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Recent content by taylosun

  1. taylosun

    Up Throw DI Behind on Sheik

    Where is the source for that data? That's good stuff.
  2. taylosun

    Up Throw DI Behind on Sheik

    at 30-60%~ what is the optimal thing to do here? Up air in place or drift back can send them either direction making it hard or impossible to get a regrab and there doesn't seem to be time for a pivot up air or nair.
  3. taylosun

    Is Instant Bair/Uair -> DoubleJump useful?

    That could allow for some sweet movement tricks with perfect wavelands. I'm wondering if it's more beneficial to not fast fall an instant up air so you get regular landing lag instead of the 7 frame l cancel lag. (It's not. Regular landing lag is 4 frames. Fast falling probably saves more than 3...
  4. taylosun

    Falcon Throw Combos on Marth?

    I would say down throw until 31%. That's when up throw begins to true combo into up air. Before then they can fair out of it. Switch back to down throw at around 90 or 100, whichever percent up throw knee stops working. If they DI in, you would probably do better with a nair. More frame...
  5. taylosun

    Shine Spike?

    F tilt also. He uses it at the beginning of the video while describing what jab locks are. :30 to be exact.
  6. taylosun

    (Finished) Grounded Up Air to Knee True Combo Percents

    I think that's a combo that is just plain lost to correct DI as far as true comboing. I could be wrong but it seems like people can go really far horizontally from a down throw unless I'm missing something strange that makes it work.
  7. taylosun

    Combos?

    A late Dair can actually combo at high percents
  8. taylosun

    Let's talk tilts

    Does DTilt still combo into FAir at high percents or did removing vectoring and adding in DI change that for some reason? EDIT: It does still work. There's a use for you. Can also combo into UAir at lower percents IIRC
  9. taylosun

    (Finished) Grounded Up Air to Knee True Combo Percents

    Done with all the cast except Mii fighters. This is for Wii U version actually. I assume it would be the same in both. I don't play 3ds though. Percents might not be spot on. I also need to update OP to say I only tested in multiples of 5 percent. Since this is without DI there's not really a...
  10. taylosun

    (Finished) Grounded Up Air to Knee True Combo Percents

    Alright. I'll do the rest of the cast late today. Wish Falcon had some more combos into a kill move though.
  11. taylosun

    (Finished) Grounded Up Air to Knee True Combo Percents

    Added 15 more characters. Does anyone know if Mii fighters have different weights?
  12. taylosun

    (Finished) Grounded Up Air to Knee True Combo Percents

    This was all done in training mode against Lv. 3 CPU on stop. Percents will change with real DI, stale moves, and rage mode. Tested in multiples of 5%. SH=Short hop FH=Full hop DJ=Double jump (timing of the second jump changes depending on percents) :4mario: 39-50 SH 55-70 FH 75-95 DJ...
  13. taylosun

    Comboing with Up air

    Maybe they went higher because they DI'd up? Late UAirs give you more time to combo out of them.
  14. taylosun

    Social C. Falcon Social

    So I have a strange problem with my nairs. I can get the first hit to connect, but the second hit is too low to connect. I know the second hit is coming out because it connects on shield but if they don't shield it misses. I know it could be di but it happens on level 1 computers, which I don't...
  15. taylosun

    [Nov 30, 2013] Post-Apocalypse Texas Showdown (PATS) 3 (Houston, TX)

    I think you left out that we're supposed to eat at the venue lol
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