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0-death on fox *plausible*

Joined
Aug 6, 2008
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I was fiddling around with the CPU and ended up facing a fox on delfino. After a while I did a few different variations of a CG on delfino when it's grounded and suddenly had the idea to try to CG fox off a platform and then run off spike him. Oddly, it worked.

I tried it again and couldn't get it to happen again until I tried to not FF the Dair as soon as I ran off stage. SUCCESS!

If you CG fox right to the very edge of the stage, Dthrow, then run off and perform a Dair. No jumping and Dair. No FF Dair, just a simple run off and Dair that is not FF. It works.

And for those that don't already know, the conventional CG > Spike involves Falco dashing forward, SHing into a Dair. Against fox that doesn't work. So for the longest time we never had a way to 0-death fox. However, I think with this method, it might be possible and it might not be DIable due to where it hits fox.
 

A2ZOMG

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A2ZOMG
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Yeah, if I recall, someone a long time ago made a post like this that explained why tilt stick was useful for Falco so you could do runoff D-airs without the FF.
 
Joined
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Yeah, if I recall, someone a long time ago made a post like this that explained why tilt stick was useful for Falco so you could do runoff D-airs without the FF.

Yeah, if you dash offstage by pressing the control stick into a diagonal downward position and hold it there when you hit the c-stick down, you will perform a Dair without FF.

I bet there are other methods, but this seems to be the easiest to perform to me.
 

gunterrsmash01

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The regular CG to spike does work on Fox. its just hard to buffer and has to be at a certain percent range.
 

Denzi

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The regular CG to spike does work on Fox. its just hard to buffer and has to be at a certain percent range.
So this is better not only because it's easier (we only have a 1-frame window with the SH spike iirc), but it can also be performed at higher %s, making a kill more likely.
 

J4pu

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fox recovers from the hitstun faster than you recover from the Dair animation which leads to fox jumping up past you, footstooling you, then edge-hogging you.
or at least that's what happened to me in tournament when i tried this like a year or so ago.
 

Denzi

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fox recovers from the hitstun faster than you recover from the Dair animation which leads to fox jumping up past you, footstooling you, then edge-hogging you.
or at least that's what happened to me in tournament when i tried this like a year or so ago.

I DON'T BELIEVE YOU D:<

(or I don't want to...)
 

J4pu

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think about how long it takes for people to meteor cancel your Dair spikes after a CG when they do it correctly, now think about how long Dair lasts when you don't land on the ground to cancel its animation. It's pretty believable.

you could probably DI your fall better to avoid the footstool possibility, but they are still gunna be able to get to safe ground faster than you, giving them the position advantage, which is never good for a falco off-stage.
 

M@v

Subarashii!
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The regular CG to spike does work on Fox. its just hard to buffer and has to be at a certain percent range.
Nope. Fox can use the rising fair before he dies from going straight down, and then he will be high enough that his up b will land him on stage.
 
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I never knew about the CG > Spike even being possible on Fox. I have seen countless posts like Ozz's and Denzi saying we cannot CG > Spike Fox offstage. That's why I brought this up. And the hitstun I am not quiet sure about yet. When I started doing this I would for sure say that below 30%, before you make contact with Dair, the hitstun is too little. But, I think that the hitstun after 30% is just enough. I have no idea why, but when I dthrow at 30% into a Dair and jumped, I would footstool everytime.
 

Typ_Ex

Smash Lord
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Sep 17, 2008
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the traditional cg-->sh spike works around 36%, but it doesn't kill. ill try this later.
 

Typ_Ex

Smash Lord
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Sep 17, 2008
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how high did you cg him to? iirc you can cg fox to around 44%, i figure that is the part where you do the non FF dair?

Also, that is delfino. they could possibly go through the stage if you grab the ledge.
 

LuLLo

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Don't know anything about Falco's game, but I assume you like the C-stick on Smash instead of Attack, but you can also Runoff Dair without fastfalling with C-stick to smash, it's just a bit tricky and slower than the C-stick method. What you do is run towards the edge (from any distance) and ''crouch cancel'' when you hit the ledge, after that run-off with a dair (C-stick is easier) and it shouldn't fastfall. I haven't tested it thoroughly, but it's possible, something to do with buffering I think. Even though it's slow, it could make for a surprise-spike and fix the problems you have with Fox IF he airdodges.
 
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