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How to Play Ike in a Surprising Way

Game Versions
Smash 3DS
Ike to many is a slow clunky character who's attacks are just to slow to land. I'm here to end those thoughts and bring light to new mostly unused ways to play Ike.

Here are some things that are a must to know about Ike:

*Great range with his sword attacks
*smash attacks are slow, powerful and his side and up smash has a large range
*He is slow but it can be dealt with
*when he recovers with his up special his range of grabbing the ledge is lowered greatly
*his sweet spot is towards the base of his sword while the sour spot is the tip of the sword


OK now lets get into the tactics.
My personal favorite combo would have to be his grab into down throw then up special. This can be done at surprisingly high damage due to the down throw's low launch power. The total damage varies due to how the opponent hitstuns it because that causes how you up special catches them to change. The optimal point of contact would be the sword hits on the way up, then catches your opponent in the center of your spinning sword then the downward spike. I like this combo because it can be easily followed by a f-air, u-air, or a d-air.
When recovering it is also quite easy to stop ledge guarding. You see Ike's sword loves to no clip through platforms. It is easiest on stages with an open bottom but can be done on block shaped omega maps. On the open bottom stages there is a section that is slanted even if it isn't clearly visible but it is there just play the stages and learn where they are, but if the up special is used there your sword will go through the stage and when Ike jumps he hits the slant and follows it then the sword will teleport to his hands. Opponents do not expect this and are caught in the sword. The same can be achieved on the block omega stages by being close to the wall when using it but open bottom stages will have a wider range of effect. This effect can be chain up to 5 times if you grab the ledge each time before losing the ability to grab the ledge, I've noticed, but can be avoided if you land on the stage and short hop back off.

Thanks for reading there may be updates to this guide and plan on seeing more for other characters.
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Author
Ultimate_Mawile
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First release
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Rating
2.25 star(s) 4 ratings

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One thing you should keep note of, is that down throw into Up B is not confirmed and can be DI'd even at very low percents. You should do up throw into Up B. It has less lag, and it true combos on most of the cast. You can even mix it up and do down throw empty jump wait for the air dodge, and re grab then do up throw into up b for crazy damage. Also, you did not mention that you can move the direction slightly during his Up B. Great start, but you should add more.
Change "hitstuns" to "DI". Otherwise this is a very short guide that covers an already pretty well known combo. Half of Ike's recovery was covered a bit, but you neglected to cover the other half which is his side-b.

Sorry, but the guide leaves a lot to be desired.
A nice start, but you should expand on it more. Like you leave a lot of good moves/options unmentioned. Also when facing someone with counter how do you deal with recovery? If you throw the sword for Ike's Up special you will get countered and knocked away. I wrote a guide for Ike you might want to look at. I'm not saying mine is perfect, but I think it covers more information that you could use.
This should really be a Forums post, because of only the one combo. Not bad, and has good and well explained info, but a guide should have more combos. Very short.
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