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Mastering the 2D Horror

Gonna withhold a star for the combos section.
I'm a G&W main, coming back to this guide after reading it a couple months back, and the combos section needs an update/ upgrade.
Nice presentation, and very good for the new player, but I've been labbing with the character to see exactly what works and what doesn't. I've been thinking about making a short advanced combos guide, spreading tech that very few people know, such as exactly how to finagle a nair so that a Fire afterwards always true combos at mid percents, or how you can falling nair->bair->double jump bair. I'd like to include a video or something but I lack the equipment. I'd like to collaborate with you on tweaking your combos section so that it can be split into true combos and strings to avoid confusion, and have practical examples of both.
Mr. Game and Watch does not have a good grab game. His only good grab is his Down Throw. You also failed to mention how Chef can be used to Bait bad approches and extend and start Combos. His Uair will not kill at 130-150% because they'll only get hit by the first hit, not the second one. Some of the Combos you mentioned are bull. Like "Up, Up and Away" and "The Sweedish Fish". You were wrong on some match-ups. GW does not have a hard time against Ike, Soinc, Captain Falcon and Shulk. But he does have a hard time against MegaMan, Ness, Luigi, Lucario and King DeDeDe. You also seem to very salty about For Glory and Link. Problem? If this was a proper Combo guide, then why did you fail to mention all of those free attacks and combos he can get with some Bacon and Down-Throw to Up-Tilt then Nair. What about his Jab to Grab? This was not a very good guide. I give it a 1.5 out of 10. You failed to mention a lot of things. Like his weaknesses and how to cover them. His good Edge-Guarding abilities and his Approaching options. You did a terrible job on this. But at least the Combo names, Pictures and Character Weights (which is probably not correct) were somewhat amusing. I hoped this "educated" you.

-Sincerly,
A TRUE Mr. Game and Watch Main
C
Caballo Sin Nombre
wow, you again. haters gonna hate.

"His Uair will not kill at 130-150% because they'll only get hit by the first hit, not the second one."

It will kill on the second hit, you might need to work on your accuracy with the move

The matchups are pretty accurate from my experience. They will differ from person to person.

I did mention some approaches, such as the slippin jimmies

He is frail, dont get hit (easier said than done but not that hard for experienced players)

I mention his edge guarding with chef and how he can follow up with up B or aerials

Character weights are 100% accurate at the current version of the game

idgaf if your a "true" gnw player, stop flamming me cause I gave your guide a poor rating

p.s. my guide blows yours out of the water, umad? u jelly?

im not gonna reply to any of your stuff now so gg
A pretty good combo guide, but something I would add is using his up aerial wind box to juggle opponents. Don't know if it counts as combo-ing per se, but it can be very effective against people who lack ground pound type moves. I would disagree about having awesome throws, but they are pretty decent. Diddy Kong, Luigi have awesome down throws, but GW doesn't compare (in my mind). I definitely feel the silly Link tactics. Good job overall.
overall good guide, pictures make it look really nice/professional and i know first hand playing against a G&W using these expert starts is a "royal pain in the ass". This guide in the end kind of makes me want to try G&W again this is great tips and tricks gg tanks for da helpz
A few issues I should mention; calling his throws some of the best in the game is a bit of a stretch, considering that none of his have any particularly noteworthy killing potential on their own. Dthrow is fantastic, yes, but so many characters have a good dthrow in this game that it's hard to call it the best. Not to mention that its use becomes a bit more limited as percentage rises, since the increased knockback plus the ability to air dodge kill the auto-combos fairly easily. Holds true for lighter characters moreso than heavies, but it's still worth noting.

Dthrow > Judge isn't guaranteed against everyone either, even at low percentages. A more reliable setup would be Usmash > Judge, which is guaranteed to work against around 90% of the cast at close to zero percent. Same for dthrow > uair > uair, and especially not the dair followup. Same for dthrow > up-special > dair, though dthrow > up-special is pretty safe against most enemies.

Handsome Jack... for one, jab combo does NOT combo to fsmash. For another, dthrow > nair again isn't guaranteed, and virtually the only way you're going to combo into smash from that is with a weak nair.

You also forgot to mention one of the best general tips possible: G&W's Upsmash has INVINCIBILITY for the top half of his body from frames 4 to 26. Not super armor, he literally ignores damage AND knockback. It's a great anti-air attack and is probably his best smash overall, not to mention the low-percent Upsmash > Judge combo.

And come on man, the Link comment was a cheap shot. He's not even the worst spammer in casual OR competitive play, and if you're a good enough player, spamming won't be nearly effective enough to win.
C
Caballo Sin Nombre
Thanks for the input, I'm actually going to update it now. I ran out of time to make this by the time I remembered his invincibility frames. I was not aware of his upsmash judge combo, so thank you.

btw his throws are better than 70% of the cast, which is what I consider to be ' some of the best'

and Link, you know that its not exactly the hardest to be good with Link, but thats a different topic.

Overall, thanks for your input :D
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