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The Power of Fitness - A Wii Fit Trainer Combo Guide, Version 1.21

The Power of Fitness - A Wii Fit Trainer Combo Guide, Version 1.21

Game Versions
Smash Wii U
The Power of Fitness - A Wii Fit Trainer Combo Guide, Version 1.21









Hello, to all of you fitness junkies out there! This is a work-in-progress combo guide for everyone's favorite fitness gal (or guy), Wii Fit Trainer. With at least 50 characters in Smash 4, this guide will be updated regularly, so check out the update history to see who's been added!

If you find a combo that works well against a certain character, feel free to let me know and I will credit you in this guide! Let's get fit together!

Table of Contents
I. Update History
II. General List of Combos​
A. Mario
B. Luigi
C. Peach
D. Bowser
E. Yoshi
F. Rosalina and Luma
G. Bowser Jr.
H. Wario
I. Donkey Kong
J. Diddy Kong
K. Mr. Game and Watch
L. Little Mac *updated*
M. Link
N. Zelda
O. Shiek
P. Ganondorf
Q. Toon Link
R. Samus
S. Zero Suit Samus
T. Pit
U. Palutena
V. Marth
W. Ike
X. Robin
Y. Duck Hunt
Z. Kirby
A1. King Dedede
A2. Meta Knight
A3. Fox
A4. Falco
A5. Pikachu
A6.Charizard
A7. Lucario
A8. Jigglypuff
A9. Greninja
A10. R.O.B.
A11. Ness
A12. Captain Falcon
A13. Villager
A14. Olimar
A16. Wii Fit Trainer
A17. Shulk
A18. Dr. Mario
A19. Dark Pit
A20. Lucina
A21. Pac-Man
A22. Mega Man
A23. Sonic
A24. Mii Brawler
A25. Mii Gunner
A26. Mii Swordsman
A27. Mewtwo


-----------------------------------------------------------------------------------------------​
I. Update History
Created guide
Created introduction
Created table of contents
Added General List of Combos
Added Video Demonstrations to most of the combos
Added Little Mac Data
Adjusted Video Demonstrations

HEAVILY edited the guide's format by putting lenthy information behind spoiler tags.

II. General List of Combos
sh: Short Hop
ff: Fast Fall:
jmp: Full Jump
dj: Double Jump
rdj: 2 jumps in Rapid Succession (Useful For Gaining Height Quickly)
rsng: Rising Aerial
wr: While Rising (from her crouch position)
ps: Pause Before Next Attack (usually used in Neutral Jab)
grb: grab
N: Neutral
F: Forward
B: Back
U: Up
SSF: Sun Salutation Fully Charged
pvt: Pivot
spk: This Combo Has Spike/Meteor Smash Properties
MT: Move Towards The Enemy. (Crucial for Header Combos)
MA: Move Away From The Enemy. (Crucial for some SS Combos)
Hdr: Header (Ball and Forhead)
HdrBa: Ball Only
HdrFh: Forehead Only
Nair1: Only 1 hit of Neutral Aerial
Nair2: Both hits of Neural Aerial
TC: True Combo (inescapable)
PF: Preferred Followup (enemy has defense options available, usually DI)
FairLg: The leg part of Forward Aerial (Crucial for Rising Fall combos)
%fter: The Percentage That The Opponent Should be Post-Combo
CSC: Character-Specific Combo

The percentage at the top of each group of combos is the (general) % that the opponent should be when the combo begins. The names underneath are the names of the combos, followed by the combo itself. Finally, the % after all damage is done will be underneath each combo. There might be notes underneath for further clarification.

Example:
0%

Forward Energy Toss
Fthrow - SSF
%fter: 28
-quick damage against opponents
-defensive options varies by character. Look up CSC for more information.


Combo List

0%

Get Away
Jb(leg)
%after: 2
-good knockback
-pushes attackers away from behind
-hits both sides
-fast enough to stop certain attacks

Bread 'n Butter
Jab-Jab-Jab
%after:8
-grounds many opponents
-hits both sides of body
-interrupts attacks
-usable at other percents besides 0

Bread 'n Melted Butter
Jab-ps-Jab-Jab
-grounds opponents that BnB can't
-hits both sides
-interrupts attacks
-usable at other percents besides 0

Tossed Bread
Jab-ps-grb
%after: 3
-Jab "canceled" grab
-punishes blocking opponents
-can be used to start throw combos

Grounded Bread 'n Butter
Jab-Jab-Jab-Dtilt
OR
Jab-ps-Jab-Jab-Dtilt
%after: 20
-punishes opponents that don't mash out of grounded state
-hits 100% of cast regardless of height

