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“I Want a Good, Clean Fight”: One on One For Glory Etiquette and How to Make the Most of the Mode

Fatmanonice

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To start things off, I play a lot of For Glory because tournaments almost never happen in my area, with most of the noteworthy ones being at least two hours away. That said, I have played more than 9,000 matches and have about a 87% win record so I’ve seen a lot in the last eight months. For people like me, I see For Glory as a bit of god send because I’m one of those players who suffers from “King of the Sandbox” syndrome where I’m significantly better than a vast majority of my friends and it’s nice to actually have some competition. I imagine a lot of you here play it quite a bit too so I wanted to cover the topic of online etiquette in 1 on 1 For Glory matches to get the most out of the experience.

Although the views towards online for this game are a lot less polarized than they were for Brawl, I understand how some people could view this as pearls before swine. Bad Little Mac players have become a bit of a meme in the Smash community and Youtube is absolutely loaded with compilation MLG parody videos of novice players getting absolutely destroyed by every single character in the game. Make no mistake though, there are definitely good players on For Glory and, more importantly, there are people who take it seriously and try to get better which is where this comes in. Back in the Brawl days, I was an online tournament director so I recognize that many Smash fans use online modes to get their feet wet when it comes to competitive gaming. Those of you reading this may be interested too but are discouraged by how things go down when you find yourself getting knocked around by a significantly better player. I’m hoping that this guide will help with that sort of problem and also encourage more experienced players to help create a more sportsman like environment for emerging players. So, with that all said, let’s get started:


The Importance of the Rematch


I think we’ve all come across the following situation before: You’re trying to train with a secondary or try some new tricks with your main. You come across a player and they either absolutely destroy you or you accidentally SD trying to pull off a new trick, ending the match. They disconnect immediately following the match, leaving you pulling your hair out in frustration for what could have been. Sound familiar? You know you could have done better but you goofed or found yourself in a match up you know close to nothing about. They’re now gone and you have no way to redeem yourself. This gets about anyone’s blood boiling. This is why I think rematches are important and I think all players should be given the benefit of the doubt. Even if you absolutely trash someone, they should be given a second chance if they don’t outright quit afterwards.

Almost everyone deserves a second chance because most people want one after a hard loss. Here are some situations where I would say rematches are especially warranted:

1. If the match ends in an SD where they lose aside from one caused by a character’s move like Ganon’s side B.

2. If the match ultimately came down to who landed a strong attack first.

3. If the match went to Sudden Death ESPECIALLY if a bom-omb is what ended the match.

4. If the match ended in a way that you would consider embarrassing like an obvious misclick (accidently doing the wrong attack) or a broken shield.

5. If it’s your first match against them and you two stock them.

6. If you know a character match up is particularly bad/one sided in your favor (you get a fairly decent feel for this the more you play). Give them the opportunity to counterpick after the first match.

7. You deliberately stalled out the clock to get to Sudden Death and ultimately won.


A good rule of thumb is to treat each new opponent like a typical tournament set, best 2 out of 3 before I’d personally consider it polite to leave in most cases. There are, however, situations where I would say rematches are not necessary:

1. You already beat them twice in a row from the get-go, especially if both matches were total blowouts.

2. They purposely kill themselves. Don’t waste your time with people who just give up.

3. They taunt or “teabag” excessively. Nobody likes these kinds of players and you don’t have to tolerate it if you don’t like it.

4. Excessive online lag. It’s the bane of online play and if things slow to a crawl then don’t think you have to endure it.

5. They insult you through their tags, whether they win or lose.

6. They switch to your character and just spend the match unsuccessfully spamming one or two moves, likely mocking you. No one likes a sore loser and, if you really did win usually primarily a few moves, they need to learn how to work around it.

7. If a IRL situation comes up where you have to leave as soon as a match is over. If playing on the Wii U version, try to give some indication that something’s come up and you have to go.



Some General Advice

1. I’ve noticed that some players taunt or “bow”(especially Japanese players) at the beginning of the match as a greeting or a way to let you know they're ready. If you know they do this at the beginning of matches, wait until it’s finished before attacking but that doesn’t mean they can just spam it mindlessly. One taunt or bow is enough, then it’s fair game to hit them.

2. If you attack a character and they do absolutely nothing in response (especially at the beginning of a match), there's a chance that the player is distracted, there was a controller malfunction, or they were forced to walk away for a bit. I typically give players the benefit of the doubt and will usually just foot stool on their head repeatedly until they come back. It's tempting to just knock them off the edge when this happens to gain the stock advantage but offer them the courtesy of coming back and be patient. Keep in mind that players get kicked off if they're idle for too long so, at worst, you're waiting maybe 30 seconds for a response before a CPU steps in to finish the match.


