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Recent content by D0U8leB

  1. D0U8leB

    Dr. Light Capsule - Video and Critique Thread

    [+] = Postive feedback [-] = Constructive feedback 1st Match G1 Diddy MU + Good way to handle Diddy's bananas, and you cover his recoveries pretty well. Looks to me you got the Diddy MU pretty covered ;) + Like your Uair FF into quick Bair! G2&3 Mario MU This MU can be dookie, but there are...
  2. D0U8leB

    Dr. Light Capsule - Video and Critique Thread

    I watched both your matches. +=Positive feedback - = Encouragement feedback General overview + Like your aerial game, for example after an fair throw MB diag up. Good movement. + Nice Sho punishes ;). - However, it seems when you are at high percentage, especially at the first stocks, you use...
  3. D0U8leB

    Dr. Light Capsule - Video and Critique Thread

    Haha No problem ;) +=Positive feedback - = Encouragement feedback General overview + Nice use of Uairs, espcially on that 2nd kill against Yoshi xD - Might wanna use more bair, good for KO's - Try to be more aggressive while edgeguarding + Nice Fsmash spacing Against Yoshi - Lemons break...
  4. D0U8leB

    Dr. Light Capsule - Video and Critique Thread

    Its true that his Dash grab is not the best in startup, but Yoshi easily can go for jab, jab, dash grab or soft hit nair into dash grab. This is where the power of his dash grab lies. Any ways, glad to be of help. In my next tourney I partner up with a lucas. Fsmash & Heal orb = 30% heal >:D!
  5. D0U8leB

    Dr. Light Capsule - Video and Critique Thread

    Hey Pika Kong, Some of the things Im about to say, is actually what the commentator of the match already mentioned: Team tips: - For you as MM, it is okay to use your MB, but try to use Z-drop and throw the blade towards the edge in order to avoid of hitting your partner. Every little damage...
  6. D0U8leB

    Q&A Consult Your Navigator - Mega Man Q&A Thread

    I also feel BF is a hard stage for MM, but with some practice it doesn't have to be. - Try to stay beneath platforms, so you won't get juggled. - Try to learn to drop through the platform into an aerial, with bair. Could help in the situation, your oppenent approuaches from beneath. - At last...
  7. D0U8leB

    Q&A Consult Your Navigator - Mega Man Q&A Thread

    It's really not that complicated. Megaman's UpB allows you to preserve ur 2nd jump. When u are off stage and CANT 2nd jump its either one of the following situations: - When thrown off stage, you use your second jump before the UpB. Which implies; NO JUMP 4 U after UpB :p - While u 2nd jump and...
  8. D0U8leB

    Meta Zero's Advice: General Matchup Q&A

    MM lemon game is crucial to shut him down. Yes he can absorb them, but whenever he wants to come in just nair him and barrage him with lemons. Besides, our Bair has quite the range and because he is floaty, uair works perfectly. And offstage Ness is just waiting to get gimped :p Definitely 60-40...
  9. D0U8leB

    Q&A Consult Your Navigator - Mega Man Q&A Thread

    Hey guys, I was wondering if you could help with this one. Lately I figured out I tend to airdodge way too close to the ground, after Ive been hit into the air or just close to the ground. Which results in me having horibble landing lag ---> Big punish from opponent >.< How should I approach...
  10. D0U8leB

    Dr. Light Capsule - Video and Critique Thread

    Hey guys, Last weekend I played Mr.R's Sheik and Captain Falcon in friendlies. I totally got bombed :P but it still was fun to play him. I ranked 33 (out of 100) in singles, which was an improvement over my last entry (49th). I would like some feedback on my play and how to handle this High...
  11. D0U8leB

    Guide List of Mega Man's Techniques and Tricks

    In the posted thread a Link main explains how it is used with bombs in all directions. According to him this might also apply with Mega Man, but that the timing between the uptoss and sidetoss is different... Cant wait to get home to test this 4 myself!
  12. D0U8leB

    Guide List of Mega Man's Techniques and Tricks

    It is already being discussed in another thread: The correct term would be "Dash-Item-Toss-Cancelled-Item-Throw". This tech was apparently already used by Link and Ike mains. It is also possible with other characters, however it seems that our slide goes the furthest...
  13. D0U8leB

    Guide List of Mega Man's Techniques and Tricks

    Pretty amazing tech! From the looks of it, it seems the z-button is set to jump, just like the way a normal glide toss would work by canceling the jump. Apparently it only works by tossing upwards, what means there is something about the uptoss that creates this huge slide. Cannot comfirm it...
  14. D0U8leB

    Meta Zero's Advice: General Matchup Q&A

    Speaking of patchups, what do you like to see changed? I wouldn't mind if our Fair or Bair would have less landing lag, just so that we can have a slightly better neutrak game.
  15. D0U8leB

    Guide List of Mega Man's Techniques and Tricks

    I understand the concept! I do have the frame data on all grabs, so I should be able to figure out on which characters this should work consistently, i.e. characters with a thether grab like Link, ZSS, Samus, Villager, Yoshi and Pikmin!
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