_lemons
Smash Journeyman
don't dash attack into a wd back fsmash
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Haha, Raynex was playing sort of sloppy and complaining about not knowing what to do the entire time so it was easier to "read" him than normalHaha, the first KO sounds like a chicken bawking.
Um, so your peach is rull good. A few times you made effective use of saving her float to defy expectations. You did the same with her grabs, really effectively using them to punish when you made good reads. Nice footwork with the wavedashing, as well. You kept him on his toes. Overall, your defensive game seems really solid to me. Really smart playing. Good quick nairs, too.
He went for another and it turned into a FF laser off the ledge. In the Dreamland matchHe only went for one shinespike and it looks like he got it pretty easily, but I don't know if you were exceptionally careless because of a random lapse in focus or if that situation is something that you actually need to think more about.
Haha, I doubt it. I'm trying though lolol.Keep it up ^^ You're already one of the finest peach players...
I actually remembered that turnips =/= always good after the 1st match. I think I was a lot better about it as the games went on. This addresses a different problem anyway, though, so I'm glad you brought it up. I'm not always 100% sure when I should be grabbing a veggie or not; I'm not really familiar with the distances where it's good to or the general rules of thumb or anything like that. Can anyone share some wisdom on that one?I just watched the first match. Don't always pull a turnip when edgeguarding fox. Go for bair/dair against up-b and nair against side b.
Good movement and fc's though. I wish I could've Peach ditto'd you at Pound 5. How would slow campy Peach fair against fast Peach.
this is what i was gonna say, only thing i'd add is if they are far out, you kinda just gotta judge how high to go/throw the turnip, so like different heights from her jump, not always at the highest (which i'm sure you already knew )You do sorta get a feel for it once you keep playing her =3.
I guess I would say, don't pull it if you hit someone with a weak move to nab them off. That way you can be more responsive to fast recoveries like DJ immediate illusion.
If you landed like a fair or something I'd say its worth it to pull a turnip and throw it out of a FH to cover a high fire fox.
If you're far away pull a turnip and do a dash throw to cover illusion, its not like you'd reach it without pulling the turnip anywho.
he shoulda been doing something else at 4:204:20 he up'Bed really close to the stage and you had a turnip, you can do that turnip > nair stuff in situations like that