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That's what I was thinking, because it's used at the beginning of the western trailer as well. It sounds pretty nice, just like the rest of the music we've heard.The song at the end of the Japanese trailer (at 2:46) strikes me as potentially the "main theme" of the game. I say this because it's doing the inverse of what IV's theme did- which was strike the lowest octave of the piano at the beginning. This song starts with the highest octave.
Check out the box art for #ShinMegamiTensei V, launching exclusively for #NintendoSwitch on 11/12. Pre-orders for the physical version begin on 6/21. pic.twitter.com/ib0j2dmelK
— Nintendo of America (@NintendoAmerica) June 18, 2021
Super clean boxart... Still loving the protagonist design and the demons chosen for the boxart are super cool too.SMT V Boxart.
Check out the box art for #ShinMegamiTensei V, launching exclusively for #NintendoSwitch on 11/12. Pre-orders for the physical version begin on 6/21. pic.twitter.com/ib0j2dmelK
— Nintendo of America (@NintendoAmerica) June 18, 2021
I would call it a "Spinoff that has grown into its own sub-series."Question- is Persona considered a different series, a subseries, or a spinoff?
Different people have different opinions. Technically it's a subseries of Megami Tensei, just the same as SMT. But it was treated as a spin-off for ages, with the western versions of the games actually having SMT in their titles.Question- is Persona considered a different series, a subseries, or a spinoff?
Is that really fair? Mario as a character was based on a character from the original Donkey Kong game- it was never a subseries, it may technically be a spinoff (even though that was Jumpman), and Mario is now several of its own series on sales charts- where Persona seems to be lumped in with SMT.I would call it a "Spinoff that has grown into its own sub-series."
Going by how their sales are counted, Atlus now wholly differentiate sales from Persona games from the rest of "Megaten" related games
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Kinda like how DK "technically" started before Mario but Mario's became his own juggernaut of a franchise that's far bigger than DK.
That's the gist, fair or not.Is that really fair? Mario as a character was based on a character from the original Donkey Kong game- it was never a subseries, it may technically be a spinoff (even though that was Jumpman), and Mario is now several of its own series on sales charts- where Persona seems to be lumped in with SMT.
Then again, I know little about it, so...I'm not the authority, at all.
I like it too! It's somewhat busy, but I like the demon collection a lot...I've seen some people saying the boxart is bad, and IDK, I really like it. Very cool IMO.
Tamaki is a serious point of confusion for me, as while I consider Persona and SMT to be distinct MegaTen properties (though I have thought otherwise in the past), I find itstill very funny/odd that Tamaki is physically in P1/2 and yet is still used in SMT marketing when they're doing retrospectives and such. She's a SMT character in spite of being more reoccurring in Persona then most named Persona-original characters are lol.Universe-wise, it shares a universe with SMT if... And the devil summoner series, but that doesn't mean much since most SMT games aren't connected.
More confusing I think is the very first Devil Summoner which actually does have the name "Shin Megami Tensei: Devil Summoner". Atlus doesn't appear to consider it an SMT title like SMT: Strange Journey or If but regardless a weird name. Funnily enough Raidou 2 makes a direct reference to SMT 1 who knows at this point.I like it too! It's somewhat busy, but I like the demon collection a lot...
Tamaki is a serious point of confusion for me, as while I consider Persona and SMT to be distinct MegaTen properties (though I have thought otherwise in the past), I find itstill very funny/odd that Tamaki is physically in P1/2 and yet is still used in SMT marketing when they're doing retrospectives and such. She's a SMT character in spite of being more reoccurring in Persona then most named Persona-original characters are lol.
Huh, so it does. I honestly didn't realized it had that name in Japan... And, yes, I did know about the SMT1 reference which... Yeah, this multiverse is vast and confusing lol. I'm sure ATLUS doesn't particularly care as long as the games sell well (I mean, we've pretty directly seen that with how they use the SMT branding to promote games that weren't SMT-branded in Japan), but it is definitely a bit of a mess sometimes.More confusing I think is the very first Devil Summoner which actually does have the name "Shin Megami Tensei: Devil Summoner". Atlus doesn't appear to consider it an SMT title like SMT: Strange Journey or If but regardless a weird name. Funnily enough Raidou 2 makes a direct reference to SMT 1 who knows at this point.
If you don't like it, then there's really no 'convincing' you tbh, it's just not a series for you.Oh... also... as someone who has never played SMT, can someone talk me into some of the hype? It looked incredibly generic, except for the Demon crafting. I also don't understand how a negotiation with a demon, to get them on your team, is ...enjoyable.
It's the idea that almost any enemy is a potential ally. If a certain enemy is kicking your ass in an area, you can recruit them to your side, and then whenever you talk to that same enemy type, they'll leave you alone because you have their friend with you. Sometimes you'll have a hell of a time getting a demon to join, other times one will force their way into your party. Combined with Fusion, this means your team is constantly changing.Oh... also... as someone who has never played SMT, can someone talk me into some of the hype? It looked incredibly generic, except for the Demon crafting. I also don't understand how a negotiation with a demon, to get them on your team, is ...enjoyable.
So, you're asking what stuff SMT does uniquely? Well, the biggest thing is that SMT games are (generally) the opposite of your standard "Stop the world from ending" story, as the world has usually either already ended in the first hour or is on an inevitable road towards ending that the protagonist isn't really going to be able to stop. This makes the discussions that take place in the games primarily be about how those who are in the post-apocalypse should restructure themselves, which the games view from the sense Lawful/Neutral/Chaotic morality system. I really like that! It makes the stories all really engaging on a thematic level and encourages multiple playthroughs for the multiple routes.Oh... also... as someone who has never played SMT, can someone talk me into some of the hype? It looked incredibly generic, except for the Demon crafting. I also don't understand how a negotiation with a demon, to get them on your team, is ...enjoyable.
