giuocob
Smash Journeyman
If Meta Knight had a maskless skin he would immediately be God Tier.
Discuss.
Discuss.
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I would totally reflect this at you.if his jab came out as fast as his dsmash, was an instant KO, gave invincibility frames, and was a projectile. o and if it had a huge hitbox, i think that would make MK #1 for sure.
no you cant, it acts as a melee attack so it cant be absorbed by ness or lucas, G&W cant catch it, it breaks shields, and cant be reflected by fox, falco, or wolf. however, it can be countered, but since you get invincibility frames that last twice as long as the attack duration it wont hurt MK.I would totally reflect this at you.
Uh...troll?I wish MetaKnight had a different move in place of his Mach Tornado; it's MetaKnight's most useless attack. Something that helped against campers would have been much better.
No, I just don't like that attack. I believe it's only effective if you spam it. Otherwise it doesn't fit in with the rest of MetaKnight's moves. It has a pretty bad start up, so a projectile user can hit you before you can even go into it. Thus, it's goldy priority becomes useless as an approach option. Furthermore, it's extemely punishable, and it has no knock-back. I really don't see the Mach Tornado being a great move. I also don't like how it doesn't grab onto the stage.Uh...troll?
Uh...start up lagg is next to none.No, I just don't like that attack. I believe it's only effective if you spam it. Otherwise it doesn't fit in with the rest of MetaKnight's moves. It has a pretty bad start up, so a projectile user can hit you before you can even go into it. Thus, it's goldy priority becomes useless as an approach option. Furthermore, it's extemely punishable, and it has no knock-back. I really don't see the Mach Tornado being a great move. I also don't like how it doesn't grab onto the stage.
Interesting tips. I always figured that you should either try and stay in one spot with the Mach Tornado or either go up with it. I didn't think of using it horizontally. Now that I think about it, it makes a lot of sense to use it that way. Using it as a recovery is something I do to try and remain unpredictable when returning to the stage. The Drill rush is good for that, too.Uh...start up lagg is next to none.
That's why you stay on the ground, use it to go horizontally, not vertically. Greatly reduces punish-time afterwards.
It actually has a decent knock back if you hit with the last hit, i've killed people at 150%+ with the last hit.
As for revocery, either use side B instead, up B, or just mash the B button and angle the stick upwards, don't aim for the edge but right above it on the platform. (I much prefer side B, or just floating my way back up to the stage, though)
I agree 500%. It should also have reflective properties like in E3's trailer.ok everyone is joking, but I will answer seriously. If dimensional cape had invincibility frames during the teleport, and had slightly less ending lag... MK would be way better. I think thats the most reasonable yet most game-changing thing that I would demand if I had a ssbb game designer tied up in my basement.
It's a damage builder. Think of it as another way of dealing damage while avoiding move decay with other moves. Also, it's highly rewarding to Uair your opponent to the top of the screen and then finish them with a tornado.I wish MetaKnight had a different move in place of his Mach Tornado; it's MetaKnight's most useless attack. Something that helped against campers would have been much better.
Perhaps your problem isn't so much the Mach Tornado as it is your ability to face projectile users.Still, it's start up time is easily expossed by projectiles users. You can't even go into the Mach Tornado against them. That's one of the reasons I don't use the attack.