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Recent content by Glasgowsmile

  1. Glasgowsmile

    The most awesome character (Kirby)!

    yeah i know that off course i just meant the 90% as a rough estimate for a combo possibility. like up tilt at 90% sends them too far up to continue with back air or techchase them on a platform but an upB could reach and spike them, you know? ^^
  2. Glasgowsmile

    The most awesome character (Kirby)!

    Are there any techniques involving the up B spike? I can imagine that there´s a good use for it, to catch people after an up tilt that sent them too high to continue. Like up tilt at the edge turn around/pivot up B to spike at like 90%+x . Update short hop up air to up spike works pretty well
  3. Glasgowsmile

    Samus Discussion

    A maybe useless Samus-Tech: On Dreamland you can short hop, fire a (un)charged shot under the lower Platforms which will result in you landing on the Platform, which i believe is the fastest way for Samus to get on the lower Platforms from the Ground. Maybe this can be used in some scenario of...
  4. Glasgowsmile

    New tier list? UPDATED TIER LIST

    Bad? No. However he has zero tolerance for mistakes and unless your skill level with link greatly exceeds the skill level of your opponent, your chances of winning get very slim. Link is one of the most fragile if not THE most fragile character in ssb64. One screw up from your part and you´re...
  5. Glasgowsmile

    SSB Player Location World Map

    GlasgowSmile, Erlangen, Germany
  6. Glasgowsmile

    Fox - Guide and Discussion Thread

    thanks for the sliding tip, i practiced them a bit for like 5 minutes and immediatly saw a huge result. I managed to hit the SHDL around 40% of the time, compared to the usual 2% ^^
  7. Glasgowsmile

    Fox - Guide and Discussion Thread

    I´m currently trying to learn fox but i´m having trouble with the SHDL, i can SHL just fine, multi-shining no problem but i can barely get the timing right for the SHDL so i wanted to know what´s the frame-data for the move?
  8. Glasgowsmile

    SSB 2015 Community Tier List

    would you please stop comparing apples to pears? You can´t compare girls and smash chars. the way you do. it´s really easy to keep up with 5 mains, but obviously impossible to keep up with 5 girls while treating them equally. Your argument has no logic behind it.
  9. Glasgowsmile

    SSB 2015 Community Tier List

    That depends solely on the definition of Main and since we don´t have a rigorous strict defintion, i´m equally right in saying i have 5 mains as you are right in saying i have 5 secondaries.
  10. Glasgowsmile

    SSB 2015 Community Tier List

    Your answer in regard to Link and DK surely is biased. I could respond in the same way: Here´s what Link has: -Great Neutral Game -arguable the most versatile Projectiles in the Game -large disjointed Hitboxes allowing for easy and relatively safe edgeguard options -way better comboing ability...
  11. Glasgowsmile

    SSB 2015 Community Tier List

    i agree for the most part with the list. i just would´ve switched links and donkeys placement out of personal creed and experience but i get the points that brought them to their current places.
  12. Glasgowsmile

    SSB 2015 Community Tier List

    decent tier list i can definetly agree with, though i´m going to predict, ness climbs to 9 and link to 10 with donkey falling to 11 in some far away future
  13. Glasgowsmile

    Super Smash Con 2015 Ruleset

    maybe but that doesn´t really matter as it´s not a question about viable and non-viable chars but more a question of allowing yoshis as counterpick stage for more variety. plus what char gets really affected by it? rat doesn´t care, floaties like kirby and jiggs can play around it, samus usually...
  14. Glasgowsmile

    Super Smash Con 2015 Ruleset

    In regard to yoshi, would it be theoretically a legal stage if a timer is enforced like in hyrule and landing on the cloud on the far right while recovering will be treated as a stock loss? i feel that the 2 near clouds aren´t breaking the game so much but if i´m mistaken, landing on them while...
  15. Glasgowsmile

    I personally think brawl should be revived into the competitive scene.

    Nope, they messed up with brawl, taking almost everything out of it competitively spoken. And yes the slower play does matter and makes it even worse. Imo people don´t want to see slow paced campy matches, they much rather see exciting action packed gameplay like 64 or melee has to offer.
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