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Recent content by FimPhym

  1. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    It's really embarrassing that people liked this.This narrative comes up in pretty much every game, but it's especially strange in this case. Cloud, perhaps the most iconic final fantasy character of all time, needs to be overtuned in smash bros to sell. In smash bros, a game with a massive...
  2. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    When people learn to react to frame 7 side b they will presumably be cyborgs. You can twitch react to something that fast (maybe) but you can't discriminate between signal and noise.
  3. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    Things reflecting gordo has never been in a problem in any match up unless you're throwing them in neutral for some reason. Like its a laggy for glory match or your opponent has never had to learn the match up. Bayonetta will wreck dedede by beings a good character against him being pretty...
  4. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    I noticed this too, but check out this weird interaction with bullet arts: Maybe that's the normal range? It's hard for me to test on 3ds and I could be dumb. But it feels way longer range than is usually allowed.
  5. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    Just discovered in a match that Little Mac's unblockable uncounterable KO punch can be countered by witch time. Witch time is sweet. I wonder if it has any other weird interactions.
  6. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    Regarding witch time and shielding/interrupts/clanking with smashes: not going to be a problem long term unless I'm very much mistaken. I had some issues at first but all you've gotta do is throw in a quick up or down tilt and then you've got them set up to do whatever you like. More than...
  7. FimPhym

    Official 4BR Tier List v1.0 - Competitive Impressions

    It's super easy. Just input a quarter circle forward motion before pressing b. You can do the divekick out of short hop or right after a double jump or anything.
  8. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    The f tilt safety would be nice, that move is so much worse than it looks. Less safe, less disjointed, rarely does its full damage. It somehow stills ends up being a pretty important move. Dedede's jab is amazing though, maybe one of his best moves. It's sad that at low percents it sometimes...
  9. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    Mobility is king, eh? Rosalina and villager both look great to me. Rosalina is actually my favourite counter example to the common line that mewtwo being light, tall and floaty holds him back from being good or that smash characters need to be super fast to be good. It's very much the case that...
  10. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    ”pull insert counter". Endless discussion over what to call up throw up air (other than "nothing" since it would need no name). Unironically calling empty jump or empty jump grab "tomahawk" which saves 0-1 syllables and then prompts the commentator to explain what tomahawk is. Smash players...
  11. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    This thread is in dire need of an understanding of the difference between the player and designer mind set. When someone posts that maybe sheik should have such and such nerf, and some other character should receive a buff, they are talking about game design. As a designer this stuff all makes...
  12. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    Hearing that big D used mostly falcon is an odd mix of disappointing and relieving. I wanted to see someone win the zss dedede match up in tournament, because can you really go a whole major without finding even one? And how the hell do you win? The relief though is that my world makes sense...
  13. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    I beg you to make an asymmetric competitive game with as many characters as you like. A hundred, two hundred, a thousand. You'll rapidly discover that a large cast is not a shortcut to balance but a massive hinderance, way more likely to have horrific outlying God tier characters. It's no shame...
  14. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    There's a lot of cloud discussion going on, which is lucky for me since I fancied talking about the cloud vs dedede match up. A match up that most people and even most clouds probably haven't had a chance to explore. From first impressions and from casually learning some cloud, I expected a...
  15. FimPhym

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    This is true in the sense that dedede loses to lots of characters. It's false in the sense that throwing gordos in neutral stopped being a good tactic even on for glory by about this time last year. It's okay to not know about dedede but ideas like this are embarrassing :sadsheep:
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