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Up Throw DI Behind on Sheik

taylosun

Smash Cadet
Joined
Dec 16, 2010
Messages
50
Location
Texas
at 30-60%~ what is the optimal thing to do here? Up air in place or drift back can send them either direction making it hard or impossible to get a regrab and there doesn't seem to be time for a pivot up air or nair.
 

coilerr

Smash Cadet
Joined
Mar 24, 2014
Messages
48
Location
Switzerland
here's what I can give you datas from gravy that are on smashboards btw :


Throw followups sheik
Transitions to platforms:
Neutral DI Uthrow;
YS:7%
YSE:7%
BF:7%
DL:17%
PS:7%
Away DI Uthrow;
YS:7%
YSE:16%
BF:18%
DL:34%
PS:7%
In DI Dthrow;
YS: 37%
YSE: 53%
BF:70%
DL:96%
PS:51%
Jump before hitting platform neutral DI Uthrow %;
YS: 53%
PS: 56%
YSE: 60%
BF: 61%
DL: 69%
Jump before hitting platform in DI Uthrow %;
YS: 57%
PS: 60%
YSE: 61%
BF: 66%
DL: 75%
Knockdown percents;
12% uair: 51%
Bair: 36%
Set up dthrow bair tech chase at 7% down and away DI
Dthrow bair tech chase worked at 81% on down and away DI, dashed for 12 frames.
Dthrow uair tech chase worked at 106%, dashed for 13 and used shield stop
Can chain grab neutral DI Dthrow all reasonable percents.
Can dthrow uair on neutral DI starting at 9% and in DI at 7%
Dthrow knee on neutral DI starts true comboing at 69%. Before that it traps double jump
Dthrow nair on in DI works at 7%
Dthrow knee on in DI true combos starting at 54%
Uthrow chain grab percents;
Neutral: 24-26% (at 27% they can start to Dj out. Will get grabbed if they don't at 28 but after that it just whiffs)
In:17-30% (31-43% starts having z plane non interaction :()

Uthrow away DI;
At 24-29%, delayed one frame on jump caused uair to trade with nair, catch double jump, and miss if they did nothing. Uair hit if they started up their nair a little late. At 30% uair starts hitting them if they do nothing
At 31-43% uair hit if I delayed jump one frame, it beat nair and caught Dj backwards.
At 44%, one frame late uair is a true combo
At 38% nair beat double jump and nair if frame perfect, but misses if they do nothing. One frame late jump hits if they do nothing or nair, but misses jump.
At 39% frame perfect nair beats all three options.

At 40-43% frame perfect and one frame late nair beats nair and nothing, but misses jump.

At 44-48% frame perfect nair beats all three options, but misses jump 49-50%
At 51% frame perfect nair becomes a true combo.

At 65% knee either beats or trades with nair and catches double jump on in and neutral DI.
At 85% knee becomes a true combo on neutral and in DI.

At 24% Uthrow neutral DI knee on YS platform is one frame slow to grab tech roll
At 26% Uthrow neutral DI on YS platform is true tech chased by knee. (Need 3 frames of action before hitting)
At 30% Uthrow in DI is tech chased by knee. Starts at 36% on YSE

Starting at 27% Uthrow neutral DI knee on BF platform is one frame slow to grab tech roll
Starting at 32% it becomes a true tech chase. (Need two frames of action before hitting)
Starting at 36% knee is a true tech chase on Uthrow in DI

Starting at 25% Uthrow neutral DI is true tech chased on ps platform
Starts at 34% on in DI

Aerial interrupt grab starts at 36% on DL, need one frame of action to grab frame 25 of tech in place.
Starts at 44% on in DI, need two frames because of turn around

Uthrow neutral DI
At 24-36% nair pulling forward beats double jump and nair and nothing
At 37% he can jump out. At 38% it becomes a true combo.

Uthrow dash bair (full hop) starts at 65% on every stage except DL where it's 69%

Can always transition to bair after they can jump on in DI of Uthrow



lil gif :
http://i.giphy.com/xTiTngVx5WyCs80WeQ.gif
 
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