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Recent content by Noro~

  1. Noro~

    Double Jump Thunder Viability

    It's a nice mix up. Once you conditioned your opponent to recover high (through the use of b-reverse thunder over the ledge, falling Bair, Fair etc.) you can net some nice edge guards with it. However, you should refrain from spamming it, as it's really predictable and everyone except the worst...
  2. Noro~

    Corrin in 1.1.5

    It does reduce the range at which we can NeutralB > doublejump SideB tipper after paralysis ends significantly I feel. You now have to stand considerably closer when hitting the charged NeutralB or have to hit at higher percentages. Yes, you can just SideB tipper while the opponent is still...
  3. Noro~

    Corrin's Kill Confirm

    SideBs sweetspot can be a bit iffy. I've landed tippers that I thought were sourspots and vice versa. But keep practicing, you'll get it down eventually.
  4. Noro~

    what's the damage multiplier on corrin's counter?

    https://twitter.com/BlankSmash/status/695604041087328258 This video shows just how strong it is. Factors included.
  5. Noro~

    Dealing with Counter

    Hello and welcome to Smashboards~ Here are some general tips I can give you when dealing with swordies: Approach patiently. Rushing doesn't work for us against these match ups due to our pathetic range / inability to trade effectively with Fair. Force approaches by waiting and using Tjolt...
  6. Noro~

    Q&A Gameplay Q&A and General Discussion Thread

    An easy way to get straight UpBs is doing them like this: :GCUR: + :GCB: >:GCL: or :GCUL: + :GCB: > :GCR: The important part is to face the ledge when using UpB, otherwise it won't autosnap to the ledge.
  7. Noro~

    Social Corrin Social - Still Fire Emblem Social

    Didn't visit this thread since the DLC hit. How's everyones Corrin experience goin'? Mine is looking damn tasty:
  8. Noro~

    Q&A Gameplay Q&A and General Discussion Thread

    If you full hop before using Dair offstage you don't actually need a wall to SideB on. Double jump + UpB is enough, though you have to UpB straight up. It will be just enough to barely snap to the ledge.
  9. Noro~

    Social Corrin Social - Still Fire Emblem Social

    Actually, this is like my 5. playthrough of the game / trilogy xD Definitly one of the best game series of all time.
  10. Noro~

    Social Corrin Social - Still Fire Emblem Social

    It really sucks that the DLC will propably be released somewhere arround 2-3am over here in Europe... Seriously I think Corrin himself harbours a hatered against us :(
  11. Noro~

    Social Corrin Social - Still Fire Emblem Social

    Playing Mass Effect is exactly what I'm doing to pass the time lol. Currently playing Mass Effect 2 while waiting for the Smash DLC, then play Smash until Fates gets released in EU and then play Fates and Smash until Mass Effect Andromeda hits. It's a friggin' masterplan I tell ya.
  12. Noro~

    Social Corrin Social - Still Fire Emblem Social

    Don't worry, it's for the best if you don't know.
  13. Noro~

    How to Always UpThrow to Thunder

    I think that techs get easier the less fingers you have to use to perform them. If I understand you correctly, you want to use three: Left thumb - :GCR: Left index finger - :GCLT: (jump) Right thumb - :GCCD: It'll propably come down to muscle memory, but I find it hard to perfectly time up even...
  14. Noro~

    Thunder's Vertical Knockback

    There are two ways to follow up with DownB after an Upthrow: Hit the spike with the cloud and connect with the hitbox around Pikachu, which is a true follow up and kills pretty reliably if the opponent DIs the wrong way (which happens quite often since DIing outwards kills to the sides and DIing...
  15. Noro~

    Social Corrin Social - Still Fire Emblem Social

    That might be RNGsus not playing nice. It happens. I tend to get godlike Eirikas and mediocre Ephraims in Sacred Stones even though their growths would suggest otherwise.
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