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Recent content by PURGE THEM LIKE THE

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    Official Competitive Character Impressions 2.0

    I LOATHE the minimal endlag on everything. I like that there are a lot of moves that are safe on shield, but surely this could've been doable without making so many moves hard to whiff punish. I particularly hate that they let sword moves have low endlag. With that in mind, I cannot stand how...
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    Official Competitive Character Impressions 2.0

    I play Shulk. Others have talked about his horrible startup frame data (seriously, it's dreadfully bad) and his bad up air weakening his ability to juggle and, therefore, rack up damage. There's a bit more to mention. There is little reward for landing moves other than falling aerials with...
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    Official Competitive Character Impressions 2.0

    Not the most important change ever but it's also worth noting that Mewtwo lost a few combos going into ultimate because of the change to nair's frame data. In this game the launcher hit is active on frames 27-28 and the move ends on frame 49. In the previous game the launcher hit was active on...
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    Official Competitive Character Impressions 2.0

    I just fought an Olimar with them. It was online, and the player wasn't spectacular or anything (lots of horrible rolls and a general refusal to change tactics), but it gave me some ideas. I mainly used Pyra. Olimar's general mobility is below average, so I didn't have to be that concerned about...
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    Official Competitive Character Impressions 2.0

    I think walking could provide that microspacing option we desire with one simple improvement. Try walking with lucina. Notice how it takes you a moment before you reach your max speed. What if this was instant instead? Walking is easy to input, so it wouldn't be an extra tech skill barrier. Of...
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    Official Competitive Character Impressions 2.0

    How did you determine you're becoming a worse player? I sincerely doubt anyone would be better not playing the game at all instead of playing online. At the very least, continuing to play the game online will maintain you muscle memory for some actions and your ability to make certain reads.
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    Official Competitive Character Impressions 2.0

    Out of curiosity, what characters do you think struggle to contest Chrom's up b? You can hit him at the top of his up b before the hitbox comes out. I would think every character in the game can do that pretty easily. You can also intercept him easily since up b is pretty much his only recovery...
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    Official Competitive Character Impressions 2.0

    One of the big reasons I find shulk to do very well against mac is because shulk can airslash him every time mac touches his shield, regardless of the move. Airslash is frame 10 and absolutely enormous to the point where shield pushback is irrelevant. Other than maybe a charged downward fsmash...
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    Official Competitive Character Impressions 2.0

    I use Shulk. I don't know who his best matchup would be. @DougEfresh said Greninja is his worst, which I completely disagree with. While the the frame 5 bair is a fine way to call out Shulk's jumps, it's easy for Shulk to just start shielding against it. The move is -7 on shield at best. In a...
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    Official Competitive Character Impressions 2.0

    Excuse me but no. He has one good aerial, that being dair, and it's no joker bair or shulk nair. Dair is a decent out of shield option, being a frame 3 move and dealing about 20% but lacking some range. I say some range since the hitboxes are slightly larger than they appear and he's able to...
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    Official Competitive Character Impressions 2.0

    My thoughts about pika vs shulk since no one talked about it yet First of all keep in mind that anytime pika touches shulk, he can take stage control. Pika's abundance of multihits eats through shield art and carries shulk to the ledge. If shulk decides to combo break with smash art instead...
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    Just the moves and properties certain characters have that make them harder to fight online and...

    Just the moves and properties certain characters have that make them harder to fight online and how you got around them
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    You deleted your quickplay adventures from the cci thread. Would you please post them elsewhere...

    You deleted your quickplay adventures from the cci thread. Would you please post them elsewhere? It was an interesting read, and it gave me some ideas that I'm now struggling to recall since the post is gone.
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    Rant / Other Possible to enjoy online?

    For arenas I limit each opponent to a best of 5. The closest you'll get to having matchmaking is by making your arena elite only. It's not the most ideal solution; peeps often will still leave after one match or lag it up, and sometimes it takes forever to get an opponent, but it's the least...
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    Official Competitive Character Impressions 2.0

    I used mewtwo in the previous game and dropped him pretty quickly in ultimate. The loss of the absolutely overtuned airdodge was a huge nerf and has resulted in mewtwo's landings being straight up awful, along with still getting blown up at the ledge like always. When any character touches...
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