- Added "Suggested Practice Regimen" article under the "Improving Your Game" section
- Added information to the Wavedashing section about platform wavelands and their role as a ledge return mix-up (particularly on Yoshi's Story, with a supplemental video explanation by Mew2King)
- Added to the References and Resources section a link to a Smashboards post by Kadano (reference number 31) detailing powershielding and a novel technique, termed "Z + digital powershielding," discovered by tauKhan
- Added to the start of the Grabs and Throws section an overview of how double-jumps relate to grab releases (with a link to a video summarizing grab release mechanics) and to throws
- Expanded upon role of powershielding against Falco, with emphasis on the utility of run-in powershields
- Added additional information on DI'ing Sheik's and Falcon's respective forward-aerials and the role of downwards DI to set up for an on-stage tech in appropriate situations
- Expanded on proper DI of Marth's up-tilt with a link to an informative post by unknown522
- Expanded on edge-guarding Falcon and Dorf in combination with holding the edge through their up-B's
- Added to each move's respective section the use of dash attack and down-tilt against characters who fall when shined
- Added to "The Physics of Fox" section the frame data for respawn invincibility duration, hard shield duration, and light shield duration (all sourced from Mew2King's compilation of information)
- Added TechChaseTrainer website to References and Resources section (reference number 15)
- Added information regarding how pre-ledgegrab body state affects ledgedash timing (from Kadano's thread at
http://smashboards.com/threads/how-pre-ledgegrab-body-states-affect-your-ledgedash-timing.346128/) to the Wavedashing section
- Added to Shield-Dropping section
- Added back-aerial as a follow-up to a dash-canceled jab on floatier characters at high percents
- Reorganized move-related frame data