibility
-Link Hat arrows have vBrawl charge time, vBrawl trajectory, vBrawl graphical effect
-Toon Link arrows have slightly longer charge time, vBrawl trajectory, have graphical appearance of normal arrows until they hit something
-Mewtwo Hat is Disable (intentional due to limitations)
-Squirtle Hat is vBrawl
-Ivysaur Hat assumes Sunny Day is in effect; one use; no Synthesis
-Charizard Hat breath is less angle-able; takes longer to decay
-Samus Hat has no air charge
-Lucas Hat is PK Freeze (intentional due to limitations)
-Ness Hat doesn't auto-detonate on ground, as the auto-detonate timer is really long for some reason (try using a fully charged PK Flash off the stage)
-Pit Hat doesn't use new Light element
-Marth Hat lacks charging sparkles and dust clouds by feet
-Roy Hat uses Cutter Blade (intentional due to limitations); takes longer to charge
-Olimar Hat is vBrawl, but that's probably too annoying to be fixed
-Snake Hat lacks bowling toss; has vBrawl throw inputs
Hats that have basically reached Gold Release as of 3.01:
-Mario, Luigi, Peach, Donkey Kong, Wolf, Ice Climbers, Sheik, Ganondorf, Pikachu, Jigglypuff, Zero Suit Samus, Dedede, Ike, ROB, G&W
I realize that Hats are nowhere near the PMBR's first priority, and they absolutely shouldn't be. However, if a few Kirby hats can be polished up in bugfixes in the same vein as 3.01, that would be super awesome
Thank you based PMBR
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