• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Resource icon

Me and Ike been hitting the gym- A guide to no pikmin Olimar(Nolimar/Nalph)

Game Versions
Smash 3DS, Smash Wii U
Hey guys, the notion of using no Pikmin seems a bit silly, right? Well believe it or not, Nolimar has seen some pretty major buffs, notably ftilt and up special. He actually has a kill move, and has one of the best recoveries! You'll definitely have to work hard, but I assure you some matches are possible.

Now, if you've seen my Mega Man guide, you'll notice I like large font and color coding. I have bad vision, so that explains the size, but the colors are meant to be thematic with the character, that and to easily identify the section. I'll be using Pikmin Colors, possibly other easily identifiable thematic colors if need be.

Nair, the high speed human drill. 8%

This will by far be the most used move, as it has combo potential as well as great damage racking ability. Aside from that though, it's his only aerial, so we'll be making extensive use of this in combination with Winged Pikmin. Nolimar can chase opponents so far now, he can go to the very bottom corners with more than enough recovery to make it back. This move combos into utilt, which can be followed with a rising nair for a good chunk of damage. This move punishes air dodges rather well due to the multi hit nature of it, so don't be afraid to give chase. This move does carry a bit of lag upon landing, but you still can, if not combo, then string an utilt.

This can harass offstage foes because of his insane recovery, but killing them is another story. It'll take very high percents to kill foes, so this is best used to pile on damage and potentially gimp. Correct me if I'm wrong, but I believe it has potential to stage spike as well, and if so opponents like Duck Hunt may be prime target for such trickery. Keep in mind, how this move knocks foes is seemingly based solely off the part of his body they're touching(Right for Right, Left for Left. Easy enough). Even if you catch them and they're at the wrong side, you can move during and potentially steer ther direction in which they'll fly. Footstool->Fast Fall Nair be be somewhat viable for stage spikes, although this requires further testing.

Definitely one of his best moves, this should be used oten although it can be punishable on shields, and in excessive use without mix ups. All characters need a sense of unpredictability, and while Nolimar lacks the options he does have them, such as empty jumping into fast falled jabs and the like.

Also, everyone do keep in mind that Nair is multi-hitting, meaning it has dragging properties like Greninja's Uair or Mega Man's Bair. Its dragging ability isn't the best, but I've successfully dragged down a foe.

Jab, breaking the sound barrier. 6-8%

A standard one-two punch, but with some decent combo potential. Aside from that, it's a good GTFO move at higher percents as it's reasonably fast. The full combo leds into dtilt, nair, and dash attack at early percents, 17% at most with dash attack. It's possible to string a nair after the ftilt, but players should be able to catch onto this rather quickly so it's not advised. Ay higher percents this can set up potential gimps, none guaranteed but certainly in your favor. This should easily be your most used ground move despite its range,

As for moves comboing/stringing into jab, dtilt and nair seem to work out fairly well. I don't believe these are true combos either, so you'll have to play smart and as I've said before, mix it up. I'd say often times it's better to combo from jab though, as nairs are usually better followed bu utilt and landing a dtilt is a bit difficult. On top of that, you may need to turnaround jab after dtilt, so I'd advise refraining from this one too much.

Another of his better moves for sure, I'd say one of if not his best ground move. That fact that it's not too punishable really works in its favor, as Nolimar doesn't weight very much and must be cautious for this reason despite his recovery. Don't be afraid to mix it up though people, as despite the few tools we have this is very important. Staying steps ahead is our greatest tool, never forget this.


TOO BE CONTINUED
Author
Opana
Views
321
First release
Last update
Rating
3.00 star(s) 3 ratings

Latest updates

  1. Jabbing and its applicable scenarios

    Just a minor update describing potential scenarios in which to use the jab, as well as what...

Latest reviews

I feel I must learn Olimar now. Thanks for the introduction to Olimar,.
Opana
Opana
Lol yeah np, still plan on continuing this.
Top Bottom