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Recent content by OverlordZelos

  1. O

    Forward moving pivot grab

    Dk's pivot grab is kinda dumb not as stupid as bowser's (kinda wish we had that tho) but its still kinda dumb so trying to abuse that grab range I came up with this. This is going to be as if on player 1 side for the example(facing towards the right) Flick the stick as if doing a dash dance...
  2. O

    Ground cargo U-throw>Up smash percents

    Didn't see anything written bout this so yea grounded cargo up-throw connects into up smash at these percents(I started at 6% cause opponents would mash out otherwise). In a more Meta relevant order then anything else. These are true combos unless said otherwise Cloud(limit only) 6-13%...
  3. O

    Midscreen infinite (proof of concept kinda)

    I'm alittle busy irl right now but when i get time ill record the vid most likly this weekend
  4. O

    Midscreen infinite (proof of concept kinda)

    Its not RNG it is basically the same as a 1-frame link in street fighter 4 which people including myself USED to do all the time(yay sfv), it just takes practice. As of right now there is no tutorial for it and I don't have the recording equipment to make it. But the imput is as soon as nana...
  5. O

    Midscreen infinite (proof of concept kinda)

    If Someone Does it and makes a video ill put it in the post.
  6. O

    Midscreen infinite (proof of concept kinda)

    So this is only a proof of concept and there is no video so im going to try to type it out as best i can. This infinite is a midscreen handoff infinite abusing the nana throw imput glitch a.k.a the 1 frame glitch. For those who don't know about it, it is a glitch where there is a specific frame...
  7. O

    Ledge Infinite

    Nope if you do it right it should just like a normal handoff
  8. O

    Ledge Infinite

    Nope if you do it right it should just like a normal handoff
  9. O

    Situational ledge handoff setup

    I know about that infinite and im not talking about that, to do the big d infinite you have to make nana dash foward and I think it has different timing . What I'm talking about should be just like a standard brawl popo d-throw to nana b-throw look at the very first 3 seconds of this vid the...
  10. O

    Situational ledge handoff setup

    Very similar to this off stage fair setup by phresh https://youtu.be/9wG9Hi0hm-A?t=3m (the whole video is cool too btw) The set up is the same as the brawl d-throw>b-throw>regrab handoff. You down throw and move nana slightly foward about half a step(maybe alittle more) and regrab, nana will...
  11. O

    Ledge Infinite

    Well im back from playing alot of ssb4 and im back to labbing ice climbers on my off time so here's my first contriubtion. I haven't seen anybody mention this so yeah. At the ledge while you are doing handoffs you come to a point where most would think you couldn't get the regab from nana's...
  12. O

    Buffered Nana Pummel?

    You can do it on a normal handoff too just input jab and hold down jab after the hand off(similar too the 1 frame timing but it feels slightly easier). Im trying to figure out if you can control where nana throws after the jab.
  13. O

    Official Let's Get King Dedede Buffed! An Official Patch Request

    I would be alright with jet hammer damage wise as it is only if it was a sheild breaker type move at all stages. One can dream though
  14. O

    Official Let's Get King Dedede Buffed! An Official Patch Request

    and if you want a bonus put it in brawl up-tilt
  15. O

    Official Let's Get King Dedede Buffed! An Official Patch Request

    I honestly think dedede only needs like 5 things changed 1. Jab 1 and 2 link better 2. dash attack start up reduced by 5 frames 3.drastically reduced endlag on gordo throw 4. make jet hammer stronger then kirbys' on all acounts(i mean he has a jet engine inside his hammer and its still...
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