Grounded Bread 'n Butter on the Side
Jab-Jab-Jab-Ftilt
OR
Jab-ps-Jab-Jab-Ftilt
%after: 17
-can whiff shorter opponents
-punishes opponents that don't mash out of grounded state

Ground Salutation
Jab-Jab-Jab-SSF
OR
Jab-ps-Jab-Jab-SSF
%after: 26
-punishes opponents that don't mash out of grounded state
-hits 100% of cast regardless of height
-can be used at other percents besides 0

Grounded Sky
Jab-Jab-Jab-any Aerial
OR
Jab-ps-Jab-Jab-any Aerial
%after: varies
-punishes opponents that mash out early
-requires prediction/reads to land aerial

Crunching Upper (TC)
Nair2 - Utilt
%after: 22
-works at low percentages

Crunching Pivot (TC)
Nair1 -pvtFtilt
%after: 14
-works at low percentages
-sets up pivot launcher combos

Pivotal Bread n' Butter
pvtFtilt -Jab-Jab-Jab
%after: 17
-Defensive options vary by character.
-launches
-can be used while running

Pivotal Pivot
pvtFtilt - Ftilt (arm)
%after: 18
-More priority than Pivotal Bread n' Butter
-launches
-sends opponent away
-Defensive options vary by character.

Pivot Kicks
pvtFtilt - Jmp- rsngBair
%after: 20-22 (dmg varies due to sweet/sourspot)
-can be interrupted
-knocks opponent away
-lag time prevents fast followups
-can lead into tech chase/get up attacks based upon opponent

Low-Fat Get Away
crouch-wrJab(leg) (requires C-stick set to Attack)
OR
crouch-diagonal direction Jab
%after: 2
-low-profile whiff punish
-C-stick version skips rising animation, making it faster
-good knockback
-pushes attackers away from behind
-hits both sides
-fast enough to stop certain attacks
-usable at more percents than 0

Low-Fat Bread n' Butter
crouch-wrJab-Jab-Jab
OR
crouch-diagonal direction Jab-Jab-Jab (requires C-stick set to Attack)
%after: 8
-low-profile whiff punish
-C-stick version skips rising animation, making it faster
-hits both sides
-combos into grounded or grab combos
-works at more percents than 0

Low Fat on the Side
crouch-wrFtilt
OR
Crouch-side direction towards enemyFtilt (requires Attack C-Stick)
%after: 9
-low-profile whiff punish
-C-stick version skips rising animation, making it faster
-can whiff shorter opponents
-good knockback
-usable at more percents than 0

Low-Fat Launcher
Crouch-wrpvtFtilt
OR
Crouch-side drection away from enemy Ftilt (requires Attack C-Stick)
%after: 9
-low-profile whiff punish
-C-stick version skips rising animation, making it faster
-links into all pivot combos
-usable at more percents than 0
-launches

Low-Fat Grab
Crouch-hold shield-press attack
(in that order; pressing the grab button by itself results in a chance to get Dtilt by mistake)
%after:0
-low-profile whiff punish
-links into all grab combos
-useable at more percents than 0

Upward Alley Oop
Uthrow - jmp-Uair
%after: 21
-rdj can be used in place of jmp if characters float higher than jmp
-hits quickly enough to surprise certain opponents
-could be Directional Influenced if used too many times

Upward Alley Oop to Slamma Jamma Salutation
Uthrow-djUair-mtHdr-maSSF
%after: 49-62
-works on moderate sized characters
-floaties may get sent flying by Uair, ending the combo

Forward Salutation
Fthrow - SSF
%fter: 28
-quick damage against opponents
-defensive options varies by character. Look up CSC for more information.

Down and Around
Dthrow - jmp- -rsngBair
%after: 20 (varies with non-sweetspot hits)
-extremely quick follow-up
-can be dodged
-quickly becomes unusable due to increased knockback on Dthrow

Down Salutation
Dthrow-BreverseSSF
%after: 25
--defensive options varies by character. Look up CSC for more information
-can work at other percents than 0
[/LEFT]

20-30%
(wildly varies between characters. Look up CSC for more information.)
(previous combos that "work at other percents than 0"" apply here)​

Bridge Salutation
Dtilt-SSF
%after: 60
-tech chase combo
-Dtilt has to make opponent fly forwards to work

