- Applicable Games
- Smash 3DS, Smash Wii U
#Da #Scruggle #Is #real #No #Mo'
Now that THAT'S over, let's begin the real guide...
On the ground:
Ftilt: A 2-hit attack that comes out at frames 12 and 20. Like many of Lucario's attacks, it's great on those who tend to spot-dodge. The best way to pull off this tilt is through pivot tilting, as it adds that little bit of extra range you need. It's also great for shield pressure.
Utilt: Just as fast as the Jab and a bit stronger, only this time from the back! Great for getting some hits on an opponent trying to get behind you. Also great for wracking up damage at low percents, and mix-ups.
Dtilt: 3 frames slower than the jab, but a bit stronger. This move has a simultaneous hit-box directly behind Lucario as well. Great to use if you're unsure where your opponent plans to be. At low percents, this move combos into dash attack.
Dash attack: A long rushing attack that comes out on frame 8. It does moderate damage and moderate knockback. Great as a mix-up, but really great as an escape tool, as it gives you a quick burst of speed and it stops almost immediately afterwards.
Fsmash: A long frontal attack that comes out on frame 25. It's a huge disjoint that can be effective against opponents who spot dodge. It's very slow, and should only really be used as a hard read, but it's extremely powerful, killing some as low as 30% uncharged when at full aura power.
Dsmash: Like many down smashes, Lucario's attacks from both sides. Thus, it can be used to read rolls and punish them. It has a bit less range than Fsmash, but is 3 frames faster and has a bit more ending lag, so be careful when using it..
UpSmash: This is another 2-hit move. Almost just like in brawl, Lucario has these funky hit-boxes on the side of him. The two hits come out on frames 15 and 24, making hit 1 relatively quick. great for killing or as a hard-read anti air move.
*side note* All of Lucario's smashes have high knock-back, and thus high kill potential.
In the air:
Low percent strategies: