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1-hit KO!!!

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DJVictor

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in the trailer we saw him using it three times, the 1-hit KO
HOW will it work exactly??
HOW can it be countered or stopped??
is it to OP??

 

8-peacock-8

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It will probably work the way it did in the arcade version of Punch-Out and Super Punch-Out.

He has to build up the meter by hitting opponents but he has to avoid being hit otherwise the meter goes down.

I also assume that this feature was turned off for the trailer. But dat super armor might keep it from going down.
 
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dimensionsword64

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It will probably work the way it did in the arcade version of Punch-Out and Super Punch-Out.

He has to build up the meter by hitting opponents but he has to avoid being hit otherwise the meter goes down.

I also assume that this feature was turned off for the trailer. But dat super armor might keep it from going down.
This.
 

madluk

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Correct me if im wrong, but isnt that the only way he scores a kill in the trailer? He gets in real close, and just uppercuts them right to their doom, but i dont recall seeing him kill anyone by any other means. If you watch the trailer very closely, when he is fighting "Koopa and Rockman" (Thats what it says), Bowser gets up to 231%, and never dies. Lacking an air game, this may be his only method of K-Oing opponents, atleast its the only one we've seen so far
 

madluk

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What are you talking about? Bowser died in the trailer.
What im trying to say is that the only way he died was through the OHKO Uppercut, and that it is balanced because as of now it is his only method of killing an opponent.
 

Xcano

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What if this attack does a large amount of damage, but is hard to build up and isn't likely to get a KO except at reasonable percentages?
 

shinhed-echi

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You know... something that just struck me, is how in the trailer, when he's building up his Power Meter at the very end... and Bowser has like 260%ish damage inflicted, and then Mac proceeds to KO Pawnch Megaman and Bowser...
Bowser dies last. O.o
And it's not even a STAR KO. It was a regular KO.

What's up with that? Is Bowser like SUPER heavy now?
 

madluk

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You know... something that just struck me, is how in the trailer, when he's building up his Power Meter at the very end... and Bowser has like 260%ish damage inflicted, and then Mac proceeds to KO Pawnch Megaman and Bowser...
Bowser dies last. O.o
And it's not even a STAR KO. It was a regular KO.

What's up with that? Is Bowser like SUPER heavy now?
no, i noticed that too, if you watch closely, I believe its actually 2 separate shots. If you look for it, you can actually see megaman in the air to Little Mac's left before the camera cuts to the uppercut. When it does cut, megaman is directly between bowser and Little Mac landing. Bowser probably died by some means and then respawned, only to die again
 

S_B

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Maybe the force of him hitting Mega Man simultaneously knocked Bowser out.
Sympathy pains.

On topic, despite Sakurai's inability to balance at the high end, I'm sure it won't be an issue at the low end.

Note one very important fact: we never see LM actually execute the move from start to finish so we have no idea how hard it is to land.
 

Substitution

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Maybe the force of him hitting Mega Man simultaneously knocked Bowser out.
...How would that work?

But anyway, I'm pretty sure the "OHKO" statement is just Sakurai saying "This attack is really powerful!".
 

_Darkpit_

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Little Mac has a 1-hit K.O. attack okay...

But maybe he is a very lightweight and he is defeated with 50 % ^^

He is an offensive charakter but maybe is his weakpoint in his defensive.^^
 

Morbi

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I highly doubt that the attack would be OP. It looks like it has significant ending lag and you have to build up the meter to even use the attack. It isn't even going to be an OHKO move anyways, that is just an exaggeration. I can't imagine that the attack is unavoidable, a well-time dodge or jump will probably prevent the attack from connecting.
 

