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Recent content by artifice

  1. artifice

    Hey Just made a post about game progress. And Sry I suck at communicating doe. +"real" job...

    Hey Just made a post about game progress. And Sry I suck at communicating doe. +"real" job been slowing my progress lately on project. x x
  2. artifice

    Shine Atlas - Playable Demo, looking for Feedback

    Firstly Thanks schmooblidon all for the feedback! Working on those bugs - and now confirmed that people have performance issues on non-"gamer" riggs. I will be overhauling the graphics with Unity's new render pipelines, at some point before I release another demo. And Also thanks JBRPG for...
  3. artifice

    Shine Atlas - Playable Demo, looking for Feedback

    Thanks and good to know - My issue is my computer is TOO good! so i have no idea if I need to work on performance issues. Ill put some videos here for those with similar issues, but notice these are 2 years old though, ill make some new ones at some point, The game was still really clunky, but...
  4. artifice

    Shine Atlas - Playable Demo, looking for Feedback

    Been working on this project for coming on 2years. It is made with the unity game engine. Not sure if I should continue or where to go with it, so sharing some demos here, looking for feedbacks. My notes on development and plans are available here. Please let me know if the demos do not...
  5. artifice

    Official Ask Anyone Frame Things Thread

    Effectively they are the same states as far as gameplay is concerned. Fall Aerial is just the fall animation that is transitioned to after an aerial attack is performed.
  6. artifice

    Questions about Melee Netplay and Monitors

    Then why don't professional counter-strike players play on CRTs?? Because the lag cause by playing over the internet dwarfs any lag caused by a good LCD monitor. This entire conversation is ridiculous and you are confusing Input lag and display lag in your other post.
  7. artifice

    Ripping models, textures, bones, and animations from melee and brawl?

    It's a long road and no ones going to expressly lay it all out for you here. Their are plenty of resources in the brawl modding forum that can help you (getting things from melee are hard or impossible atm). As someone who works in Unity quite a lot - my advice is to get models and animations...
  8. artifice

    Questions about Melee Netplay and Monitors

    when emulating you don't need a CRT. Think like professional PC Gamers use LEDs with no problem. Its different then running from a console where you worry about things like internal resolution/resolution conversion and analog signals.
  9. artifice

    Official Ask Anyone Frame Things Thread

    Sooo just to expand on Sycorax's answer. The wiki's definition is indeed wrong - or at-least their choice of words is poor. What they mean to say is "Gravity is the (constant) value per frame, that Vertical velocity is changed as to be closer to the terminal downward velocity (max fall...
  10. artifice

    My friend and I are working on a Smash Metronome, looking for suggestions/tips/frame data

    May end up helping someone with their tech-skill, but... I have a couple issues with this method. The first being, attempting to always input moves at frame perfect timing. That is an issue because if some of the inputs are entered just 1 frame early - it will be a missed input (never...
  11. artifice

    Official Ask Anyone Frame Things Thread

    Although a bit counter-intuitive, I believe most players will say from experience it is easier to power shield moving toward the laser and not away from it. whether that is do to hit/hurt box interpolation or the specific order of operations which characters vs projectiles positions update...
  12. artifice

    Dimensions VS - PC Platform Fighter - See us at PAX Aus!

    I get the same feel. Some part of that perhaps, I feel the characters blending too smoothly into their hit-lag animations, and so the hit-stun (freezing of motion) coming so early in that animation it does not emphasize the hit enough. That hit-stun needs to show the character already in a...
  13. artifice

    Control stick buffering

    I think their are two misnomers in the explanations/conclusions of this thread. The first being that the game doesn't "check" for angles - which is correct only in that melee itself does not care about the angle of the control stick [except in some specific cases apparently] , however the...
  14. artifice

    A Sm4sh Mod better than TS4M'S? Smash 4.5

    Seems simple.
  15. artifice

    Official Ask Anyone Frame Things Thread

    yeee def marths IMO. its all about the distance they put between them and their center ECB - just consider it root motion. Marth dash dancing is practically pivoting around his back foot each time he turns. edit: but w/ marth, tryna dash the way your facing already - not as good tho...
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