3. Play to win and there’s really no such thing as “dirty tricks” in Smash. You should consider grab releases, stage spikes, gimping, hard spikes, foot stooling, or ending a match with “disrespect” (for example: breaking a shield or going out of your way to attack a player who obviously wasn’t going to make it back to the stage anyways) to all be fair game. Despite this, if the end of a match is particularly humiliating, give them a shot to redeem themselves as you'd probably want the same. If multiple matches end like this, don’t feel obligated to keep playing as a second chance is more than enough.


4. If a player insists on continuing to rematch you despite getting destroyed over and over again, consider using it as an opportunity to practice new tricks, test secondaries, or get a better handle on fundamentals such as spacing. I’ve noticed that there are a lot of players who do not mind being beaten over and over again so, chances are they using the matches as learning opportunities too. As long as they're not a sore loser about it, consider the matches just an extra bit of practice.


5. Nobody likes a show off. Deliberately switching to a person’s character only to humiliate them is in bad taste. This is especially true if it’s a character you virtually never use anyways and are only picking them to rub your skill in the other person’s face. There’s nothing wrong with two players playing the same character but be aware of your intentions. If your goal is to try to teach them some new things, consider friending them instead so they have a “sparring partner.” Mirror matches are a great way to learn and test your skill so don’t use it as a way to bully less skilled players.
Don't forget you can send 'em FRs and talk on Miiverse after a match, even after backing out of Smash.

Friend List > Users Played With > Profile/FR.


6. If they win five times and you win once and immediately leave, it’s going to make you look bad. They gave you plenty of opportunities for a rematch so don’t just cut and run as soon as you get that first win. The bigger the lose ratio, the more it will look bad on you if you leave upon a win.


7. No matter how good you think you are, there are always people better and there are days where you’ll walk away feeling like the worst player in the world. This will be especially true if you’re trying out a new character or up against someone who clearly has more experience. Don’t get discouraged. Take your lumps and I promise that you’ll get better with time. Keep in mind that some players have more than a decade’s worth of competitive experience under their belt so beating them may not be plausible in the lifetime of this game and that’s perfectly okay. Just focus on getting better and having fun playing Smash. Losing is not the end of the world and you will have good days and bad days. Just take it all in stride and you’ll enjoy the experience more in the long run.


Thanks for reading. If any veteran For Glory players want to offer some advice, feel free to comment and contribute below. Continue to strive For Glory and try to be the best Smash player that you can be.​
 
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Zelder

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Getting the tag insult is the funniest thing in the world, because I didn't know people did that until I beat a guy 5 matches in a row with 5 different characters.
 

LancerStaff

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Don't forget you can send 'em FRs and talk on Miiverse after a match, even after backing out of Smash.

Friend List > Users Played With > Profile/FR.
 

clydeaker

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4. If a player insists on continuing to rematch you despite getting destroyed over and over again, consider using it as an opportunity to practice new tricks, test secondaries, or get a better handle on fundamentals such as spacing. I’ve noticed that there are a lot of players who do not mind being beaten over and over again so, chances are they using the matches as learning opportunities too. As long as they're not a sore loser about it, consider the matches just an extra bit of practice.​
I will often rematch someone better than as a learning experience... The only downside is that I have a terrible for glory score. (20% win rate)

I hate it so much when people leave right after I actually win for a change, even if they won the last two or three. It's like they only care about there score. Once they find someone who's slightly better that them they leave. the only time they stay is if they find a newbie to play.
 

TriTails

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I usually try to match them twice at a time. I mean, who knows? They might just trying their secondaries and wanted a rematch with their main. Or they managed to do something stupid and die because of it.

Sadly, FG people usually leaves when they bopped me. I mean, yeah. I want a rematch! Against someone who is better than me! And then people may ask...
'Dude. Are you TRYING to get bodied again?'

YES!


'Dude. Do you want your win rate drop?'

YES!

'Dude. Do you want to get BOPPED AGAIN!?'

HELL YEAH!

The only way to get better is to be bodied. I believe in this fact.

Getting yourself pwning noobs won't give you as much practice as getting smashed by a pro. I speak from experience.
 

Octavium

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Thanks for making this etiquette thread, I completely agree with it. But shouldn't this go in the online discussion? I believe its were most FG players share their thoughts.

