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Recent content by Shell

  1. Shell

    Official Competitive Character Impressions 2.0

    Thanks @Thinkaman, really great data there. one request though — could you please share the raw sheet? Or at least share an image version saved in high resolution preferably sorted alphabetically by character name. :)
  2. Shell

    Introducing the Project M Calculator v1.52

    Yeah it works. You select move type at the top of the sheet and it handles weight accordingly.
  3. Shell

    Introducing the Project M Calculator v1.52

    The formulas all work the same, I'd just need to update the stage boundaries and character attributes. Definitely possible, but no ETA right now.
  4. Shell

    Introducing the Project M Calculator v1.52

    Hi all, I’m here to share an updated tool with you: the Project M Calculator. DOWNLOAD LINK FOR v1.52 Strong Bad initially created an excel that could compute knockback, launch speed, hitstun, hitlag, and shieldstun based upon formulas derived by Magus. In the last year I’ve greatly expanded...
  5. Shell

    Sakurai: "If we Direct Smash ONLY at The Competitive Players, It Will Have No Future."

    Someone asked me on Reddit why I was offended by this whole mess... here is my response, reposted for convenience. ----- Why am I offended? Let's take a look back at the marketing for Smash 4 for a moment, specifically the Smash Bros. Invitational. Nintendo aimed this directly at the...
  6. Shell

    Vanilla Aura Mechanic vs. Super Meter Mechanic Discussion

    We felt that many of Lucario's Brawl animations looked somewhat lacking in force, with generally slow moving, meditative or mystical motions rather than the satisfying strikes one might expect of a steel fighting type. At the same time that we were trying to make some of his animations looks...
  7. Shell

    That shell tho

    don't smash me, bro .... The nice thing about smash is that you don't need to talk a lot while playing. Maybe you could work your way into a couple smashing groups in your scene, and once you feel more comfortable around them start talking more?
  8. Shell

    How do you feel about her in 3.5?

    I'm pretty sure her item throw animations were already adjusted back in the day when we were looking at Turnip behavior but I'll look into this.
  9. Shell

    I disagree with how 3.5 approached balance.

    This is a matter of some weight that we have considered in the months following v3.02’s release. Project M’s community is diverse, to say the least. It is made up of current and past players of every other Smash title, of pretty much every skill level, not to mention some players that came into...
  10. Shell

    Tier List Speculation

    @_Odds I'll look into it, in the future if something sounds like a bug make a post in the bug reporting sub-forum, it's easier to keep track of everything in one place. @Foo You're certainly welcome to take a poll or open a thread in the ZSS board if you wish. The only thing I ask is that you...
  11. Shell

    Tier List Speculation

    Re. Mewtwo, perhaps there's some confusion, DARKcpu0, you can still do Grounded Up-B -> Double Jump to chase opponents for KOs off the top, just not Aerial Up-B -> DJ. Also the combination of the D-tilt interrupt change (fr24 -> 20) and the perfect wavedash input fix means that his Melee BnB...
  12. Shell

    Tier List Speculation

    Mewtwo can still do hover approaches, which are smoother than ever due to the physics changes on hover. He can also still do burst range teleports into aerial attacks. He just has to choose between a more visually-telegraphed but safer hover approach vs a less telegraphed but ultimately more...
  13. Shell

    3.6 ZSS Discussion

    @Oro?! summoning ritual
  14. Shell

    Uses of Ganon's new neutral B

    Yes, I believe the grounded version reflects frame 3 as well. The volley's smack hitbox waits until he's actually swinging his arm and cape, frames 13-16. The reflect collision matches his visual cape length pretty closely. As you can imagine I've been busy answering questions across the board...
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