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Recent content by RAT!

  1. RAT!

    How to Create Custom HPS Music Files Using MeleeHPS (Includes BRSTM File Conversion Guide!)

    Same. All the audio I turn into hps and put in game is way too quiet. Is there any fix less ambiguous then googling terms for resources? If a track is already mastered, can you still raise the volume level to put it in-game? I'm using audacity and yeah, I have the same problem as the last guy.
  2. RAT!

    Crazy Hand v1.31 - Character editing program

    Like many other's here, I have the problem where I'm prompted to select the ISO, and then nothing appears when I do. Some assistance would be great, pls OKAY I GOT IT WORKING. HOW I DID IT IS BY GOING UNDER PROPERTIES AND CHANGING THE DEFAULT METHOD OF OPENING THE .JAR FROM WINRAR TO JAVA
  3. RAT!

    Changing Color Effects in Melee!

    Does anyone know the offset for pikachu's up b?
  4. RAT!

    really hard possibly new pika tech

    Pretty sure this is a well known glitch. It also works while on the tree, on the fire transformation, on poke stad you wavedash to the far left of the nook facing right, and thunder jolt
  5. RAT!

    Edgeguarded by Marth

    https://www.youtube.com/watch?v=r_g5Gdr42ig#t=44s Sorry I was talking about when he interrupted the first zip' with forward smash, not slightly later when hit Axe missing the ledge with a neutral b. As I understand it there's no pancake hurt box at the beginning of Quick Attack, and he...
  6. RAT!

    Edgeguarded by Marth

    Thanks, I understand and these seem like very viable options. I still have 2 things I'm wondering about: 1. What are the requirements for a snap-to-ledge Quick Attack in which the second zip to grab ledge is impossible for Marth to intercept? Are you saying if he has the timing correct to hit...
  7. RAT!

    Edgeguarded by Marth

    Disclaimer: This reply is very long, sorry. I watched the set, I noticed that he safely recovered when ranged further away before using the second length of up-b to clip to the ledge; or when he reduces the window Pewpewu has to react and throw out a hitbox by placing the vertex very close to...
  8. RAT!

    Edgeguarded by Marth

    Thanks man, this is really helpful :)
  9. RAT!

    Edgeguarded by Marth

    Hey all, I play this one Marth main who has seemed to cinched interrupting my Quick Attack with F-smash, D-tilt and D-air. This has proven very problematic for my recovery because I have become accustomed to Marth's missing this window and me being able to sweet spot. This alternative seems grim...
  10. RAT!

    Smash DI-ing Fox's U-Air

    This is what I think about when I SDI: Try to DI the up throw, either way works, but yeah behind will make it harder for fox to get good position. Determining the direction you SDI is purely dependent on where fox's up air hits you, if it hit's one side of your character SDI in the opposite...
  11. RAT!

    Pikachu Up-Air Property on Yoshi's Double Jump Armour (or super armour)

    Do you think it's viable? Axe doesn't really use it from what I can tell.
  12. RAT!

    Pikachu Up-Air Property on Yoshi's Double Jump Armour (or super armour)

    Okay, so through watching Axe play various Yoshi players, and through my own experience against Yoshi's, I've noticed that sometimes Up-Air breaks through Super Armour at ridiculously low percentages and other times doesn't do anything. I spent a little time in the lab and here's what I found...
  13. RAT!

    How to play against Pikachu as Falco

    Falco has very limited options recovering if found below stage, and like many other characters do, Pikachu can capitalize on this easily. Many Pikachu players have a very established edge guard against Falco going to the ledge using f-tilt. Try to mix up your up-b and side-b recoveries, and...
  14. RAT!

    Pika V. IC's Match-up Discussion

    Yo, my name's Rat!, and this is: Pikachu V. Ice Climbers Introduction: I'd consider myself a pretty dedicated Pikachu main, I exclusively practice Pika, and don't ever switch characters for poor match-ups. There are just two that I find distinctly troublesome, and those are Ice Climbers and...
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