Hopefully these etiquettes catch on, I would enjoy a positive environment on for glory, this would be great for everyone not only newcomers to the scene.
 

Fatmanonice

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I put it here because this applies to one on one For Glory which is predominately played by players who wish to play competitively. As I said in the OP, online modes like this are a common way to get into the competitive scene, especially for people in small/isolated towns and those who aren't yet comfortable attending IRL tournaments. There are long standing debates about the legitimacy of online competition but I believe both sides of the argument agree that it's definitely a gateway or starting point for more serious competitive play.
 

AnchorTea

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I prefer Smash Ladder. Due to the fact that there are more than just omega stages, it uses the ban-stage system, and that there are more good players. I personally say that For Glory is bad because you can gather bad habits just by smashing on a flat stage for an hour. Not only that, you can explore you mains good stages and bad stages with the numerous stages of Smash Ladder, while For Glory only has flat stages. And honestly, the Sm4sh meta shouldn't be based around a flat stage, and it's nearly molded into a meta that focuses on flat stages. It should be explored more than just a flat stage.
 
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Dapplegonger

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The only way to get better is to be bodied. I believe in this fact.

Getting yourself pwning noobs won't give you as much practice as getting smashed by a pro. I speak from experience.
This is true to an extent. This might be an extreme example, but I think I'd learn more playing from someone who's better than me but not like Zero good. He'd just body me, and I'd be left having gotten bodied. If they are way, way, way better than me, then there is so much going on that they are doing that I am not that it can get a bit overwhelming.
 

AdaptiveTrigger

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This is kind of a personal thing for me, but I find it very rude to switch characters after winning a match. It's something that just really irks me, and honestly I should probably just get over it. I want the runback after losing lol...Ofcourse, I never switch characters if I won the last match.
 

Kugelhagelfisch

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I am not a big fan of e-bushido. Other than not using insulting tags, which should be a given for anyone over 12, I don't care for arbitrary rules the other person could have laid out for themselves. Especially not because it can't be comunicated through For Glory in a reasonable way.
 

1FC0

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1. I’ve noticed that some players taunt or “bow”(especially Japanese players) at the beginning of the match as a greeting or a way to let you know they're ready. If you know they do this at the beginning of matches, wait until it’s finished before attacking but that doesn’t mean they can just spam it mindlessly. One taunt or bow is enough, then it’s fair game to hit them.
How is this good advice? I have won matches literary on the last second. If I had waited for some greeting those matches then we might have gotten an SD instead.

Today I was playing some Mario and when he killed me he started doing the taunt where he becomes huge. I immediatly respawned and Dsmashed him while he was taunting, killing him and ending the match. Recently I also killed a Marth in his taunt. I loved it. I think that FG 1v1 is for serious matches and that taunting should be at your own risk and if someone disagrees when playing against me then I say bon vojage! =D

Also I taunting can be used as a bait when the opponent can almost punish you for it but not quite. I have done this succesfully in the past and it feels pretty good.
 

|RK|

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I know I'm a hypocrite, lol. I always want redemption if I get wrecked, but depending on what I'm doing (looking for a good match or just practicing combos), I'll probably dip after I two-stock someone the first time.
 

Fatmanonice

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How is this good advice? I have won matches literary on the last second. If I had waited for some greeting those matches then we might have gotten an SD instead.
It's not a common situation either way. I've honestly seen more Japanese players do it in my time in For Glory than anyone else. There's also the fact that there's not a whole lot of really good players who do it anyways so like 95% of the time it's a courtesy to a player that you're probably going to beat anyways.
 

1FC0

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It's not a common situation either way. I've honestly seen more Japanese players do it in my time in For Glory than anyone else. There's also the fact that there's not a whole lot of really good players who do it anyways so like 95% of the time it's a courtesy to a player that you're probably going to beat anyways.
I think that a better way to greet the opponent is by lasering him at the start of the match.
 

Wintropy

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Really good thread, very insightful and well-spoken.

I agree that there is an unwritten code of honour in For Glory, and whether or not we choose to abide by it, there is a sense of visceral satisfaction in engaging in a fair duel. My own personal rules would include:

- Taunt every time I encounter a new opponent as a kind of informal greeting. If I'm fighting the same opponent again for a rematch, I will get right into the match, unless they taunt first; if they responded to my initial taunt in the first match, I always wait a moment to see if they'll greet me for the rematch.

