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standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Colored Shields (Ported to PAL by standardtoaster) [Phantom Wings]
* 4A000000 80F55A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F55ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F56348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F567BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000
 

Pogoshark

Diddy-Strong
Joined
Dec 14, 2010
Messages
268
Location
Sydney, Australia
NNID
Pogoshark
Colored Shields (Ported to PAL by standardtoaster) [Phantom Wings]
* 4A000000 80F55A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F55ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F56348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F567BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000
thanks :)

p.s Whats with the '*' and do these just make the shield colour of the p1,p2,p3 and p4 brighter?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
The '*' are there because I copied them out of a code txt I had. The code manager app reads '*' as an active line to be put into the gct. Yes, the code makes the shield color of all players brighter.
 

Pogoshark

Diddy-Strong
Joined
Dec 14, 2010
Messages
268
Location
Sydney, Australia
NNID
Pogoshark
Can some one give me that PAL code that changes the default brawl settings to tourney rules (3 stock, 8 min time limit, stage choice: turns)

Please and thank you :)

EDIT: sorry for the double post

EDIT2:

I tried this one but it didnt work on Riivolution :/

Default settings PAL [Almas]
24496898 80000000
20525200 00000000
04525200 DEADBEEF
4A000000 9000E220
0417F360 00000108
0417F364 03000A00
0417F368 08010101
0417F36C 01000000
E0000000 80008000
 

Ayten

Smash Rookie
Joined
May 27, 2011
Messages
1
I was just wondering.. I've downloaded a few PSA's for Peach/Ness/Luigi/Zelda. All those chars now won't make any sounds anymore. Now I've read somewhere that that might have to do that I downloaded a NTSC moveset (I use PAL). Any way for me to change that? Or should I keep looking for PAL versions of those chars then?
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
PAL:

Custom CSS [Ported by Deathwolf]
C267A88C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04687B64 48000068
04687904 00000008
2c170028 41820168
02678560 0022FFFF
06678560 0000002D
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 28280F04
5D5E5C28 28282828

Source:

8067A88C = 909E05F4907E0064 to 4800003C
80687B64 = 2C0400108003007040800024 to 40800024
80687904 = 2C1700294182001C
80678560 = 000101010201030106010701
80678560 = 000101010201030106010701

If you have any requests just post the NTSC code here.
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
File Patch Code v3.5.1 PALEdit
The code below was created by Phantom Wings and ported by ,Deathwolf

E0000000 80008000 225683EC 00000000 0401C3A8 4858BA58 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE55140 38A0007F 3883FFE8 38610020 4BE55328 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA6F178 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE552EC 38610008 4BA6F14C 7C7C1B78 4BA74668 04022360 48585C0C 065A7FA0 00000028 80010044 3C608001 6063581C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A3D8 00000000 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DCF4 4BA75088 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA75064 00000000 043EF000 48000014 043EEE04 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE55738 B8410008 38210080 4BE5579C 4BC1FB1C 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE557FC 38610008 4BA75518 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E3DC8 481C3AD8 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C51C 043DBF90 481CB940 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE346B0 041CE75C 483D90A4 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26F04 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC26EEC 141CD770 483D9F90 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC26034 00000000 E0000000 80008000

Still have some Problems.
Finish soon!
 

ike1234

Smash Rookie
Joined
Jun 21, 2011
Messages
4
can someone port these codes to PAL

XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000

IDs

Mario 00
DK 01
Link 02
Samus 03
Yoshi 04
Kirby 05
Fox 06
Pikachu 07
Luigi 08
Falcon 09
Ness 0A
Bowser 0B
Peach 0C
Zelda 0D
Sheik 0E
Popo 0F
Nana 10
Marth 11
G&W 12
Falco 13
Ganon 14
Wario 15
MK 16
Pit 17
ZSS 18
Olimar 19
Lucas 1A
Diddy 1B
Chariz 1D
Squirt 1E
Ivysaur 1F
Dedede 20
Lucario 21
Ike 22
ROB 23
Jiggs 25
Toony 29
Wolf 2C
Snake 2E
Sonic 2F

Usage Storage Engine (Dont Wreck My Music) [Dantarion]
060AF160 0000000C
3C808120 3800000B
38840B10 00000000

Usage Storage Engine Data
07200B10 00000018
110E120E 04030F0D
1D1B1F1B 211B1E1B
201B221B 32110000
This code is needed to stop the game from saving usage data into an invalid location. That is what causes My Music to freeze after using Alloys. This code only lets you use independant Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does.

Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

ZZZZ = XX * 0x04

Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown
 

ike1234

Smash Rookie
Joined
Jun 21, 2011
Messages
4
Thanks standardtoaster for the port can you please port these codes to PAL

Usage Storage Engine (Dont Wreck My Music) [Dantarion]
060AF160 0000000C
3C808120 3800000B
38840B10 00000000

Usage Storage Engine Data
07200B10 00000018
110E120E 04030F0D
1D1B1F1B 211B1E1B
201B221B 32110000
This code is needed to stop the game from saving usage data into an invalid location. That is what causes My Music to freeze after using Alloys. This code only lets you use independant Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does.

Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000
 

monochrome

Smash Rookie
Joined
Jun 22, 2011
Messages
3
x world wrap?

ive been looking all over for the pal version of this code, i played it once on my friends ntsc wii and it looked real fun but people seem to refuse or are unable to port it to pal, this is the ntsc copy here, if anyone can port that before i go insane looking for a pal copy ill be thankful
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
Usage Storage Engine (Dont Wreck My Music) [Dantarion,ported by Deathwolf]
060AF160 0000000C
3C808120 3800000B
38840B10 00000000

Usage Storage Engine Data
0708 A94C 00000018
110E120E 04030F0D
1D1B1F1B 211B1E1B
201B221B 32110000
This code is needed to stop the game from saving usage data into an invalid location. That is what causes My Music to freeze after using Alloys. This code only lets you use independant Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does.

Sound Bank Modifier:[Phantom Wings, ported by Deathwolf]
4A000000 80AD4800
1400ZZZZ 0000000YY
E0000000 80008000
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
No Entry Data [Standardtoaster]
06AD3E50 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

No Result Data [Standardtoaster]
06AD3E88 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
 

pedro702

Smash Cadet
Joined
Feb 27, 2011
Messages
27
standardtoaster could you port this code to pal ? because due to your no entry/result codes working xD now we have a pal rel of marth over mario but to have marth over yoshi and doesnt freeze we need yoshi to lose his crawl so when you can please port this to pal


Yoshi has no Crawl [ssbbtailsfan]
04B0B33C 00000000
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
No. There will be never any patch code for music since nobody can port it. I'm almost done with the file patch code but it have still some problems. Porting to NTSC-J is A LOT easlier than to PAL.
 

pedro702

Smash Cadet
Joined
Feb 27, 2011
Messages
27
Yoshi has no Crawl [ssbbtailsfan, ported to PAL by standardtoaster]
04B07164 00000000
when i crouch with marth over yoshi its all fine but when i crouch and move the joystick sideways the game freezes maybe that code didnt took yoshi crawl ability maybe it changes some other thing :S
 

Skyground95

Smash Cadet
Joined
Jul 4, 2009
Messages
68
Location
Norway
when i crouch with marth over yoshi its all fine but when i crouch and move the joystick sideways the game freezes maybe that code didnt took yoshi crawl ability maybe it changes some other thing :S
You will need a code that also removes the crawl forward/backward action too.
 

pedro702

Smash Cadet
Joined
Feb 27, 2011
Messages
27
You will need a code that also removes the crawl forward/backward action too.
i solved standardtoaster your code works xD i was just being a noob :S i add to nulify yoshi crawl and U13 wich i didnt noticed it was diferent from marth i guess the U13 is crouch foward or backward like you said xD
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
 

oxe161

Smash Rookie
Joined
Apr 21, 2009
Messages
19
Hello,

I've been searching these codes for quite a while, but with no visible results.

Assuming any of you know, I would like that, if possible, could receive the following codes in PAL format:


-Enable movements after launching the Sandbag in HRC (Basically, be able to move and keep up with the bag after launch)
-Infinite Golden Hammers in the Challenges screen

Also, any development on having the Custom stages like NTSC does? Not like the Alternate loader, but actually having more stages.
 

Peach4

Smash Rookie
Joined
Mar 19, 2010
Messages
8
Location
Australia
hi,
umm.. is there a code where the camera doesn't expand when items like the smash ball, containers or important items pop up and the camera just stays on the players instead of expanding to show both players and items
 

monochrome

Smash Rookie
Joined
Jun 22, 2011
Messages
3
can someone port this to pal

or atleast tell me its impossible to port..
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
Okay, guys, very weird request, but let me explain first.

To say it short, my Wii doesn't read the disk anymore (dirty lense). Now I could just go and get the PAL version to play on this Wii, but in the mean time, I'll have to do with the NTSC-U version.

04641528 3D8F5C29

What this does is make everything on stage, excluding stages, as flat as a pancake, or at least as flat as it can be. Now in order to find the right address on the PAL version, one only has to alternate between 3F800000 and 3D8F5C29, but poking 3F800000 on a flat stage (Flat Zone 2, Hanenbow) will result in 3D items to appear (when poking the address during gameplay, it will only alter the depth of new entities), while poking 3D8F5C29 will result in flat entities being generated.

Now, it's pretty untested, so it might be that not every entity will be affected, but it's as close to flat stages as we can get.

For completion, you could combine it with an if-equal check on the stage ID address with the stage ID. As an example, I have this:

28708ceb 000000XX
04641528 3D8F5C29
E0000000 80008000

Where XX is the stage ID.
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Nice find. Would it be possible to make stages such as flat zone use 3D characters instead of 2D?

The PAL address for that should be 8063D0E8. I found this by doing a comparison between an ntsc mem dump and pal mem dump.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
In theory it should be possible to display entities in 3D on stages that normally displays them in 2D, and it in fact did spawn 3D entities after I poked it with 3F800000. I mean, all it does is alter the scaling of each entity. It might just be possible to make extremely wide entities by increasing the number.

:phone:
 
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