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Recent content by Hive

  1. Hive

    The Samus Boards are at Peace | The Dead Social

    Hey Samuses! <3 Figured I'd drop in and say hi, watching the sunrise tournament actually got me hyped and wanting to play metroid prime and brawl again (at least vs friends). Doesn't look like norcal has much of a scene anymore though, unless I'm missing something, but I really wanted to know...
  2. Hive

    Apex 2012 Info Dump!

    grats armada! some really fun games to watch on the stream in the top 8 for melee :D I think javi and mango were some of my fave matches :) (very fast paced and lots of mindgames!) I was also really into the mvc actually... even though i've never played the games I htink the commentators really...
  3. Hive

    Meta Knight Officially Banned!

    yea I don't think we should really give a :fox: about what sakurai wanted the game to be, what it has become to us is so far removed from the author's intentions (and that's not a bad thing)
  4. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    There isn't going to be an objective definition for what is better, but in the case of the ruleset body that is supposedly representing a community of players, than yes this would be better for the community (in terms of gameplay/tournament enjoyment) at large as opposed to better from a...
  5. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    No ruleset change ever made has ever been or will ever be "necessary" it is always a subjective determination of how we want the game to be, balancing the benefits versus the costs of that decision in relation to the alternatives. It is fully possible to play with items, idc, and all those...
  6. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    no problem :) I get what you are saying though, and I think its a valid interpretation. edit: Just in my exp I've tended to see the breakout still create a really hard environment for skill to be compared between players. Breakouts against buffered throws seem (and I could be wrong) to be...
  7. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    DDD should only need 1 pummel to keep it going I believe.
  8. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    no, the infinite extends far beyond just those three characters. Even if there is some technical breakout at some high buttom mashing capacity in a small wndow, in practice I just don't see this play out in a way that actually negates its impact on the matchup reliably, the infinite still ends...
  9. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Poor guy watching :/ that's not really the angle you want to be viewing at as the pants burn away.
  10. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    I've seen tournaments with grab limits (usually 5) or a rule that states that ddd needs to dash between grabs (or even just no DDD infinites- really everyone knows what that means if they aren't trying to twist it). They do just fine on attendance. I believe Hobo usto do something along these...
  11. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    I'm only asking people to ban tactics when its benefits in relation to the costs of a decision gain value over the alternative of not banning it (and a lot of that has a subjective quality to it I know- and I realize differences of opinions can result along those lines). Saying we need to edit...
  12. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    DDDs infinite- Its an easily producable tactic that involves a simple repeating combo, that significantly disables the other person's participation in the game/stock or at least dumbs down gameplay to a couple core tactics (planking, spamming trying to grab), makes all of the matchups it is in...
  13. Hive

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Guess I'll chime in here before I sneak off again ^^ Starting with decision theory- which makes the assumption that a decision should be made on the basis of whether the proposed benefits over the costs of an option have value over alternatives. And costs can be anything from how it effects...
  14. Hive

    A URC members thoughts on the Metaknight Ban

    I like this post and think there is a certain truth to it, however, I think what needs to be emphasized is that the heart of competitive play is less about winning and more about proving something by winning. In general, I would say its easy to be a winner with enough of an advantage going your...
  15. Hive

    A URC members thoughts on the Metaknight Ban

    Even if you guys swayed the URC to reverse its vote you would just be the very thing you hated in the first place, a small group of people that is using an organization to push a general ruleset on the community, even moreso because the community, organized bodies like the BBC, and polls of the...
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