- Never taunt after getting a kill, regardless of how good or satisfying it was. I'll admit there are times when, in the depths of salt and bile, I've taunted after a kill - I inevitably feel very unsporting for doing it and try to avoid it whenever I can. I will occasionally taunt after an opponent gets a very impressive kill on me or I accidentally suicide; if you're having a good time, it's good manners to remind your opponent that there's no hard feelings and that you acknowledge their skill and / or your folly.

- On the off-chance I accidentally hit somebody when they taunt, I will immediately taunt in response to even things out. This can be construed as an insult, of course, though I feel it's fair game if they want to get a hit in to make up for it.

- If you kill me, you're entitled to taunt. You only get one taunt, though: anything beyond that is fair game for a free hit. Taunt respectfully and don't overdo it: this is still, after all, a fight.

- Never use tags to insult the other player. I only use tags to compliment my opponent if I feel they've fought well or to apologise if I feel I did something that was not in good faith.

- Play at least two matches with the same opponent if they're up for it. I tend to go for the "best of three" approach, unless they're very good at what they do and I feel I'm getting good practice from our matches. I agree that it is, of course, quite alright to drop out if the opponent is a sore loser or the lag renders the game fundamentally unplayable.

- If the opponent accidentally suicides and we're both at low percents (I consider 50% the cutoff point for invoking this rule), I will suicide in response to even things out. I will also taunt afterwards to demonstrate good faith. This only applies for the first couple of matches, of course: if, after two to three matches, they're still suiciding, I'm not going easy on them anymore.

- If the opponent plays a character I also play and I am not currently playing that character, I will switch to them the next match for dittos. If they switch and we're not playing ditto, I'll keep with the same character to give them a chance to switch back if they feel so inclined.

- Don't be a jerk. Contrary to your assertion that there are no "dirty tricks", I think there are some tactics that are just fundamentally uncouth: intentionally stalling the timer for the entire match, spamming the same move incessantly, taunting after every kill (especially if the death was the result of a suicide), using tags to insult the opponent - there are a lot of things that reflect poorly on the player, and while it's absolutely within their right to do just that, I also have the right to not commit to such actions. I maintain a sense of integrity when I play, and even if nobody else does, it feels right to me and I have a better time for it.

Ultimately, what's considered "right" and "wrong" in For Glory is an arbitrary notion; while there is indeed an innate sense of sportsmanship in a game like this, at the end of the day, it is just that: a game. Just play in the way you want to play and try to be a good sport about it: after all, isn't the point of the game to have fun?
 

dav3yb

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One thing to keep in mind is that a player might have been playing for a while when you get into a game, so leaving after 1 match might be their end to a long session.

I usually will throw my shield up at the start of a match to test the input lag, if its too much, i just SD and move on.

I'll sometimes taunt at the end of the game, as somewhat of a "good game" gesture. Other than that, I might taunt if kill someone doing some lame ****, or if i land a 9 or bucket with G&W.

And i had someone just last night sling abuse with name tags. was pretty funny. I should really report people who do that, but w/e, delicious tears.
 

Gawain

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6. If they win five times and you win once and immediately leave, it’s going to make you look bad. They gave you plenty of opportunities for a rematch so don’t just cut and run as soon as you get that first win. The bigger the lose ratio, the more it will look bad on you if you leave upon a win.
I mostly agree but I feel like there are a couple of things I disagree with. The first one I'm not really seeing is how leaving after a win makes you look bad. I don't really see how leaving after a single win or after losing the first time vs someone is any different than leaving in any other situation. If you want to or have to leave, then just leave. Literally the only time it looks bad when you leave is if you try to leave some kind of smarmy remark as you go.

Also, I would posit that people aren't really entitled to other people's time. When I play Smash 4's matchmaking, I want to have fun. If I want to play serious vs serious strategies, I go to Anther's Ladder. That being said, I'll be totally honest here: I don't have fun playing vs certain types of characters. Megaman, Rosalina etc just aren't fun matches for me. If I run into someone playing these people in matchmaking, I'll give them their one match, but regardless of who wins and how close it was, I'm leaving after one match. I have a limited amount of time to play, I really don't want to spend it in these kinds of wall-off, single hit types of matchups. It's boring.

What I'm trying to get at is, I don't think people are entitled to other people's time. I certainly don't look down one someone for leaving regardless of circumstance. The only time it should be seen as disrespectful is if they're disgracing their opponent. I didn't really know about the whole "tag insult" thing till recently when I got called a tryhard by someone.
 

