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Recent content by SDMagic

  1. SDMagic

    Palutena's Frame Data [Deleted]

    Hey! Just a couple of things: 1. Thank you for doing all this, it's really helpful! 2. I visited this thread a while ago and there were a lot of images showing Palutena's hitboxes. I sadly didn't study them too well at the time and now I can't find some of them. The one I'm really interested...
  2. SDMagic

    Toon Link - An Advanced Guide for Wii U & 3DS

    That's a really nice looking guide! There's a few things I noticed while reading that you might consider including. If you do the airdodge before pressing A to Zair you end up getting the full landing lag of the airdodge, and you can angle the boomerang everywhere between the diagonal...
  3. SDMagic

    S E T U P S Q U A D

    Something almost unique to Toon Link is the ability to set up all sorts of pressure situations using his lasting projectiles. This thread is for posting your favorite setups, discussing setups, and exploring new setup possibilities. If this thread begins to get longer than a page I'll start...
  4. SDMagic

    How do I kill with this character? And what throw is good?

    This is exactly what I've been having the biggest problem with. I've found that when it's the last stock and both players are at high percents players will usually start playing safer in general and default to the quickest and safest move that they can secure a kill with. Unfortunately, TL can't...
  5. SDMagic

    Technique: SH, AirDodge to Nair

    Alright so let's get to discussing! The positives of this are: + Can be used as an alternative to rolling/spot-dodging, it even has the added bonus of having a hitbox attached to it. + If you want to get in through projectile spam or catch a projectile and be able to quickly throw it back...
  6. SDMagic

    Is Toon Links Up-B good when an enemy gets too close?

    I actually really like using the grounded jump canceled up B out of shield. Especially at low percents as it knocks the opponent way farther back than oos nair can. It comes out very fast when jump canceled and can cover spotdodges and inward rolls so even normally "safe" moves can be contested...
  7. SDMagic

    Solid Secondary?

    This may sound strange but I'd recommend using a character with the opposite playstyle that you use for Toon. There's a couple of reasons for this, one is that you get to feel the game from a different perspective when you're learning the character you choose. This can help bolster some...
  8. SDMagic

    Forced Get-up Investigation Team!

    Great stuff man! I'm glad this was able to turn into something useful. When I found it I thought there's a decent chance it could end up as "combo video" tech but I wanted to get it explored because it seemed like there was some good potential I couldn't drag out myself. Just as an extra...
  9. SDMagic

    Forced Get-up Investigation Team!

    I've thought of something I haven't been able to test because I can't get the computer to roll or spot dodge on command. Would the boomerang be a light enough hit to continue the lock? If so you may be able to, if they roll or spot dodge an incoming boomerang, punish them with the lock and...
  10. SDMagic

    Forced Get-up Investigation Team!

    Hey everyone, I've recently discovered something interesting and need help to see just how far it can go. I only have a 3DS on me at the moment so I can't really check exactly how guaranteed this is (How DI affects the whole process). It's possible to cause a forced get-up without a platform...
  11. SDMagic

    Q&A The Rosalina Q&A Thread

    Usually jabs or light tilts. I ended up being able to rope a friend into helping me test it online and it seems like the footstool itself sends you too high to get any true follow-ups. Oh well, at least I found out you can still just do the luma hit and follow up with a Dair or an Uair to start...
  12. SDMagic

    Q&A The Rosalina Q&A Thread

    Massive edit Hey everyone, I think I found something cool but I need some help confirming if it really works or not. If you get the back hit of a lunar landed Nair to connect you can jump while they're being pulled toward you and footstool them. Because the hit pulls them up and twoards you...
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