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Recent content by SatsumaFS

  1. SatsumaFS

    Dealing with Marth

    Marth really shuts down Bayo's options really hard with his aerials and jab, and I find Bullet Climax to basically do nothing to him, since the height he plays at is either above or below the bullets. It forces him to approach, sure, but once he does approach there doesn't seem to be much I can...
  2. SatsumaFS

    4BR Smash for Wii U Tier List V3

    Eh, I think it's really hard to actually rank the top 5; naming them isn't hard, but deciding placement within the top 5 is. They all have really good matchups across the board, but all of them have about even matchups with each other. I personally wouldn't have put Bayonetta as number one, but...
  3. SatsumaFS

    I'm lost in a few matchups

    Okay, thanks for the help on those. But what about like, Ike? I find Ike to be extremely difficult, because of his range + power. There's also one particular loop I can't get out of, which is up throw to f-air. If I DI the throw correctly to not get hit by the f-air, he has enough time to land...
  4. SatsumaFS

    I'm lost in a few matchups

    I have no idea what to do against floaty women in dresses. Rosalina is the matchup I'm most familiar with, and probably the easiest of the lot for me, for some reason. I struggle a lot against Peach, however. She's really hard to combo, yet combos me back for a lot of damage, and her turnips...
  5. SatsumaFS

    Bayonetta Tech with Witch Twist

    Maybe name it after a move in the original games lol. Like Heel Tornado, which is like a Witch Twist, but done with kicks instead.
  6. SatsumaFS

    Q&A Mirror of Truth or Palutena's Advice? Both available at all hours of the day

    Thanks for the reply. The damage looked really enticing (30% just from d-airs meng), but I guess it isn't as important if it doesn't work on everyone. Would you happen to know who can get double/triple locked?
  7. SatsumaFS

    Q&A Mirror of Truth or Palutena's Advice? Both available at all hours of the day

    I'm having trouble doing multiple jab locks. When I see people do a forward throw d-air jab lock, they get to do two or three d-airs, but somehow I just can't get that to work. By the time I land from the first d-air and short hop again, I missed the timing. Is there a trick to this?
  8. SatsumaFS

    Tips against Yoshi

    I have literally never beaten a Yoshi in my entire life with any character. I can't help but feel that Yoshi is completely stupid with no weaknesses. Can anyone give me some advice about how I should fight against him? It feels like there is never a good option for Pit because Pit's moves are...
  9. SatsumaFS

    Be the aggressor?

    Hm, that sounds interesting. I think I might give that a shot.
  10. SatsumaFS

    Pokkén Tournament Pokken has a Rage Mechanic.

    But what if the other Pokemon had abilities as well? Maybe there'd be some cool way to implement No Guard for Machamp... I personally don't like that they put this in the game. This kind of buff has its place in certain PvP games, but definitely not in a 1v1 fighter.
  11. SatsumaFS

    Be the aggressor?

    D-air is still a good tool, but I wouldn't really use it as my main approach because it's rather unsafe on shields.
  12. SatsumaFS

    Be the aggressor?

    I think that applies to all characters; mindless rushdown is rarely ever a good strategy, even if you're Sonic. D-tilt is pretty good too, mostly safe on shields I find, and can lead into other things. It also has deceptive range. F-tilt might have lag, but the range it covers is pretty...
  13. SatsumaFS

    Be the aggressor?

    I find it a bit hard to approach aggressively as the Pits. It's certainly possible to play a very fast paced game, but it's not really a "in-your-face" kind of fast play. Dash attack and b-air are the only moves that make use of your good disjoint while being fast at the same time, but DA is...
  14. SatsumaFS

    Side B ledge cancel: edgeguarding option select?

    Well, yes, I guess. But since the edge cancel already puts you in a free state of movement, I don't think that technique really matters in this case unless you absolutely have to grab ledge for whatever reason.
  15. SatsumaFS

    Side B ledge cancel: edgeguarding option select?

    I haven't actually tested this out in an offline environment on purpose since I don't have a Wii U, but it's actually worked before for me, and hasn't been mentioned, so I thought I'd toss it out. As shown in technique #5 in this thread, the Pits' side Bs can autocancel at ledge roll distance...
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