LightLV

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im crouch spamming, taunting and all-around trolling every single chance i get. If you pick a character and decide to spam, i'm going to beat you, then pick the same character and spam even harder.

Why? Because it's online mode. I'm probably only playing it to troll anyway.
 
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King Omega

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For Glory can just be downright annoying at times, I think due in large part to one or both players having the "Fear of the Win/Loss Ratio" hanging over their heads while they play. I wish it were more common practice to exchange friend requests and hop into With Friends once you've found somebody you can see yourself playing a lot of rounds with. Honestly, doing that removes the need for the kind of "etiquette" described here (which I approve of, don't get me wrong), and lets both players play a little more true, take risks, and just have more fun.

But, seeing as we're "stuck" in For Glory sometimes, I certainly agree with a lot of the OP. Hell, I'm one of those suckers who will even self-destruct to even the stock count if my opponent suicides early or in a particularly unlucky way.
 
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Swamp Sensei

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I guess I'm a bad FG player.

If a person taunts disrespectfully, teabags or insults me through tags.

I will taunt the **** out of that person. Won't insult or teabag, but I'm going to mash that D-pad.
 
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Godzillionaire

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Am I the only one who stands still after KOing someone? It's always teabagging, dash dancing, doing random aerials, or doing random down tilts I see. Taunting I'm cool with cuz that's the reason taunting is in the game, to celebrate getting a KO.
 

Lyserdon

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Am I the only one who stands still after KOing someone? It's always teabagging, dash dancing, doing random aerials, or doing random down tilts I see. Taunting I'm cool with cuz that's the reason taunting is in the game, to celebrate getting a KO.
I used to stand still after a KO. Now I usually spend that time thinking about optimal positioning for when they respawn, trying to go over what is working, isn't working, or might work, or occasionally for practicing some tech to keep my fingers nimble. Some people might be doing that when it looks like they're "non taunt taunting."

I always appreciate good sportsmanship and practice it myself, but I so cannot be bothered to care about rude behaviors. If it's outside the match, it has nothing to do with playing, which is the only reason I'm there. If it's within the match, it's probably giving me punish opportunities, which is a much more useful thing to think about than how annoying they are.

The thing is, everyone is on FG for their own reasons. And while I fully support a discussion like this, ultimately we don't have any authority or influence over people who don't read smashboards or who just go on for reasons that are incompatible with ours. All we can do is be aware of what we want out FG (practice, glory, entertainment, new smashfriends, etc), act accordingly, and if the other person's behavior is interfering with that and you don't want to adjust your goals or expectations, move on. You only need to deal with them as long as it takes to SD twice, and for every anonymous scrub you disconnect from, 10 more will be waiting to take their place.

It also helps that I do not care in the slightest about my FG win percentage. If you do, I encourage you to examine why. You could very well end up concluding that you don't care, and end up getting a lot more out of the mode and having a lot less salt to wash off at the end of the day.

- An Anonymous FG Scrub

Edit: What would everyone think of Nintendo implementing some sort of rating system for players/matches, sort of like smashladder? I'm not sure how it'd be used/abused, but it could potentially make it easier to find a good match.
 
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Dark Phazon

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Really good thread, very insightful and well-spoken.

I agree that there is an unwritten code of honour in For Glory, and whether or not we choose to abide by it, there is a sense of visceral satisfaction in engaging in a fair duel. My own personal rules would include:

- Taunt every time I encounter a new opponent as a kind of informal greeting. If I'm fighting the same opponent again for a rematch, I will get right into the match, unless they taunt first; if they responded to my initial taunt in the first match, I always wait a moment to see if they'll greet me for the rematch.

- Never taunt after getting a kill, regardless of how good or satisfying it was. I'll admit there are times when, in the depths of salt and bile, I've taunted after a kill - I inevitably feel very unsporting for doing it and try to avoid it whenever I can. I will occasionally taunt after an opponent gets a very impressive kill on me or I accidentally suicide; if you're having a good time, it's good manners to remind your opponent that there's no hard feelings and that you acknowledge their skill and / or your folly.

- On the off-chance I accidentally hit somebody when they taunt, I will immediately taunt in response to even things out. This can be construed as an insult, of course, though I feel it's fair game if they want to get a hit in to make up for it.

- If you kill me, you're entitled to taunt. You only get one taunt, though: anything beyond that is fair game for a free hit. Taunt respectfully and don't overdo it: this is still, after all, a fight.

- Never use tags to insult the other player. I only use tags to compliment my opponent if I feel they've fought well or to apologise if I feel I did something that was not in good faith.

