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Recent content by rushehidaka

  1. R

    Controller setup for foot player?

    Hats off to you sir. I admire you a lot
  2. R

    Am I the only person in the world who prefers the nunchuck + wiimote combo?

    I use wii-mote and nunchuk and actually find it to be superior. I edited some of the controls to make it work, but I can't even imagine trying anything else now that I have this set-up A: attack B: shield C: Jump Z: special d-pad: smashes in those directions. equivalent of c-stick for me...
  3. R

    Brawl Character Match-Up chart

    i vvould separate the characters like pokemon trainer and samus/zamus
  4. R

    Brawl Competition: Re-examination

    that about sums up this thread. anyways, personally I think friendly fire should be OFF. this way you can get some sick combos in. certain people keep QQing about how there is a 4th player, but the purpose of combos is NOT to have both players wail on a poor lone enemy, but to set up...
  5. R

    Advice on beating Ike

    Ike is really predictable, just memorize his animations and you'll never lose to an ike again
  6. R

    What controller is being used by tha pros?

    I went ahead and switched those buttons haha. Z is my special attack and B is my shield/grab. Works amazingly, I could never go back to using the GC now.
  7. R

    Tournaments not allowing Wii-mote/nunchuck!

    this is why online based tournaments are the future
  8. R

    will final smashes see tournament play?

    I think the best way to objectively consider the effects of Smash Balls in Tournaments is to try them out for a while and look at the data. Perhaps have players run tournaments twice, with smash balls on and off. Then you can compare who is winning with smashballs on and who is winning with...
  9. R

    will final smashes see tournament play?

    what an excellent rant! I'm quoting that for my first post, though I doubt anyone bothers to read anything in this post other than the title
  10. R

    will final smashes see tournament play?

    Pardon my slight hyperbole, but that logic is akin to saying that we shouldn't use forward smashes because some characters can KO at lower percents and some cant. a player using any given character obviously knows the strengths and weaknesses of the character, and can use the FS to the best of...
  11. R

    will final smashes see tournament play?

    Really though? But doesn't the FIGHT for the smashball balance out who wins it? It's not like the final smashes themselves make or break matches, its the FIGHT TO WIN IT that ultimately decides who reaps from the rewards (we assume that any good player knows how to use his FS for an autokill)...
  12. R

    will final smashes see tournament play?

    Most tourney goes would immediately say "no, it's too random," but is it really that random at all? Yeah, it spawns at a random time at a random place on the map, but even if it spawns closer to one person you still have to hit it 3-5 times before you can even unlock the Final smash, with...
  13. R

    ***IMPORTANT DISCOVERY*** Spammed attacks greatly diminish in knockback!

    excellent work mugwhump!! I can already imagine all of the crazy things you can accomplish with this. Ike combos? yikes... and ryoko, seriously though, GREAT FIND. You done made New Jersey proud.
  14. R

    ***IMPORTANT DISCOVERY*** Spammed attacks greatly diminish in knockback!

    I registered just to disagree with you. Firstly, this vastly opens the depth of the game because not only do those "inferior" combos become a viable option (and just an option), the "stronger combos" can evolve into stupidly long chains provided that the smasher has the skill to perform it...
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