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This.It will probably work the way it did in the arcade version of Punch-Out and Super Punch-Out.
He has to build up the meter by hitting opponents but he has to avoid being hit otherwise the meter goes down.
I also assume that this feature was turned off for the trailer. But dat super armor might keep it from going down.
What are you talking about? Bowser died in the trailer.Bowser gets up to 231%, and never dies.
What im trying to say is that the only way he died was through the OHKO Uppercut, and that it is balanced because as of now it is his only method of killing an opponent.What are you talking about? Bowser died in the trailer.
no, i noticed that too, if you watch closely, I believe its actually 2 separate shots. If you look for it, you can actually see megaman in the air to Little Mac's left before the camera cuts to the uppercut. When it does cut, megaman is directly between bowser and Little Mac landing. Bowser probably died by some means and then respawned, only to die againYou know... something that just struck me, is how in the trailer, when he's building up his Power Meter at the very end... and Bowser has like 260%ish damage inflicted, and then Mac proceeds to KO Pawnch Megaman and Bowser...
Bowser dies last. O.o
And it's not even a STAR KO. It was a regular KO.
What's up with that? Is Bowser like SUPER heavy now?
Sympathy pains.Maybe the force of him hitting Mega Man simultaneously knocked Bowser out.
...How would that work?Maybe the force of him hitting Mega Man simultaneously knocked Bowser out.
Like what happens with Marth's Critical Hit. It's so imbued with the godly power smiting foes that a foe hit with it will guarantee a kill against any fool who collides with said foe.Mac hit Mega Man up. Mega Man crashed into Bowser. Both proceeded to fly off stage.
Actually, Sakurai confirmed in the Dojo that it is, in fact, a one hit KO.I highly doubt that the attack would be OP. It looks like it has significant ending lag and you have to build up the meter to even use the attack. It isn't even going to be an OHKO move anyways, that is just an exaggeration. I can't imagine that the attack is unavoidable, a well-time dodge or jump will probably prevent the attack from connecting.
We literally saw him K.O. two opponents with a single DSmash in the Direct.Correct me if im wrong, but isnt that the only way he scores a kill in the trailer? He gets in real close, and just uppercuts them right to their doom, but i dont recall seeing him kill anyone by any other means. If you watch the trailer very closely, when he is fighting "Koopa and Rockman" (Thats what it says), Bowser gets up to 231%, and never dies. Lacking an air game, this may be his only method of K-Oing opponents, atleast its the only one we've seen so far
To be fair he only had the reveal trailer to look at during that time.We literally saw him K.O. two opponents with a single DSmash in the Direct.
i thought tether recovery were really good?ehh olimars recovery was bad and look where he is. I think if his strengths are good enough he can be high tier material.
Free stock potential and super armor is pretty game changing.
I believe KO punch is going to scare alot of players to not use certain options and this is where he will build up damage.
vs mac matches will be campy at first but when KO punch is charged it will turn into a high tension, everything high risk, match.
well we at least seen the side special in the air the haymaker.Well all you have to do is grab the ledge. Even without abusing the I-frames they're gimped if someone is on it. The reach of olimar's is also dependent on how many pikmin he has. On top of that the only way to get someone off the ledge from a distance is to throw a purple pikmin. Characters like ZSS have ways to get them off and latch on fast with a tether if you don't have that its more of a hindrance. Also I think us not seeing little mac's specials in the air leave alot of questions for their recovery potential. I mean if jolt haymaker still has I-Frames when used in the air that could be a pretty good horizontal recovery. Hold B could work alot like Marth's in the air and it has super armor properties.
I look at the mac trailer when he enter the boxing ring. he did it in the air. Just in case you want visual proof.Oh I thought he only used that on the ground and jumped in the air.
I wasn't doubting you I just never noticed it even though I saw that scene a number of times lol.I look at the mac trailer when he enter the boxing ring. he did it in the air. Just in case you want visual proof.
lol no worry's i did not think your were doubting me but i can see why. i just thought you might like to know the scene.I wasn't doubting you I just never noticed it even though I saw that scene a number of times lol.
Now that I registered it, his recovery game doesn't look all that bad to me this kind of thing can prevent people from even jumping after him off stage. Well, depending on if he throws the punch out like captain falcon's side b when they're close to you or it comes out at a rigged distance. It kinda looks like it can be a spike too.
When the KO meter isint full, it acts as the basic Lung move, where you can charge it up and then fly across at enemies with a powerful punch. When your KO meter is full, it becomes the KO uppercut.I'm so confused is little mac's KO uppercut a neutral special? cause in the direct it was used faster than a button press
I actually it's going to be a Guaranteed KO, and they hadn't realized that there were circumstances in which it wasn't a OHKO, and now they're going to fix it. Because Sakurai did explicitly say that it was a "one-hit-K.O. Uppercut."It's not a guaranteed KO if you're using it on an opponent with 0% on a stage with a high ceiling. But when the ceiling isn't as high, or opponents have been at least given a good 25ish%, I think it's a guaranteed KO.
The good thing is, this also means he's not ban material. :D
Then I wonder why not just make it deal 999% damage and the highest knockback possible? I mean, if it IS supposed to KO you no matter the circumstances.I actually it's going to be a Guaranteed KO, and they hadn't realized that there were circumstances in which it wasn't a OHKO, and now they're going to fix it. Because Sakurai did explicitly say that it was a "one-hit-K.O. Uppercut."