QuickLava
Smash Journeyman
I'm looking for suggestions from real experienced Ness mains for a mod I'm doing. I want to make a character mod that takes Ness, and tailors his attributes and properties to fit what Ness players actually want. Ness has always had a soft spot in my heart as my very first main, and it sucks to see that almost no Ness mains exist anymore because of the characters lack of real viability. I mean just look at this forum, it's a ghost town. You guys definitely have it the worst when it comes to competitive play, it's only right that I start here.
I can change almost anything, there aren't many real limitations as far as altering existing moves. Any new moves need to be made from existing animations, that's the only restriction here. All you need to do is request it, and (if it can be done) I'll make it.
EDIT: Version 1.2 Release
Alright, Version 1.2 is ready. This update increases the speed of both Side-B and Down-B. Install using Crazy Hand.
Download Link: https://www.mediafire.com/?pqih7a458e596dv
I can change almost anything, there aren't many real limitations as far as altering existing moves. Any new moves need to be made from existing animations, that's the only restriction here. All you need to do is request it, and (if it can be done) I'll make it.
EDIT: Version 1.2 Release
Alright, Version 1.2 is ready. This update increases the speed of both Side-B and Down-B. Install using Crazy Hand.
1.) Load your Melee ISO
2.) Select Ness
3.) File -> Load Character
4.) Navigate to downloaded file
5.) Click Save
2.) Select Ness
3.) File -> Load Character
4.) Navigate to downloaded file
5.) Click Save
"20NessNess" v1 Changelog
Tilts
- F-Tilt
Aerials
- N-Air
Specials
- Up-B
Misc.
- Grab
Tilts
- F-Tilt
-IASA Changed from 35f to 27f
-Outer hitbox sizes changed from 1000 to 1200
- U-Tilt-Outer hitbox sizes changed from 1000 to 1200
-Hand hitbox size changed from 1500 to 1750
-Body hitbox sized changed from 1500 to 1300
- D-Tilt-Body hitbox sized changed from 1500 to 1300
-Outer hitbox size changed from 900 to 1100
-Back/body hitbox size changed from 700 to 900
-Back/body hitbox size changed from 700 to 900
Aerials
- N-Air
-Initial hitbox sizes changed from 800/1000 to 1100/1200
-Lingering hitbox sizes changed from 800/1000 to 950/1100
-Lingering hitbox sizes changed from 800/1000 to 950/1100
Specials
- Up-B
-Projectile is 125% normal speed
-Projectile lifetime increased from 120f to 150f
-Turning radius reduced significantly
-PKT2 Initial Momentum changed from 3.6 to 3.8
-Animation after projectile is destroyed changed from 30f to 10f
-Landing lag changed from 24 frames to 15 frames
- Down-B-Projectile lifetime increased from 120f to 150f
-Turning radius reduced significantly
-PKT2 Initial Momentum changed from 3.6 to 3.8
-Animation after projectile is destroyed changed from 30f to 10f
-Landing lag changed from 24 frames to 15 frames
-Endlag reduced from 30f to 10f
- Side-B-Comes out slightly higher up
-Comes out 5 frames faster
-Removed Angle on Grounded version
-Projectile moves slightly faster
-Projectile lifetime increased from 20f to 25f
-Comes out 5 frames faster
-Removed Angle on Grounded version
-Projectile moves slightly faster
-Projectile lifetime increased from 20f to 25f
Misc.
- Grab
-Grab hitbox size changed from 800 to 950
-Dash grab hitbox size changed from 850 to 950
-Dash Attack-Dash grab hitbox size changed from 850 to 950
-IASA changed from 40f to 30f
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