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Recent content by Red7z7

  1. R

    Avoiding Landing Lag from Aerial Moves! ***Video***

    from what i gather, some aerials (noticeably warios bair) have terrible lag if you land during them--lag that is longer than the usual ending lag of the move (landing during warios bair results in him falling over and having to get up). I think the moral of the story is not to fastfall certain...
  2. R

    Your character ratings

    1. Bowser - 3 2. Captain Falcon - 4 3. Charizard - 5 4. Diddy Kong - 7 5. Donkey Kong - 4 6. Falco - 8 7. Fox - 9 8. Ganondorf - 3 9. Ice Climbers - 5 10. Ike - 6 11. Ivysaur - 8 12. Jigglypuff - 4 13. King Dedede - 5 14. Kirby - 4 15. Link - 4 16. Lucario - 5 17. Lucas - 6 18...
  3. R

    Snake = Mindgame god?

    as far as i know, mindgames are tricks, methods of fooling your opponent into vulnerability. the way ive seen snake played, and the way i think he will be best played in the long run, is not relying on tricking his opponent at all. instead, its more of forcing his opponent into vulnerability...
  4. R

    Snake = Mindgame god?

    i disagree. lots of his moves are very predictable, like laying mines, the opponent knows where on the stage they are and how they work. the grenade is seen long before it blows up, both missiles are very slow and visible. i think snake is an amazing and versatile character with incredible...
  5. R

    damage reduction on throws?

    better question: do repeated throws have reduced knockback (throw less far)? that could mean nice things for comboing.
  6. R

    Your controller layout, button wise

    i havent decided between gc controller and classic controller but they both feel great for brawl. for GC controller: -shield changed to Z (because it is true you must press R and L trigger all the way down) -Z-grab changed to X -jump changed to B (the reason i do this is because i like...
  7. R

    Official Brawl Tier Discussion (OP Updated)

    this is my general guess of tiers after watching tons and tons of what i believe to be the best vids of each character. i also played with most characters over the span of 4 days. im constantly updating it as i see new things, but here it is in its current state: olimar marth fox toon link...
  8. R

    self-dangerous characters?

    ah, yea i missed that part. i think for the most part all the characters have some new dynamics that will throw you off at first. i tried out lucas myself, and i have to say he feels really great-dont think his up-b will hurt you. really great shorthop. i liked him better than zelda, but thats...
  9. R

    self-dangerous characters?

    ? that seems to me like a very trivial difference that could easily be overcome with just a little practice. the fact that the whole game's mechanics have changed from melee is a far more serious thing to consider. what you are talking about is just a tricky transition. im sure in due time...
  10. R

    G&W for top tier?

    i dont think he is fast enough nor has enough range to be top tier. his roll is slow, and a lot of his moves have long ending lag. most notable downgrade is to his fair. the move itself hasnt really changed, but with no l-cancel i would say it just has too much ending lag to be a safe approach...
  11. R

    What characters can combo the best?

    zero suit samus. most vids of her being used by CLAW have some decent combos. At least 3 hit strings, but some 4. and thats only the beginning, more will be discovered
  12. R

    Samus and Zamus players

    yeah, if you start as ZSS, you cant ever change back to samus except with her final smash, you will revive as ZSS after every KO. However, if you start as samus, you can use the taunts to desuit into ZSS. If you die, even as ZSS, you will revive as samus. someone should test this to verify that...
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    A way to not ledgesnap? Confirmed.

    lol =/ since you didnt explain anything very well in that thread, and didnt even mention how it works with up-b, and especially cuz that thread got locked..... were just gonna call it edgepassing, or EP for short :D :D haha, but seriously... i think its a better, more professional name.
  14. R

    A way to not ledgesnap? Confirmed.

    yeah, those are all good ideas for how to use this technique. of course another situation would be if for some reason the opponent is on the other side of the stage running toward you (like if you both hiteachother in the air and flew opposite directions, for example), and you simply want to get...
  15. R

    A way to not ledgesnap? Confirmed.

    I was thinking there may be a way to NOT auto-snap-grab the ledge during the up-b recovery-- maybe by pressing down or L or something before passing the ledge. And then I think I saw it actually happen in this video. Occurs at 1:25 with Marth's up-b. He's definitely close enough that it should...
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