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Taking Damage effectively changes the knockback you take and thus increases the knockback taken, as damage is directly a part of the knockback formula. I personally haven't found a use for many of the throws and they all are a bit slow, and Back Throw does have SOME uses but it's not my favorite. Didn't realize that it was stronger than Down Throw. Up Tilt is a nice anti-air but its not safe, which is my problem even though I absolutely love it. Last 2... Eh, they are more situational.
Thanks!