EvilPinkamina
Smash Apprentice
Anyone notice anything from our orange dragon friend?
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Does d-throw to f-air work later? Could we train people to di to the right to f-air or running u-smash?Last edit: Looks like he simply started holding away and down with Sheik where he had only been holding away with Ike/Kirby. I suspect the other characters could avoid a followup as well with that DI at high percents.
Placebo or do you have evidence of this?Charizard got an increase on height in his up B, and I THINK more aerial speed.
oh yeah... after 1.1.3 i got usmash part 1 to jab lock someone on a platform above me... forgot to post about it. didn't think to reverse it to reset someone like that...Also this is a thing now? Or has it been known? Also sorry for the quality. And its super hard to keep the 3ds steady when recording!!
wow that quality 'XD....
heh. I was hoping you'd know XD I don't play Charizard much, but I have 1.1.3 and hit 2 would connect on Mario back then.oh yeah... after 1.1.3 i got usmash part 1 to jab lock someone on a platform above me... forgot to post about it. didn't think to reverse it to reset someone like that...
did back hit of usmash connect on mario in 1.1.3?
But the jab lock thing was definitely in place in 1.1.3.
I'd say that title goes to Ike, particularly since his buffs have skyrocketted him from a formerly bottom 10 character to a solid upper mid/low high tier threat.Lame... they must have changed something else about the knockback or angle then. But the jab lock thing was definitely in place in 1.1.3.
I'm pretty sure Zard has been the most consistently buffed character. And yet they keep buffing the wrong stuff. I think he was buffed in every single balance patch after 1.0.4 (rip Dragon Rush, move was seriously OP...)
I think he was ignored for a patch or two? While Zard has been changed in every single Wii U patch. But you're right, Ike is the biggest patch success story.I'd say that title goes to Ike, particularly since his buffs have skyrocketted him from a formerly bottom 10 character to a solid upper mid/low high tier threat.
Are you absolutely sure? Because I made jump height rankings for UpBs & Charizard's jump height ranking for Fly is still the same as far as the amount of platforms he cleared.Charizard got an increase on height in his up B, and I THINK more aerial speed.
I have jump height rankings for characters including a multi-jump rankings. So:It feels like Charizard's jumps have been buffed, actually; but I'm not saying they are because I'm not sure if that's just placebo.
Air speed and jump height both also seem to have seen buffs, as well; I've been able to recover from near the blastzone on Battlefield with midair jumps and Up-B, which I could never do before.
Ground speed is a little slower than I remember it being last patch, though.
Really, though, we're going to need to organize a labbing room for four Charizard players to mess around and see what's changed. That will be a really good way to see if any changes we note are just placebo or not.
2nd hit of USmash would never connect vs foes behind him anyway. It consistently dropped before. The move is undeniably better now if simply because it serves its intended purposes much better.I'm not sure if I like Charizard's new Up Smash hit box on the second hit. It used to be a decent move for punishing rolls that ended up just behind Charizard due to how quick it was. Now he's got no quick moves for hitting behind him.
At least it hits aerial opponents more consistently now.
It would but only if the character was right behind Charizard touching his back. I used to do it quite often.2nd hit of USmash would never connect vs foes behind him anyway. It consistently dropped before. The move is undeniably better now if simply because it serves its intended purposes much better.
So apparently U-smash also kills slightly earlier now. Eh, i guess i'll take it.So from what I understand his up smash has a better hitbox and the KBG on hit 2 was buffed from 105 to 107
Try to see if the upper range for DK is different than what is seen here. I couldn't buffer Uair out of jumpsquat on 3ds so I am certain the lower numbers are off by a couple percent for dthrow -> uair but the upper ones should be pretty accurate.I labbed dthrow>uair and it is a true combo in training mode at high percents, being a kill confirm. My question is whether it can be DIed out of (and whether this was a true combo BEFORE the patch ;P).
As a more specific note, it killed MK starting 80% (confirmed it going to 95%, might go higher) on Omega BF.
Tested it on Ike as well and it was a true combo kill confirm at 100% on Omega BF.
Not sure on the % range, or how DIable it is; it's certainly hard enough to land, leading me to believe it probably can be DIed away from. Maybe UpB is a better alternative? not sure on the frame data difference between the two moves' startups. EDIT: According to Kuragane's data repository, the first hitbox of uair is active frame 12, and Fly frame 16.
Moar Edits: Tested it with my bro on Kirby, Ike, Sheik, and was able to true combo dthrow>uair at 75% on all of them. Had my bro DI the attack away and down and airdodge and he was able to avoid the uair. Sheik seemed entirely able to avoid a followup (flew too far horizontally). Ike was trapped into an usmash followup (which did not kill at that percent). Kirby may or may not be able to do an aerial in time to stop the usmash followup.
Last edit: Looks like he simply started holding away and down with Sheik where he had only been holding away with Ike/Kirby. I suspect the other characters could avoid a followup as well with that DI at high percents.
Dash Attack got less end lag in the last patch. The only change to Charizard this patch is his Up Smash. This has been confirmed by data mining.Yeah, USmash now locks people in, which makes it a much better anti-air move.
Dash attack seems to have less lag, maybe? Need more time to lab.
Pretty sure it's wrong.Apparently usmash is actually slightly weaker now on KBG? Can someone confirm?