- Play at least two matches with the same opponent if they're up for it. I tend to go for the "best of three" approach, unless they're very good at what they do and I feel I'm getting good practice from our matches. I agree that it is, of course, quite alright to drop out if the opponent is a sore loser or the lag renders the game fundamentally unplayable.

- If the opponent accidentally suicides and we're both at low percents (I consider 50% the cutoff point for invoking this rule), I will suicide in response to even things out. I will also taunt afterwards to demonstrate good faith. This only applies for the first couple of matches, of course: if, after two to three matches, they're still suiciding, I'm not going easy on them anymore.

- If the opponent plays a character I also play and I am not currently playing that character, I will switch to them the next match for dittos. If they switch and we're not playing ditto, I'll keep with the same character to give them a chance to switch back if they feel so inclined.

- Don't be a jerk. Contrary to your assertion that there are no "dirty tricks", I think there are some tactics that are just fundamentally uncouth: intentionally stalling the timer for the entire match, spamming the same move incessantly, taunting after every kill (especially if the death was the result of a suicide), using tags to insult the opponent - there are a lot of things that reflect poorly on the player, and while it's absolutely within their right to do just that, I also have the right to not commit to such actions. I maintain a sense of integrity when I play, and even if nobody else does, it feels right to me and I have a better time for it.

Ultimately, what's considered "right" and "wrong" in For Glory is an arbitrary notion; while there is indeed an innate sense of sportsmanship in a game like this, at the end of the day, it is just that: a game. Just play in the way you want to play and try to be a good sport about it: after all, isn't the point of the game to have fun?
I stopped Taunting after a Kill instead i just walk out around slowly most of the time towards the right corner like a beast when im Ganon.

The backwards sword taunt is so dirty though.
If i shield break someone with Up Tilt i have to taunt before i Reverse Warlock punch them.

This match was dirty.

 

Godzillionaire

Smash Apprentice
Joined
Apr 7, 2015
Messages
138
Location
Florida
NNID
Crit-Hit
3DS FC
3797-7329-5972
I used to stand still after a KO. Now I usually spend that time thinking about optimal positioning for when they respawn, trying to go over what is working, isn't working, or might work, or occasionally for practicing some tech to keep my fingers nimble. Some people might be doing that when it looks like they're "non taunt taunting."

I always appreciate good sportsmanship and practice it myself, but I so cannot be bothered to care about rude behaviors. If it's outside the match, it has nothing to do with playing, which is the only reason I'm there. If it's within the match, it's probably giving me punish opportunities, which is a much more useful thing to think about than how annoying they are.

The thing is, everyone is on FG for their own reasons. And while I fully support a discussion like this, ultimately we don't have any authority or influence over people who don't read smashboards or who just go on for reasons that are incompatible with ours. All we can do is be aware of what we want out FG (practice, glory, entertainment, new smashfriends, etc), act accordingly, and if the other person's behavior is interfering with that and you don't want to adjust your goals or expectations, move on. You only need to deal with them as long as it takes to SD twice, and for every anonymous scrub you disconnect from, 10 more will be waiting to take their place.

It also helps that I do not care in the slightest about my FG win percentage. If you do, I encourage you to examine why. You could very well end up concluding that you don't care, and end up getting a lot more out of the mode and having a lot less salt to wash off at the end of the day.

- An Anonymous FG Scrub

Edit: What would everyone think of Nintendo implementing some sort of rating system for players/matches, sort of like smashladder? I'm not sure how it'd be used/abused, but it could potentially make it easier to find a good match.
Ah, I always assumed the people doing those things where wanting to taunt without actually taunting for some reason because they thought they where too good to actually taunt or something. Makes sense perfectly now, thanks! Also I'd love it if they implemented some type of match making system, because my opponents range from amazing to terrible all the time with no consistency.
 

Flawed

Smash Apprentice
Joined
Oct 23, 2014
Messages
174
Location
Georgia
NNID
TheFlawedOne
Earlier this week, I was stranded in South Carolina ( hate that state) with car trouble. I stopped at my wife's aunts home, and we spent a few days there waiting for repairs to be done by an angry mechanic.

Anyway, I saw her 12 year old cousin had smash, and I asked him about it. It was his favorite game, and he said "I'm really good at it."

I hopped on that Wii U with him and the first tags I saw were
-GIT GUD
-USUK
-URGAY
-CHEAP
-SPAMMER

I could not for the life of me stop laughing! I kinda stared at him and thought, So you are one of them
 
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