circuspig
Day Negative 92 Simon Main
- Joined
- Jun 5, 2015
- Messages
- 45
Hey.
I'll make it short, I've been analyzing SSBU footage for frame data as well as using Zapp Branniglenn's prerelease frame data spreadsheet as a reference these past few months. He includes 60fps sources and it's pretty sound.
His sheet and links confirm that Ultimate (no tether) grabs are similar to Smash 4's in that the first active frame will vary between characters. What dictates this is hard to say. You would think that maybe the bigger characters would have slower grabs, which is somewhat true; [SSBU] Bowser and DK's grabs begin on frame 8 and smaller characters like Mario and Kirby have frame 6 grabs, but there are exceptions and gray areas. Zelda with a frame 10 grab is a slow, more extreme example, but characters like Ike, Bayonetta, and Corrin all have grabs starting at frame 7. Maybe the humanoid or medium sized characters just have frame 7 grabs.. except for the fact that Pit and Ryu have frame 6 grabs and Snake and Cloud have frame 8 grabs. So what gives? Can we agree that if it's not directly correlated with size that it may be closer correlated with character ability or archetype?
If we can agree on that, then it leads me to my main question: Why the hell does Richter's grab start on frame 10???
The Smash Direct footage on Youtube is in 60fps, but the part with the Simon reveal showing the only footage of Simon's standing grab (1:37) is clearly not, so it is tricky to determine the frame his grab is active. Richter's is in his character trailer, however.
The obvious assumption is that Simon and Richter are supposed to be long-range zoners and that their grabs aren't supposed to be any good. I guess I figured his grab would be quick to help him with the presumed issue of struggling with rushdown or aggression at close-quarters. I'm willing to accept that, but still.. frame 10? Thoughts???
I'll make it short, I've been analyzing SSBU footage for frame data as well as using Zapp Branniglenn's prerelease frame data spreadsheet as a reference these past few months. He includes 60fps sources and it's pretty sound.
His sheet and links confirm that Ultimate (no tether) grabs are similar to Smash 4's in that the first active frame will vary between characters. What dictates this is hard to say. You would think that maybe the bigger characters would have slower grabs, which is somewhat true; [SSBU] Bowser and DK's grabs begin on frame 8 and smaller characters like Mario and Kirby have frame 6 grabs, but there are exceptions and gray areas. Zelda with a frame 10 grab is a slow, more extreme example, but characters like Ike, Bayonetta, and Corrin all have grabs starting at frame 7. Maybe the humanoid or medium sized characters just have frame 7 grabs.. except for the fact that Pit and Ryu have frame 6 grabs and Snake and Cloud have frame 8 grabs. So what gives? Can we agree that if it's not directly correlated with size that it may be closer correlated with character ability or archetype?
If we can agree on that, then it leads me to my main question: Why the hell does Richter's grab start on frame 10???
The Smash Direct footage on Youtube is in 60fps, but the part with the Simon reveal showing the only footage of Simon's standing grab (1:37) is clearly not, so it is tricky to determine the frame his grab is active. Richter's is in his character trailer, however.
The obvious assumption is that Simon and Richter are supposed to be long-range zoners and that their grabs aren't supposed to be any good. I guess I figured his grab would be quick to help him with the presumed issue of struggling with rushdown or aggression at close-quarters. I'm willing to accept that, but still.. frame 10? Thoughts???