Mono.
Stopmotion Love.
- Joined
- Oct 11, 2011
- Messages
- 439
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Nair, fair, and "Prepare yourself!" before a fully charged fsmash means the new Ike is money. Not quite as cash as 2.1, but still money.
Metroid?You guys haven't played him before or seen him play have you? The man tries harder than God on speed and plays like fire ants are all over his fingers and he needs to shake them off by moving fast.
I understand wanting to play optimally, and adjusting your playstyle to that, but is Ike having a few more aerial options such a bad thing for him? You still have his other options for the control you want and more importantly, you can mindgame your opponent into thinking your going for his fastest tools but use another combo instead.Nair being super faster means it replaces Bair/Up-air not only for breaking out of combos, but for platform drop aerials as well: and which is lame because I didn't want him to be another Nair centered character especially since Nair can't be done with the C-stick (unless you change your control scheme like metroid) making me like it less for lack of aerial control. When you'd get hit up high and about to be comboed more your best bet was Up-air and fastfall through them since it was his earliest aerial after bair but lasted long, now Nair replaces that entirely and some of that creativity is lost. Dair also seems to come out a little sooner making it able to get the hit box out for platform dropping on BF's platforms which I'm not sure if he was able to in 2.5.
What's the frame difficulty compared to other's?i feel like ike's dacus has a good frame window for input
i damn sure don't do it every time and it sucks to throw out a grab when I want a dacus but i feel like it's my own execution errors rather than the input being too strict
DMG is the king of being everywhere lol; but I guess I'm subscribed to a lot now from making posts here and there.SpiderMad, have you tried out every single character? Whenever I sift through other characters' subforums I almost always see you...
Wow. That's some pretty involved Ike play. Do you feel like this offers a large advantage over the standard control schemea.I made a tag for playing Ike with C-stick and R as Attack, I know metroid does the C-stick but I don't know if he uses Z or modified R for his DACUS. R might also be easier than A for DACPivotgrab but probly not; yeah no wait.. definitely not lol.
Now I have to use A for my F-smash, which could lead to extra frames of start-up(charge) if you're sloppy. If you decide to charge soon after initiating, you can hold Z: but it's a little more awkward now after using A.
I want to hear from metroid if Jab/Tilt from C-stick might lead to using them easier out of dash or something; but as far as I see it Nair is so good now I DEFINITELY recommend you switch C-stick for it. I've never been good at using Nair after a platform drop but now that I can use it just like my other aerials I can see how even more crazy it is for platform dropping as well as like escaping getting combo'd in the air (You can drift now like say away from the CF doing his up-air while you input the fast nair [or Up-air] to beat it).Wow. That's some pretty involved Ike play. Do you feel like this offers a large advantage over the standard control schemea.
For DACUS, I claw such that my right thumb presses diagonally down+right on the C-stick for the dash attack (I don't know why, but this specific direction works better for me than just down) and I use my right index finger for A on up+A for the USmash. I used to not claw and do up+Z, for the USmash, but that was more inconsistent for me than the current method.I made a tag for playing Ike with C-stick and R as Attack, I know Metroid does the C-stick but I don't know if he uses Z or modified R for his DACUS. R might also be easier than A for DACPivotgrab but probly not; yeah no wait.. definitely not lol.
I think Ike's dash speed is too slow to do dash-canceled jabs like I do with Charizard, so I personally haven't found any uses for this.Jab and F-tilt can now be done with C-stick but I don't remember metroid saying that lead to anything unique
To be honest, I'm still not entirely sure when it works lol. All I know is that it's heavily dependent on character floatiness, DI, and %. FThrow can link into DACUS on most floaty characters (TL/G&W) around 65% with no DI and on not-so-floaty characters (Ganon/DK) around 75% with no DI; I don't know about BThrow, but it might be for similar %s. DThrow can also link into DACUS on most floaty characters at higher %s if they DI out, but IMO it's harder to DACUS out of a DThrow than FThrow or BThrow. Spacies can get DACUS'd out of UThrow if they DI away probably at around 80% or so, but depending on their position on stage it might be better to shffl NAir -> QD BAir instead of DACUS. Again though, these %s are rough estimates and DACUS'ing out of throws is inconsistent because it's heavily based on DI. It probably has the best chance of working out of BThrow or FThrow since they're DI mix-ups for each other though.Also want to hear all his info for throw/set-ups to DACUS character percents, if he's nice to give that away unlike Oro and his ZSS >=(
Is that also the C-stick direction you use for Nair? If you get the time a video of your hands as well as your DACUS uses would probably be helpful to everyone, is there other DACUS set-ups you've learned besides throws?For DACUS, I claw such that my right thumb presses diagonally down+right on the C-stick for the dash attack (I don't know why, but this specific direction works better for me than just down) and I use my right index finger for A on up+A for the USmash.
I've been meaning to do a DACUS video for a while, but I don't have the time at the moment.Is that also the C-stick direction you use for Nair? If you get the time a video of your hands as well as your DACUS uses would probably be helpful to everyone, is there other DACUS set-ups you've learned besides throws?
Do you know who's Vro playin? I can guarantee it's not Diddy
Ugh! Did you know/mention this? C-stick set for Attack has a major flaw: If you do an aerial like say Bair, any aerial after it won't trigger till you hit the ground (using C-stick).
I have done multiple bairs with the c-stick before landing more times than I can countUgh! Did you know/mention this? C-stick set for Attack has a major flaw: If you do an aerial like say Bair, any aerial after it won't trigger till you hit the ground (using C-stick).
So if you jump off some high platform, do Bair with A or C-stick, and then want to do another bair (or any aerial) it won't do anything no matter what using the C-stick and you have to use A for the aerial.
Also with it set to Attack: CC to D-smash doesn't work, like I think if you get hit while Crouching (CC) and then try to d-smash the d-smash won't come ever come out.
This SUCKS
With a set to c stick? That's what SpiderMad is complaining about.I have done multiple bairs with the c-stick before landing more times than I can count
Standardtoaster made me aware the C-stick registers inputs awkwardly when set as Attack, so he and I were able to get it after he figured out that you totally have to wait to the end of the move to make sure the C-stick is back in neutral and then input the next aerial: if you input it too soon and then try again it'll never see itself as back to neutral and nothing will happen and mashing more will just forever not activate anything (which is still almost as bad as what i previously thought of it not working at all, because you can't time your next aerial too soon and instead have to play it safe and time the next late after the first(having a few frames of no action)I have done multiple bairs with the c-stick before landing more times than I can count
Are you referring to specifically triggering Nairs normally vs with C-stick? Well you can tell that to metroid too but I just find more beauty in doing it through C-stick. I find beauty in a lot of things that make the game feel better/comfortable but aren't standard. http://smashboards.com/threads/project-m-social-thread.260812/page-2302#post-15735187I agree but I find that to be part of the beauty of it. Along with L-cancels, wd, quick OoS attacks, and most inputs as far as mobility (dash immediately after l-cancel, etc.) this feels kinda natural to the fast-but-precise inputs that smash demands.
I'll be making a video for it tonight or tomorrowNairs with the c-stick? wha...? I think we're talking about different things
Nope =/. I'm not sure how it works myself, but it depends on how much momentum your character has on the start of his or her dash attack.Can you do DAC Pivot Grab with any character?