Yoichi Hiruma

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Mac hit Mega Man up. Mega Man crashed into Bowser. Both proceeded to fly off stage.
Like what happens with Marth's Critical Hit. It's so imbued with the godly power smiting foes that a foe hit with it will guarantee a kill against any fool who collides with said foe.
I highly doubt that the attack would be OP. It looks like it has significant ending lag and you have to build up the meter to even use the attack. It isn't even going to be an OHKO move anyways, that is just an exaggeration. I can't imagine that the attack is unavoidable, a well-time dodge or jump will probably prevent the attack from connecting.
Actually, Sakurai confirmed in the Dojo that it is, in fact, a one hit KO.
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlKBIZ0uQ
 

Empyrean

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This means that others will really have to respect Mac when approaching and will have to space their attacks accordingly to avoid being comboed into an uppercut. It sort of reminds me of Falcon's knee, albeit much slower and not available at all times.
 

Thane of Blue Flames

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Correct me if im wrong, but isnt that the only way he scores a kill in the trailer? He gets in real close, and just uppercuts them right to their doom, but i dont recall seeing him kill anyone by any other means. If you watch the trailer very closely, when he is fighting "Koopa and Rockman" (Thats what it says), Bowser gets up to 231%, and never dies. Lacking an air game, this may be his only method of K-Oing opponents, atleast its the only one we've seen so far
We literally saw him K.O. two opponents with a single DSmash in the Direct.
 

Jigglymaster

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Little Mac's 1-HIt KO looks like its gonna be a problem, in the direct trailer when fighting against Mario it even looked like he combod into it. So its going to be clear that while fighting him you want to avoid dragging out the fight. The higher percent both players last, the more chances Mac will have for his 1-Hit KO. Sure is a good thing he has a terrible air-game and recovery so we can gimp him and prevent this.
 

shinhed-echi

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Being terrible on air AND having bad recovery is enough to bring him down, imo.

I like to think I had an awesome Charizard, but he was so easily gimped in Brawl that that alone dragged down the whole character.

Same's going to happen to Little Mac, except he looks just so much better on the ground, and worse on the air. :D
 

~Burst~

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ehh olimars recovery was bad and look where he is. I think if his strengths are good enough he can be high tier material.
Free stock potential and super armor is pretty game changing.
I believe KO punch is going to scare alot of players to not use certain options and this is where he will build up damage.
vs mac matches will be campy at first but when KO punch is charged it will turn into a high tension, everything high risk, match.
 

Road Death Wheel

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ehh olimars recovery was bad and look where he is. I think if his strengths are good enough he can be high tier material.
Free stock potential and super armor is pretty game changing.
I believe KO punch is going to scare alot of players to not use certain options and this is where he will build up damage.
vs mac matches will be campy at first but when KO punch is charged it will turn into a high tension, everything high risk, match.
i thought tether recovery were really good?
 

~Burst~

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Well all you have to do is grab the ledge. Even without abusing the I-frames they're gimped if someone is on it. The reach of olimar's is also dependent on how many pikmin he has. On top of that the only way to get someone off the ledge from a distance is to throw a purple pikmin. Characters like ZSS have ways to get them off and latch on fast with a tether if you don't have that its more of a hindrance. Also I think us not seeing little mac's specials in the air leave alot of questions for their recovery potential. I mean if jolt haymaker still has I-Frames when used in the air that could be a pretty good horizontal recovery. Hold B could work alot like Marth's in the air and it has super armor properties.
 

Road Death Wheel

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Well all you have to do is grab the ledge. Even without abusing the I-frames they're gimped if someone is on it. The reach of olimar's is also dependent on how many pikmin he has. On top of that the only way to get someone off the ledge from a distance is to throw a purple pikmin. Characters like ZSS have ways to get them off and latch on fast with a tether if you don't have that its more of a hindrance. Also I think us not seeing little mac's specials in the air leave alot of questions for their recovery potential. I mean if jolt haymaker still has I-Frames when used in the air that could be a pretty good horizontal recovery. Hold B could work alot like Marth's in the air and it has super armor properties.
well we at least seen the side special in the air the haymaker.
 

~Burst~

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Oh I thought he only used that on the ground and jumped in the air.
 

