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Recent content by .Smoreking.

  1. .Smoreking.

    Help finding thread on Item Textures

    If you mean as in you have a texture for one specific item, you need to open up common3.pac and find where the default texture is and replace it. E.g. Franklin Badge- common3.pac ItmCommonBrres ItemBadgeBrres
  2. .Smoreking.

    I want to change WHICH textures are selected as a result of choosing a certain TEAM.

    http://stacksmash.kontek.net/STUFFZ/PAC%20LIST.txt Is that what you mean?
  3. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    http://www.youtube.com/watch?v=IhskgaNy5KI
  4. .Smoreking.

    Is anyone working on a Darkrai Model Hack?

    http://www.youtube.com/watch?v=bgZQE_cKvnY&playnext_from=TL&videos=Wybq8lyAXg0 ask Pikaz, he seems to be the furthest, though I doubt he intends on making it fully playable, just more for machinima.
  5. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    This best be the topic of your next project. Or I will sadface irl
  6. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    I used the trophy model, which at first was too small, so I put it over Mr. Chuy's Real of Ness(or something akin to that name), and then it was too big. And it's just a random attempt to learn models and the such, and Dugtrio was the first thing that came to mind for some reason :p
  7. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    Looks like that might be it, the ones in my FD stage are CI8 while the ones in the model are RGB565. Thanks for pointing out that possibility. EDIT:Yeah that was it, and now I realized how large it is :s Is there any way to make it smaller? Yes I'm very new :/
  8. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    Yea and it came out as that, if I take the textures out of the folder, it just blends in with FD's background(Like the base of the model where he's digging out, I left that texture out for testing but put it back in).
  9. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    I tried :s It looks fine in the collision editor though
  10. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    I still want the Dusknoir stage plox :3 And very good job on the Hoppip, I'd love to see the laser(solar beam?) get implemented
  11. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    Known projects involving BrawlBox: http://www.smashboards.com/showthread.php?t=260492 http://www.smashboards.com/showthread.php?t=257400 And all that can be seen at: http://www.smashboards.com/showthread.php?t=256815 More will be added as I see them/people post links
  12. .Smoreking.

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    I know you used a modded brawlbox, but still a guide would be nice :3
  13. .Smoreking.

    BrawlBox v0.63d (bug fixes)

    your mother? Dixie????????????
  14. .Smoreking.

    BrawlBox v0.63d (bug fixes)

    It's under common5.pac If you're talking about what i think you are, it should be under MiscData[70]->Textures->then each file with a .## extention, so you'll have to rename it, then export and replace, and keep the same image size.
  15. .Smoreking.

    pBrawl! The Piggiest Brawl Hack EVAH!

    This. 10charzomg
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