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Recent content by circuspig

  1. circuspig

    Implications of Richter's Horrible Grab

    Thanks for stopping by!
  2. circuspig

    Implications of Richter's Horrible Grab

    Marth is definitely a stretch, I only considered him in that realm at all because of the nature of swordfighters' cooldown with the majority of their attacks but yeah, I take it back.
  3. circuspig

    Implications of Richter's Horrible Grab

    Not just one what? I had already said archetype. I don't know what you mean by better than base. You'll have to elaborate on Pit. Overall there's not much additional use for this thread other than for me to complain about the negligible fact that Richter has a 10 frame grab, but I'm still...
  4. circuspig

    Implications of Richter's Horrible Grab

    Hey. I'll make it short, I've been analyzing SSBU footage for frame data as well as using Zapp Branniglenn's prerelease frame data spreadsheet as a reference these past few months. He includes 60fps sources and it's pretty sound. His sheet and links confirm that Ultimate (no tether) grabs...
  5. circuspig

    Social The mayor of smashville: Villager discussion

    i think villy will be decent, kind of bummed about the jabs but all dair turnips spike now which is neat
  6. circuspig

    What will it take to make the heavy characters more viable all around?

    the greatest negative to the slow but strong archetype in smash will always be movement. hitboxes are hitboxes. the only thing that would directly tie to their buttons is if the slow but strong archetype is reflected in their moveset and they get slow moves as a result. the effect of this is...
  7. circuspig

    Could Little Mac be top tier in SSBU?

    I'm very excited to play him in this version, I think he'll be pretty scary
  8. circuspig

    What will it take to make the heavy characters more viable all around?

    fat characters were inherently worse at getting off the ground in previous titles and its not really like that anymore from the universal jumpsquat, i think that's fairly significant.
  9. circuspig

    What are some of Villager's traps/mindgames?

    Thank you! I was the one that commented on your blog btw. About stage control
  10. circuspig

    Q&A The Rosalina Q&A Thread

    Thank you very much! Is there any chance you could elaborate on your last sentence, about Lunar Landing? It's a fairly easy tech for me to perform, and I can see combo potential, but should I just throw it out every time I'm going to land? From what I've read it seems people like Bair Lunar Land...
  11. circuspig

    Social The Rosalina General/Social Thread: 2nd Edition

    Hey guys. I'm sorry if this is too off topic or whatever, but I just wanted to say that I asked a few Rosa questions in the QnA thread, and I'd really appreciate if someone helped me out. Only commenting because no one has posted in that thread for almost a month, and I'm kind of pressed for...
  12. circuspig

    Q&A The Rosalina Q&A Thread

    In matches, I'm never able to really establish space and control with Rosaluma. How do I do this? I understand that her dtilt is quite good and I use it a bit, but how do I use nair to space like I should be able to? No one seems to respect my moves. I've heard that her jabs are great, should I...
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