~Burst~

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I look at the mac trailer when he enter the boxing ring. he did it in the air. Just in case you want visual proof.
I wasn't doubting you I just never noticed it even though I saw that scene a number of times lol.
Now that I registered it, his recovery game doesn't look all that bad to me this kind of thing can prevent people from even jumping after him off stage. Well, depending on if he throws the punch out like captain falcon's side b when they're close to you or it comes out at a rigged distance. It kinda looks like it can be a spike too.
 

Road Death Wheel

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I wasn't doubting you I just never noticed it even though I saw that scene a number of times lol.
Now that I registered it, his recovery game doesn't look all that bad to me this kind of thing can prevent people from even jumping after him off stage. Well, depending on if he throws the punch out like captain falcon's side b when they're close to you or it comes out at a rigged distance. It kinda looks like it can be a spike too.
lol no worry's i did not think your were doubting me but i can see why. i just thought you might like to know the scene.
 

Topplox

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I dont exactly understand why the one hit punch is such a problem with people. Luigi and Jigglypuff both had a super powerful move, that at low percentage could still get guaranteed kills. You could argue that they both have much bigger weakness's then Little Macs Punch, but then again, they can use this multiple times through out the match. Little Mac has to build up a meter, and even then he has to hit with it afterwards. Im sure it will lead to some cruel kills, no doubt. But I dont see it as being much worse then either of the previously mentioned characters nearly one hit kill moves. I'de say it makes up for his lack of air combat and recovery for the very least. I can imagine getting little mac off the ground could result in some pretty quick and easy kills.
 

Yoichi Hiruma

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What I will say..
I'm never been a competitive Smasher.
But I have seen people DACUS and what not to slide around.
So if they can use momentum to slide about and nail someone from any angle with the KO Punch, that'd be brutal.
 

OwenMaster

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I'm so confused is little mac's KO uppercut a neutral special? cause in the direct it was used faster than a button press
 

Topplox

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I'm so confused is little mac's KO uppercut a neutral special? cause in the direct it was used faster than a button press
When the KO meter isint full, it acts as the basic Lung move, where you can charge it up and then fly across at enemies with a powerful punch. When your KO meter is full, it becomes the KO uppercut.
 

Pippin (Peregrin Took)

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Watching the invitational videos really cleared things up as far as "is it OP?" I can dig it much more now knowing its fair but also knowing Mac is unique
 

Yoichi Hiruma

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So do you guys think it's truly an OHKO? Because it failed to KO twice in the invitational, just doing massive damage and knockback. Do you think it was a glitch or a mistake, or that it legitimately isn't a guaranteed KO?
 

shinhed-echi

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It's not a guaranteed KO if you're using it on an opponent with 0% on a stage with a high ceiling. But when the ceiling isn't as high, or opponents have been at least given a good 25ish%, I think it's a guaranteed KO.

The good thing is, this also means he's not ban material. :D
 

Yoichi Hiruma

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It's not a guaranteed KO if you're using it on an opponent with 0% on a stage with a high ceiling. But when the ceiling isn't as high, or opponents have been at least given a good 25ish%, I think it's a guaranteed KO.

The good thing is, this also means he's not ban material. :D
I actually it's going to be a Guaranteed KO, and they hadn't realized that there were circumstances in which it wasn't a OHKO, and now they're going to fix it. Because Sakurai did explicitly say that it was a "one-hit-K.O. Uppercut."
 

shinhed-echi

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I actually it's going to be a Guaranteed KO, and they hadn't realized that there were circumstances in which it wasn't a OHKO, and now they're going to fix it. Because Sakurai did explicitly say that it was a "one-hit-K.O. Uppercut."
Then I wonder why not just make it deal 999% damage and the highest knockback possible? I mean, if it IS supposed to KO you no matter the circumstances.

At least it's the strongest 0HKO move that's ever been in SSB. Including Jiggs' rest and G&W's [9].


On a semi-related note, somehow I've got a feeling Mac will either destroy the ICs, or get destroyed by them.
But I'm picturing that If you miss Popo, you're most likely getting Nana with it.
 
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