Upper Bread n' Butter
Utilt-Jab-Jab-Jab
%after-46
-can be interrupted

Pivotal Double Crunching Slamma Jamma
pvtFtilt-shNair-djNair-MT-Hdr
%after: 70s (spk)
-defensive options varies by character. Look up CSC for more information.
-weight-dependent.
-The head part of Nair is the part that needs to lined up for Header. ex:Head on left side, move left and vice versa
-line up for Header during last Nair animation, not before
-If spiked and bounced, followups are possible

Pivotal Triple Crunching Slamma Jamma
pvtFtilt-shNair-ff-shNair-djNair-MT-Hdr
%after: 85-95% (spk)
-defensive options varies by character. Look up CSC for more information.
-weight-dependent.
-The head part of Nair is the part that needs to lined up for Header. ex:Head on left side, move left and vice versa
-line up for Header during last Nair animation, not before
-If spiked and bounced, followups are possible

Pivotal Crunching Kicks
pvtFtilt-shNair-djBair (MTBair)
OR
pvtFtilt-jmpNair-Bair(while falling)
%after: 49-54 (72% with MTBair)
-weight-dependent.
-defensive options varies by character. Look up CSC for more information.
-if opponent does not move, additional Bair is possible (in parentheses)
-pushes away
-easier to land than Rising Header Series

Pivotal Falling Kicks
pvtFtilt-jmpFairLg-Bair (sourspot)
OR
pvtFtilt-jmpFairLg-ffBair (sweetspot)
%after: 45 (sour), 52 (sweet) (spk)
-weight dependent
-defensive options varies by character. Look up CSC for more information.
-can be used on more characters and more reliably than Rising Header

Pivotal Crunching Falling Kicks
pvtFtilt-shNair-djFairLg-ffBair (should always be sweetspotted)
%after: 62-64 (spk)
-weight dependent
-defensive options varies by character. Look up CSC for more information.
-can be used on more characters and more reliably than Rising Header

Pivotal Slamma Jamma Alley Oops
pvtFtilt-MTshHdr-MTjmpUair-MTdjUair
%after:82-83 (spk)
-must use shHdr. Regular Hdr causes extra landing lag.
-weight dependent
-defensive options varies by character. Look up CSC for more information.

https://www.youtube.com/watch?v=DRb87idCBxI
Pivotal Slamma Jamma Ballin
pvtFtilt-MTshHdr-MTjmpHdrBa
%after: 81 (spk)
-must use shHdr. Regular Hdr causes extra landing lag.
-weight dependent
-defensive options varies by character. Look up CSC for more information.

Pivotal Slamma Jamma Slamwich
pvtFtilt-MTshHdr-MTjmpHdr
%after: 72 (spk)
-must use shHdr. Regular Hdr causes extra landing lag.
-weight dependent
-defensive options varies by character. Look up CSC for more information.

Pivotal Slamma Jamma Alley Oop to Slamwich
pvtFtilt-MTshHdr-jmpUair-djHdr
%after: 96 (spk)
-must use shHdr. Regular Hdr causes extra landing lag.
-weight dependent
-defensive options varies by character. Look up CSC for more information.

Double Crunching Alley Oop (TC)
Nair1 -jmp Nair2 - dj - Uair
OR
Nair1 - shNair2- dj -Uair
%after: 79-83
-weight dependent

Crunching Kicks
Nair1 (head)- MArsngBair
OR
Nair1(leg)-MTrsngBair
%after: 64-68
-weight dependent

Crunching Fall
Nair1(leg) - FairLg
Or
Nair1(leg)- Fair
%after - 65 (spk)
-weight dependent

70%
(Bridge/Upper/On The Side) Salutation
(Dtilt/Utilt/Ftilt) - SSF
%after: (97/100/96)
-can gimp characters or kill outright
-relies on weight. floaties may be able to dodge Dtilt/Utilt combo, but can be hit with Ftilt.
-relies on height. See CSC for more information.

Super Low/On the Side Bread Reset
Jab-ps-Fsmash/Dsmash
-Fsmash can whiff shorties
-Dsmash can low profile some moves

Super Low Grounded Bread n' Butter
Jab-Jab-Jab-Dsmash
OR
Jab-ps-Jab-Jab-Dsmash
%after: 88
-punishes opponent that don't mash out of grounded state
-hits 100% of cast regardless of height
-slow startup
-knocks out of grounded state

Super Grounded Bread n' Butter on the Side
Jab-Jab-Jab-Fsmash
OR
Jab-ps-Jab-Jab-Fsmash
%after: 18
-punishes opponent that don't mash out of grounded state
-can whiff
-slow startup
-knocks out of grounded state

