Makkun
Smash Journeyman
MAR 29: Added Ike
FEB 20: Thread started - First part of list released
Hopefully I will start updating this...
This thread will be completed over the course of the next few weeks, please keep that in mind when posting.
So, the Debug Code was released a few weeks ago. This allows one to play Brawl frame-by-frame, perfectly timing attacks, and doing whatever else one might be able to do with that sort of power.
The day the code was released, I started recording some frame data. I started with things such as Metaknight's D-smash and Fox's Shine. I realized that, unless I am completely missing something, this code only allows us to find the exact duration of an animation, and that initial frames hitboxes come out during each attack. We are not able to see the hitboxes, nor is there any practical way of finding out how long each hitbox lasts.
I then started compiling a list of exactly what frame the hitbox comes out for each attack for each character. School has been killing me, so I haven't gotten very far. I was contacted by a SWF member named Red-Blue, requesting that we turn this project into a collaboration. I gladly accepted, as this work would be much more accurate and far less time-consuming with other people's assistance.
Blah blah blah, I will edit this later. For now I'll just post what I've recorded so far. Yes, I realize I haven't recorded dash grabs yet. If I've missed anything else, PLEASE inform me. I wasn't planning on releasing the list until it was complete, but I figured now might be as best a time as any to release what I've recorded so far.
Also, I know frame lists have been out for a long time on each character's specific board, however, I do not believe the methods used to record such data were 100% accurate. Plus, this list will serve as a general database of frame knowledge, instead of forcing one to search each specific board in order to find the data.
Any errors found will be fixed immediately...
I will "pretty-up" this thread in due time, however the data isn't even complete so I won't worry about it until later.
FEB 20: Thread started - First part of list released
Hopefully I will start updating this...
This thread will be completed over the course of the next few weeks, please keep that in mind when posting.
So, the Debug Code was released a few weeks ago. This allows one to play Brawl frame-by-frame, perfectly timing attacks, and doing whatever else one might be able to do with that sort of power.
The day the code was released, I started recording some frame data. I started with things such as Metaknight's D-smash and Fox's Shine. I realized that, unless I am completely missing something, this code only allows us to find the exact duration of an animation, and that initial frames hitboxes come out during each attack. We are not able to see the hitboxes, nor is there any practical way of finding out how long each hitbox lasts.
I then started compiling a list of exactly what frame the hitbox comes out for each attack for each character. School has been killing me, so I haven't gotten very far. I was contacted by a SWF member named Red-Blue, requesting that we turn this project into a collaboration. I gladly accepted, as this work would be much more accurate and far less time-consuming with other people's assistance.
Blah blah blah, I will edit this later. For now I'll just post what I've recorded so far. Yes, I realize I haven't recorded dash grabs yet. If I've missed anything else, PLEASE inform me. I wasn't planning on releasing the list until it was complete, but I figured now might be as best a time as any to release what I've recorded so far.
Also, I know frame lists have been out for a long time on each character's specific board, however, I do not believe the methods used to record such data were 100% accurate. Plus, this list will serve as a general database of frame knowledge, instead of forcing one to search each specific board in order to find the data.
Any errors found will be fixed immediately...
I am hoping that this list will aid competitive Smash in general, as well as the creation of character-specific balance codes.Frame Data said:This list is NOT the frame time for full animations of attacks, but rather a list of EXACTLY what frame each hitbox comes out.
*Grab frame was determined by the frame where the character being grabbed "flinched"
Shield up: 1
Shield down: 1
Frames of lag after shield has disappeared: 7
Misc: The % counter at the bottom of the screen "jiggles" for 12 frames every time you are hit regardless of strength.
Mario
Jab: 2,13,27
DashAtk: 6
Utilt: 5
Ftilt: 5
Dtilt: 5
Usmash: 10
Fsmash: 15
Dsmash: 5
Grab: 6
Nair: 3
Uair: 4
Fair: 19
Dair: 5,11,17,23,29,34,45
Bair: 6
B: 14
SB: 12
UB: 3,13,18,23,29,35
DB: 109 to charge; after: comes out on 21, lasts about 60 frames
Wolf
Jab: 4,18,31
DashAtk: 11
Utilt: 7
Ftilt: 8
Dtilt: 5
Usmash: 13,26
Fsmash: 10,21
Dsmash: 8,14
Grab: 6
Nair: 4
Uair: 7
Fair: 8
Dair: 16
Bair: 6
B: 11,25 (Bowser from 0%)
SB: 20
UB: 23,31,35,39,43,47,55
DB: 8
Meta Knight
Jab: 7,15,28,41,49...
DashAtk: 5
Utilt: 8
Ftilt: 3,?,?
Dtilt: 3
Usmash: 8
Fsmash: 24
Dsmash: 5
Grab: 6
Nair: 3
Uair: 2
Fair: 6,15,23
Dair: 4
Bair: 7,18,30
B: 12,17,23,28,37,46,58
SB: 26,36,46,56...?