You recruit them by negotiation... how does that turn out in gameplay?It's the idea that almost any enemy is a potential ally. If a certain enemy is kicking your ass in an area, you can recruit them to your side, and then whenever you talk to that same enemy type, they'll leave you alone because you have their friend with you. Sometimes you'll have a hell of a time getting a demon to join, other times one will force their way into your party. Combined with Fusion, this means your team is constantly changing.
It's a series with a strong aesthetic and an interesting focus. I think it's neat.
Actually, this was very helpful.So, you're asking what stuff SMT does uniquely? Well, the biggest thing is that SMT games are (generally) the opposite of your standard "Stop the world from ending" story, as the world has usually either already ended in the first hour or is on an inevitable road towards ending that the protagonist isn't really going to be able to stop. This makes the discussions that take place in the games primarily be about how those who are in the post-apocalypse should restructure themselves, which the games view from the sense Lawful/Neutral/Chaotic morality system. I really like that! It makes the stories all really engaging on a thematic level and encourages multiple playthroughs for the multiple routes.
I also like mythology and SMT has a really cool helping of characters from across many cultures. You get to see beings like Chernobog fight with Susano-o against Hades and Mothman. They even usually have at least a couple absurd demons ideas that never fail to make me smile, which are always fun...
As for Demon Negiotion, I like a short dialogue trees to recruit new allies. It can challenge your myth knowledge as you try to guesstimate what this particular demon would want you to do to make them happy. At least, it's a bit more engaging then your standard "Will the RNG let you have a new friend?" mechanic in monster hunting RPGs, even if RNG/luck is obviously still a part of it.
I'm not sure what you're asking by how it "turns out in gameplay,"You recruit them by negotiation... how does that turn out in gameplay?
For a JRPG, it's actually quite rare. I've played my fair share of JRPGs as they're one of my favorite genres, and in the cases that there is a post-apocalypse, it often tends to be "This is a post-apocalypse but set so far into the distant future that the repercussions of it have almost completely faded away in place of a new civilization" or it is only part of a larger whole in the narrative wherein it is often prevented.Post apocalyptic seems pretty standard nowadays, but I do suppose it is all in how it is done.
Every game is different in the "Post-apocalyptic" tbh.You recruit them by negotiation... how does that turn out in gameplay?
Actually, this was very helpful.
You definitely helped me to understand--- that mixed up mythology, that sounds awesome.
Post apocalyptic seems pretty standard nowadays, but I do suppose it is all in how it is done.
Well for 1, it starts normal enough and then the nukes hit and also the world is flooded. so yeah it's pretty post-apoc.Every game is different in the "Post-apocalyptic" tbh.
The first 2 games(iirc), and the Devil Survivor spin-off series take place in a city under government lockdown, which has become overrun with demons, and you're trying to survive.
Nocturne(The 3rd game), takes place after the entire world was destroyed and you're left to pick up the pieces and rebuild it.
Strange Journey(A kinda-sorta spinoff), takes place in a spatial anomaly in Anartica, where Demons have created a mockery of human society to parallel things like commercialism and excess.
4 and 4 Apocalypse take place in a peaceful nation... until you find out that you're living on effectively a shell, and the old world(Our world) was buried underneath the shell, with people still living down there and surviving to the best of their ability.
So it's not "all" post apocalyptic, though Nocturne, 4 and V are definitely heavily post-apoc.
I think that with SMT it's a bit unfair to call them post-apocalyptic games, because for lots of them you basically experience the apocalypse itself, and its direct aftermath.Oh... also... as someone who has never played SMT, can someone talk me into some of the hype? It looked incredibly generic, except for the Demon crafting. I also don't understand how a negotiation with a demon, to get them on your team, is ...enjoyable.
Not exactly. Someone translated and it says "raises attack by one state for 3 turns" meaning there's multiple levels of buffs/debuffs. This may mean skills like War Cry which debuffs attack by 2 levels may return.SMT3 Nocturne is my first SMT game, and from the looks of things, SMT5 will be my second.
Game looks interesting. Protag uniform is really beautiful, but I'm not a fan of his haircut. He's a bit over designed to me, but his eyes are quite striking, so he's got that going for him.
I heard the buffs and debuts only last a certain number of turns, while the older SMT games, they lasted an entire battle? So it's just like Persona in that they're temporary.
You talk to demons and depending on different circumstances your negotiations with them can end up in several ways. Due to the random, unpredictable nature of negotiation it can lead to some nail-biting moments where they turn on you, or unforgettable conversations like a demon telling you to dig, giving you three options, all of which are dig. It's hilarious, slapstick, and unlike pretty much anything else.You recruit them by negotiation... how does that turn out in gameplay?
i love shin megami tensei iv pic.twitter.com/4w6GiZqTPE
— Matthew Lovenzka (@AShadowLink) May 23, 2021
So the thing about SMT is that the post-apocalyptic aesthetic was pretty new when the first game came out. Essentially it's demons from folklore invading the real world, and this new game specifically is the aftermath of that event taking place 18 years later. It uses the scenario to examine the folklore and religious characters in question and have deep philosophical discussions about them, and the world that they now inhabit.Post apocalyptic seems pretty standard nowadays, but I do suppose it is all in how it is done.