Super Crunching Upper
Nair(head)--U smash
OR
Nair(leg)-Usmash
%after- 90
-works from 70-90%
-weight dependent
-can kill some characters
III. Character-Specific Combos
A. Mario

B. Luigi
-information will be added soon-

C. Peach
-information will be added soon-

D. Bowser
-information will be added soon-

E. Yoshi
-information will be added soon-

F. Rosalina and Luma
-information will be added soon-

G. Bowser Jr.
-information will be added soon-

H. Wario
-information will be added soon-

I. Donkey Kong
-information will be added soon-

J. Diddy Kong
-information will be added soon-

K. Mr. Game and Watch
-information will be added soon-

---------------------------------------------------------------------------------------------------------------

Common Options to Stop Combo Starters

Jab/Launcher Stoppers
Ftilt (Super Armor) *Can duck*
Fsmash -side- (Super Armor) *Can duck*
Dsmash (Super Armor)

Low-Fat Stoppers
Dtilt (also a combo starter)
Dsmash (Super Armor)
Fsmash -lower- (Super Armor)

Aerial Stoppers
Up B -ground version-
Usmash (Super Armor)
Fsmash -upper- (Super Armor)
Utilt (Ucommon)

Common Combo Breakers
Jab
Down Aerial
Using Super Armor Moves

Reliable Combos to Use
(in order of importance)

[COLOR=rgb(0, 0, 255)0%[/COLOR]

[COLOR=rgb(255, 0, 0)Crouch Combos[/COLOR]
Low-Fat on the Side
Low-Fat Grab

Throw Combos
Forward Salutation (Usable at other percents)
Upward Alley Oop

[COLOR=rgb(0, 0, 255)70%[/COLOR]
[COLOR=rgb(255, 0, 0)On the Ground Combos[/COLOR]

(Bridge/Upper/On The Side) Salutation

---------------------------------------------------------------------------------------------------------------

M. Link
-information will be added soon-

N. Zelda
-information will be added soon-

O. Shiek
-information will be added soon-

P. Ganondorf
-information will be added soon-

Q. Toon Link
-information will be added soon-

R. Samus
-information will be added soon-

S. Zero Suit Samus
-information will be added soon-

T. Pit
-information will be added soon-

U. Palutena
-information will be added soon-

V. Marth
-information will be added soon-

W. Ike
-information will be added soon-

X. Robin
-information will be added soon-

Y. Duck Hunt
-information will be added soon-

Z. Kirby
-information will be added soon-

A1. King Dedede
-information will be added soon-

A2. Meta Knight
-information will be added soon-

A3. Fox
-information will be added soon-

A4. Falco
-information will be added soon-

A5. Pikachu
-information will be added soon-

A6. Charizard
-information will be added soon-

A7. Lucario
-information will be added soon-

A8. Jigglypuff
-information will be added soon-

A9. Greninja
-information will be added soon-

A10. R.O.B.
-information will be added soon-

A11. Ness
-information will be added soon-

A12. Captain Falcon

A13. Villager
-information will be added soon-

A14. Olimar
-information will be added soon-

A16. Wii Fit Trainer
-information will be added soon-

A17. Shulk
-information will be added soon-

A18. Dr. Mario
-information will be added soon-

A19. Dark Pit
-information will be added soon-

A20. Lucina
-information will be added soon-

A21. Pac-Man
-information will be added soon-

A22. Mega Man
-information will be added soon-

A23. Sonic
-information will be added soon-

A24. Mii Brawler
-information will be added soon-

A25. Mii Gunner
-information will be added soon-

A26. Mii Swordsman
-information will be added soon-

A27. Mewtwo
-information will be added soon-

Author
Fancykong
Views
1,906
First release
Last update
Rating
4.90 star(s) 10 ratings

Latest updates

  1. Version 1.21

    HEAVILY truncated the information into easier-to-read spoiler tags. This took a very long time...
  2. Version 1.1

    Added Video Demonstrations to most of the General Combos

Latest reviews

That's right feel the burn!
There's so much in this guide that I didn't know about Wii Fit Trainer. * 0 *
As a main, I'm definitely anticipating every update that this already wonderful guide has to offer. = )
This guy has put in some great work for WFT. I haven't had a lot of time with the game, lately i've been working on an aggressive playstyle which has me excited. After readying this guide, I am positively giddy! Our lady in blue truly shines in the arena, keep up the great work! I'll help you out anyway I can!
This is a good guide gonna have to read it more soon.
A very helpful guide into understanding not just combos and how to perform them, but her combo tree so that players can make their own.
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