UB: 8, glide attack: 5
DB: 42
Luigi
Jab: 2,14,27
DashAtk: 4,10,16,22,29,37,47
Utilt: 5
Ftilt: 5
Dtilt: 5
Usmash: 9
Fsmash: 12
Dsmash: 5
Grab: 6
Nair: 3
Uair: 5
Fair: 8
Dair: 10
Bair: 6
B: 17
SB: 22
UB: 6
DB: 7,19,31,43,60
DTaunt: 46
Peach
Jab: 2,14
DashAtk: 6,22
Utilt: 10
Ftilt: 6
Dtilt: 12
Usmash: 14
Fsmash: 15
Dsmash: 6,16,26,36
Grab: 6
Nair: 3
Uair: 8
Fair: 19
Dair: 12,23,34,45
Bair: 6
B: ?
SB: 23
UB: 7,16,28,40,48,
DB: ?
Donkey Kong
Jab: 5,21
DashAtk: 9
Utilt: 5
Ftilt: 8
Dtilt: 6
Usmash: 14
Fsmash: 21
Dsmash: 10
Grab: 8
Nair: 10
Uair: 8
Fair: 27
Dair: 18
Bair: 7
B: 19
SB: 20
UB: 19,29,39...
DB: 19...
Diddy Kong
Jab: 3,16,33,47,57,66...
DashAtk: 9,19,28
Utilt: 6
Ftilt: 10
Dtilt: 4
Usmash: 5,16,28,
Fsmash: 12,26
Dsmash: 6,15
Grab: 6
Nair: 10
Uair: 3
Fair: 6
Dair: 13
Bair: 5
B: 14
SB: 19;12
UB: 8
DB: ?
Yoshi
Jab: 3,16
DashAtk: 10
Utilt: 7
Ftilt: 6
Dtilt: 8
Usmash: 11
Fsmash: 14
Dsmash: 6,22
Grab: 17
Nair: 5
Uair: 5
Fair: 20
Dair: 16,23,30,37,44,51,57,65,72,79,86,?
Bair: 10,21,33,45
B: 17
SB: 24
UB: 19
DB: 7,30?
Wario
Jab: 8,23
DashAtk: 4
Utilt: 12
Ftilt: 14
Dtilt: 5
Usmash: 11,17,23,29,35,41
Fsmash: 9
Dsmash: 10(back is 8)
Grab: 6
Nair: 4
Uair: 8
Fair: 5
Dair: 9,15,21,27,33,39,45
Bair: 9
B: 8
SB: 20
UB: 6,13,19,25,31,37,43,49,55,61,67,72
DB: 9 (fully charged)
Link
Jab: 8,21,36
DashAtk: 8
Utilt: 8
Ftilt: 15
Dtilt: 13
Usmash: 10,31,51
Fsmash: 15,39(hitlag?)
Dsmash: 9,20
Grab: 12
Nair: 7
Uair: 11
Fair: 14,26
Dair: 14
Bair: 6,18
B: 18 (60 frames to fully charge)
SB: 27
UB: 11 (70 fully charged)
DB: Able to throw bomb on frame 40, 8 frames for bomb hitbox to come out
Zelda
Jab: 11,20,29,
DashAtk: 6
Utilt: 10
Ftilt: 12
Dtilt: 5
Usmash: 6,11,16,21,26,31...
Fsmash: 16,22,28,34,40
Dsmash: 4
Grab: 12
Nair: 6,11,14,22,30,38
Uair: 15
Fair: 8
Dair: 15
Bair: 5
B: 13,16,19,22,25,28
SB: 31 (shortest distance)
UB: 11
DB: ?
Sheik
Jab: 2,14,32,40,48,56,64...
DashAtk: 5
Utilt: 5,21
Ftilt: 5
Dtilt: 5
Usmash: 11,23
Fsmash: 12,26
Dsmash: 4,?,?...
Grab: 6
Nair: 3
Uair: 4
Fair: 5
Dair: 16
Bair: 4
B: 11
SB: 22
UB: 36
DB: ?
Ganondorf
Jab: 8
DashAtk: 10
Utilt: 81
Ftilt: 10
Dtilt: 10
Usmash: 21
Fsmash: 21
Dsmash: 15,35
Grab: 7
Nair: 7,20
Uair: 6
Fair: 16
Dair: 16
Bair: 10
B: 70
SB: 16
UB: 14
DB: 16
Toon Link
Jab: 6,19,33
DashAtk: 9
Utilt: 8
Ftilt: 10
Dtilt: 9
Usmash: 11
Fsmash: 15,36
Dsmash: 9,17
Grab: 12
Nair: 6,13
Uair: 11
Fair: 14
Dair: 12
Bair: 6
B: 17 (60 frames to fully charge, 1 frame for hitbox)
SB: 27
UB: 11...
DB: 39 frames to pull, 8 frames to throw
Ike
Ike
Jab: 3, 19, 38
DashAtk: 18
Utilt: 13
Ftilt: 17
Dtilt: 16
Usmash: 25
Fsmash: 31
Dsmash: 13, 29
Grab: 7
Nair: 15
Uair: 15
Fair: 18
Dair: 16
Bair: 7
B: 30 ...
SB: 19 ...
UB: 18
DB: ??? (counter)
I will "pretty-up" this thread in due time, however the data isn't even complete so I won't worry about it until later.