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Recent content by Ghoti

  1. Ghoti

    (possibly) new tech - sticky dashing

    I've been doing this since the demo came out. I didn't think much of it at first; however, now I use it for mix-ups. It can be used to bait shield.
  2. Ghoti

    Stage Analysis & Discussion Thread

    Here are my thoughts on stage legality: Definite Neutrals: Battlefield Final Destination Smashville Possible Neutrals: Lylat Cruise Big Battlefield Counterpicks: Wuhu Island Pilotwings Skyloft Town and City Delfino Plaza Stages to be considered for legality: Halberd Windy Hill Wooly World
  3. Ghoti

    What do you want to see from my videos?

    Hey, @_Tree, I've really loved watching your videos on YouTube. I'm a Sheik main, and beyond the techniques you've so wonderfully explained, I'd enjoy seeing MUs against different characters. I understand that you can't make videos about the match up against every single character, but I'd like...
  4. Ghoti

    Ninja Clan Here We Stand! Sheik Match-Up Thread

    In my playing, I've only had one hard match-up: Rosalina. I honestly don't know how to beat her. Luma stops needles. If I attempt to string attacks together, Luma stops that by attacking me. Rosalina's aerials appear to have more range, and I'm more likely to be hit than she is. Luma stops...
  5. Ghoti

    What Characters do you want as dlc?

    Espio the Chameleon is who I would want. And let's not forget about Nonspecific Action Figure.
  6. Ghoti

    Who are your top 10 for Smash 4 ?

    :4shulk: because I'm really feeling it. He seems quite advanced. I want to play around with Shulk. :4duckhunt: the counterpick for any close-range fighter. Plus, he looks so fun. :4ludwig: I'm totally maining Ludwig. :4sheik: and I'm maining Sheik because she's a badass and can combo. :4zss...
  7. Ghoti

    So Just How Viable is Footstooling?

    I have seen a few KOs in this game because of footstooling. Can see characters like Kirby, Meta Knight, and other characters with more than two jumps, chasing their opponents offstage, then footstooling them.
  8. Ghoti

    How I think we should handle all of these FD's

    Is there any evidence that shows that certain characters have an advantage with either a floating Ω stage or a pillar Ω stage? By this, I'm asking, are there any Ω stages which give any character a noticeable advantage?
  9. Ghoti

    The DI/VI Naming Debate

    I like Vectorial Influence. The acronym VI flows pretty well, and the mechanics are founded on vectors. Continuing to call it DI is inaccurate as the mechanics are different. KI is too close to KO
  10. Ghoti

    Vectoring: The replacement to Directional Influence in Smash 4

    Concerning the name, Vectorial Influence (VI) is the best. It is a completely different mechanic from DI. VI allows the direction and distance of knock back to be modified within a certain range, but DI is parabolic and doesn't allow for as many options for movement during knock back.
  11. Ghoti

    Vectoring: The replacement to Directional Influence in Smash 4

    I like VI more than DI for certain reasons: The person being attacked now has more influence on his/her direction The person attacking might not always know where his/her opponent will end up. And these two are because VI is within an area, opposed to DI which is a parabola. At this...
  12. Ghoti

    Air Dodge "Dodge-slide" Mechanic.

    It looks like a pretty weak waveland. I wonder how speed modifies the waveland. Oh, and wasn't this in Brawl?
  13. Ghoti

    Q&A Mechanics & Techniques Discussion

    So, have we talked about Hydrant Dashing yet? It's using Pac-Man's hydrant to slide you across the screen while charging a smash. I saw @Mew2King perform this while going against VGBC on a Twitch Stream.
  14. Ghoti

    Q&A Mechanics & Techniques Discussion

    I don't know if this has been posted here already, so I am sharing this here. I just found this video showing off a new combo by ZZS, and it's quite powerful. Can someone test this to see if it is escapable?
  15. Ghoti

    Guys, we need to have a talk about the size of these blast zones...

    It's not really fair. Now characters with good recoveries, meteor smashes, and/or reliable KO moves will be dominant. With the ability to steal the ledge, characters such as Jigglypuff, DHD, Villager, or Kirby are dominant. With ledge hogging, it hurts just about any opponent, and it speeds up...
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