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Recent content by maticMan94

  1. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    I would like to see shield gain slowed a bit. Just a tiny bit, ya know, just to see a shield break once and a while. Since I mostly play cpus I'll never see a shield break, but even on all the matches of Brawl+ posted online I've yet to see a shield break.
  2. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    I just wanna say this code set is amazing! It's been exciting watching this project grow into what it is now and I just want thank everyone involved. Oh and... Samus mains stand up!
  3. maticMan94

    Ice Climbers Infinite Chaingrab in Brawl+

    I chose to weaken the grabs without removing. Personally I think the IC's have an interesting move-set, and I would love to see what could be accomplished through buffing various attacks.
  4. maticMan94

    Brawl+ Character Balance Discussion: Character 5: SAMUS

    I like these suggestions, but I don't think her super missles should be slowed down if KB is increased. She can nearly out run them at their current speed. My favorite suggestions are: -Stronger Charge shot -Stronger super missiles -Stronger Nair
  5. maticMan94

    [05/22/09][APP] BrawlPlusTweaker! Version 0.096! B+ Maker!

    Can someone help? I can't get version 009 of the tweaker to launch at all. I'm currently using windows xp and I get an application error whenever I launch it.
  6. maticMan94

    Brawl+ Character Balance: Character 4: King DeDeDe

    I like the idea of giving him a faster jab. Something that I enjoyed with the older momentum codes was the rocket hammer. Increasing his air momentum would make that move more useful again. Overall I still think he's a pretty good character as he is.
  7. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    I just experienced a game freeze. I was using samus fighting a cpu yoshi at PS2. Right after it said GAME!, you know the controller rumbles, well it kept rumbling and the screen went black.:ohwell:
  8. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    I can confirm samus has gotten more floaty. I just loaded the beta 2 codeset and she was better in that one.
  9. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    Though the release notes don't indicate, samus feels extra floaty again.:( Maybe it's just me. I know I'm always sticking up for samus, but someone's got too. Bowser also feels too floaty for me. I thought he was great in beta 2. I love the Ganon quick jab.
  10. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    Woops! I thought the buffer code was fixed...my bad:) I agree this Samus isn't bad. I guess I just got use to that shorter hop.
  11. maticMan94

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    Maybe there's something wrong with my copy/paste but Samus doesn't feel at all like she has 0.8 short hops. In Muba's set short hops were set at .825 and it was much shorter than what I'm getting now. Her short hops need to be shorter. The gravity seems a little heavy on Yoshi. I didn't...
  12. maticMan94

    COMPETITIVE Brawl+: Code Agenda

    Dang man that's terrible. Are you sure it's dead? One time my wii wouldn't start after a storm and I thought it caught a surge, but apparently it's got some sort of circuit breaker mechanism built in. All you have to do to reset it is unplug all the cables from the wii for a few minutes and then...
  13. maticMan94

    COMPETITIVE Brawl+: Code Agenda

    You could increase the frames in the buffer code to possibly help with teching. I removed the buffer code from my list yesterday and my teching immediately increased, as it should if I understand how the code works correctly. But I know that buffer codes' got glitches at some of the higher...
  14. maticMan94

    COMPETITIVE Brawl+: Code Agenda

    I think that new triple jump glitch sent me over the limit, my game didn't load. Is that what happens when you have too many lines?
  15. maticMan94

    COMPETITIVE Brawl+: Code Agenda

    ^^I say use it. Personally it's one of my favorite codes. It helps with spacing and gives you approach options. Running Samus down tilts FTW!
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