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Recent content by koldstare64

  1. K

    Balanced Brawl Standard Release

    Oh ok, my bad. Thanks, to Ryusuta too.
  2. K

    Balanced Brawl Standard Release

    I believe I found an unintended glitch pertaining to Ivysaur, more specifically Vine Whip. You know how during the time between a teather recovery is first used and the time that the teather actually reaches the ledge, that another character can grab onto the ledge (making the teather recovery...
  3. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Yea, I hear ya. I personally don't value the CPUs too highly either, I just used them to take a peak into what you had changed from original Brawl. My list of matchups is really a bunch of educated guesses; based on normal Brawl, I took into account the changes that you had made to each...
  4. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Crescens pretty much nailed it in terms of which characters Samus has a noticable disadvantage against. Smaller, quicker characters are her weakness. In BBrawl, Samus has a large disadvantage against: Diddy Kong, Toon Link, Meta Knight, Olimar, Pikachu, Squirtle, and Mr. Game and Watch...
  5. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Rofl. If it wasn't such a game-breaking concpet, that would have been so cool :p I'll do some more testing tonight to get a better idea of where she stands. I just wish I had some competent people to test on, instead of these CPUs. >_< I can't complain about that; not only does that make...
  6. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    It really depends on the character, because most light characters are too short to hit consistently with a missle canceled super missile. Normally, for medium characters onward, I can't follow up a super missle with anything at all at ~140% and up. But this is kind of misleading; in normal Brawl...
  7. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    I definitely understand why you'd see her as a keep away character. Many people play her campily (if that even is a word), so from a keep-away perspective, more knockback would be favorable. When I play Samus, however, I'm more offensive, and use her projectiles either as lead ins to combos or...
  8. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Missile canceling is a tech with Samus, where you jump and then fire either kind of missile as she lands, which fires the missile while giving immediate control over her because the landing animation cancels the end of her missile firing animation. Since Samus can run just about as fast as her...
  9. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Whoops, messed up this post.
  10. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    After having played it for about an hour and a half... I think you guys did an amazing job. Kudos to you two! You did an amazing job on Link, Luigi, and Ganondorf, especially. I actually feel like it'd be possible to win a real match with these buffed versions of the characters. I have yet to...
  11. K

    Balanced Brawl Public Preview *GENESIS UPDATE*

    I guess I'd fall in the category of not wanting to install HBC out of fear that it'd trash my Wii. After seeing this project however, I finally grew a pair, and installed HBC. I can't wait to try out BBrawl :]
  12. K

    [Brawl Stage Studio] v0.8.03 Beta - Updated 02/25/09

    I'm having a problem with it D: Whenever I play on a stage that I've built using your AWESOME program, my wii freeze right before it gets to the post-game placement screen. Have any idea why?
  13. K

    /thread

    imo, the matchup is 40-60 diddy. To me it really comes down to how good the banana game is, and if it's good then I'm done for. If it weren't for bananas I'd call it a neutral matchup, but sadly that isn't the case.
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