RAT!
Smash Rookie
- Joined
- Jan 23, 2016
- Messages
- 14
Hey all,
I play this one Marth main who has seemed to cinched interrupting my Quick Attack with F-smash, D-tilt and D-air. This has proven very problematic for my recovery because I have become accustomed to Marth's missing this window and me being able to sweet spot. This alternative seems grim because I cannot tech at the angle I need to sweet spot, since the Marth is on stage as opposed to on ledge he can punish my QA onto stage, and riding up the stage is harder to get the correct angles for, especially for FD and Pokemon Stadium.
I know part of the reason is at the vertex and the end of Pikachu's recovery, it's hurt box extends vertically and horizontally. This means you have to have the vertex above the hit box when trying to sweet spot, and below if trying to ride up the stage and tech. If you can get high enough and close enough to the stage, you don't have to worry about the vertex and plus you have a plethora of options; otherwise the only solution I can see to getting past the hit box entirely is by having the vertex just above where Marth's sword will be, then hope you snap to the ledge early enough to get past the hit box. This seems to me to be an absurdly precise and difficult spacing to achieve against a strategy that can be easily consistent (standing by the ledge and throwing out hit boxes). Is it worth it? If the Marth can cover the ledge with attack, should the Pikachu recover onto the stage, settling for a sub-par recovery?
Are there any tips on how to avoid getting tippered when recovering? I would appreciate any input.
I know part of the reason is at the vertex and the end of Pikachu's recovery, it's hurt box extends vertically and horizontally. This means you have to have the vertex above the hit box when trying to sweet spot, and below if trying to ride up the stage and tech. If you can get high enough and close enough to the stage, you don't have to worry about the vertex and plus you have a plethora of options; otherwise the only solution I can see to getting past the hit box entirely is by having the vertex just above where Marth's sword will be, then hope you snap to the ledge early enough to get past the hit box. This seems to me to be an absurdly precise and difficult spacing to achieve against a strategy that can be easily consistent (standing by the ledge and throwing out hit boxes). Is it worth it? If the Marth can cover the ledge with attack, should the Pikachu recover onto the stage, settling for a sub-par recovery?
Are there any tips on how to avoid getting tippered when recovering? I would appreciate any input.
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