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Guide to Ace Arwing Pilot Fox McCloud - Updated for 2015

Guide to Ace Arwing Pilot Fox McCloud - Updated for 2015

- Corrected erroneous information regarding the execution of shuffled aerials (credit to tauKhan)
This guide is now available in PDF form; see the link below the cover image to download a copy.
- Added P4 port preventing loss of a frame of up-throw hitstun
- Added "Suggested Practice Regimen" article under the "Improving Your Game" section
- Added information to the Wavedashing section about platform wavelands and their role as a ledge return mix-up (particularly on Yoshi's Story, with a supplemental video explanation by Mew2King)
- Added to the References and Resources section a link to a Smashboards post by Kadano (reference number 31) detailing powershielding and a novel technique, termed "Z + digital powershielding," discovered by tauKhan
- Added to the start of the Grabs and Throws section an overview of how double-jumps relate to grab releases (with a link to a video summarizing grab release mechanics) and to throws
- Expanded upon role of powershielding against Falco, with emphasis on the utility of run-in powershields
- Added additional information on DI'ing Sheik's and Falcon's respective forward-aerials and the role of downwards DI to set up for an on-stage tech in appropriate situations
- Expanded on proper DI of Marth's up-tilt with a link to an informative post by unknown522
- Expanded on edge-guarding Falcon and Dorf in combination with holding the edge through their up-B's
- Added to each move's respective section the use of dash attack and down-tilt against characters who fall when shined
- Added to "The Physics of Fox" section the frame data for respawn invincibility duration, hard shield duration, and light shield duration (all sourced from Mew2King's compilation of information)
- Added TechChaseTrainer website to References and Resources section (reference number 15)
- Added information regarding how pre-ledgegrab body state affects ledgedash timing (from Kadano's thread at http://smashboards.com/threads/how-pre-ledgegrab-body-states-affect-your-ledgedash-timing.346128/) to the Wavedashing section
- Added to Shield-Dropping section
- Added back-aerial as a follow-up to a dash-canceled jab on floatier characters at high percents
- Reorganized move-related frame data
- Implemented searchable "tags" to allow jumping to specific sections; credit to N64's Pikachu guide for the idea
- Added role of in-grab knee as a DI trap facilitator
- Added Kadano's Melee Mechanics video guides to References and Resources section
- Clarified role of DI with Falco's up-throw and risk of off-stage down-aerial finisher
- Corrected sentences that implied that characters can act freely during the wavedash itself
- Minor additions to shield grab section regarding danger of shield-grabbing space animals
- Clarified wording of jump-canceled grabs section; added buffered spot-dodge as a method of avoiding shine-grab
- Added to Mario section the role of a straight upwards Fire Fox against the Cape
- Removed reference to Smash DI'ing down-smash into the ground for a tech in Fox section, changed to DI
- Removed phrase in Falco section that implied that DI'ing Falco's up-throw off-stage prevents all follow-ups; changed "sideways" to "away" when describing Mango's Smash DI off of a down-aerial under the Mango vs. PPMD video discussion
- Minor spelling, typographic, word choice, and cosmetic changes and corrections throughout the guide
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