By the way anyone, not just scar or pro-melee debaters.
Feel free to answer this question that keeps getting avoided. I want to see what logical answers you get.
Why is the question "Which is more competitive, Brawl or Melee?" matter to us as a community?
The answer I think, will kill these type of threads forever.
And pro-Brawl please stop saying stuff like "GO BACK TO MELEE RAWR!! D: <<"
If anything, if you haven't played it, you should because it's easily up there with incredible games like Chrono Trigger.
By this logic, every single fighting game sequel is more competitive than it's predecessor.
Obviously, this isn't true.
But by definition if there is more will to compete there is more competition.
I could understand if no one was playing or wanted to play. But pro-melee and pro-brawl are all playing it. There was a transfer that everyone understood. Same with Halo>>Halo 2.
Old Crowd+ New crowd.
The only reason why predecessors are not always more competitive than it's predecessors, is because there is no new crowd it appeals to. So instead there are vets leaving or people who thought the first was also bad.
This didn't apply to Brawl thanks to it being on the Wii.
I would like to say that I like both games, but that's simply not true. I don't like Brawl. I hate Brawl. I can't see why someone who has even held a Melee disc, let alone played it, can even be slightly satisfied by the gameplay in Brawl!
xDDDDDD
I love this statement. Because that's what my older brother said about Melee. Seriously.
Other than that though, I have no comment on preference.
I don't get it at all. I just feels completely different.
New games shouldn't be like that right?
2.0 for the win. It's not like we mastered the last one or anything.
Oh wait.
Sorry for the bit of douchebaggery there but the sarcasm played nicer than just saying what I have been saying over and over.
It's slow,
floaty,
annoying,
not exciting,
etc.
It's so boring.
Let's see...
The first two can now be fixed with gravity and speed option. More choice for the type of fight you have= bad?
4 after are opinion, which is too bad seeing as you can't enjoy it like other people can.
Even when I play on custom maps with crazy items, random characters, and more, it's just not nearly as fun as an all Falcon match on Temple in Melee.
Preference again. I think a mine battle with Fox on Mushroom Kingdom tops Falcon kneeing all over the Temple, but it's always the player's fault for not making something they want to be fun ,fun.
I also hate Brawl for what it has done to my community. There isn't one now. There is no AZ community for Melee. Everyone went to Brawl because nobody is supporting Melee now except for people like me who can't provide prize support aside from the pot.
Melee did that to 64 though. I can only really play on Kaileria now. Is Melee to blame or is it me for not getting together with my friends while I had the chance and fighting to keep it alive at tourneys and what not?
Plus, everyone wants to smash n00bs into the ground and n00bs don't play Melee because... BRAWL'S OUT! So everything I like about competitive Melee has been wrecked by Brawl's release. Another reason to hate it.
Or hate yourself for not having enough will power to inspire people to play Melee.
I can't get my girlfriend's brother to play Melee with me because he's seen my Falco.
BUT, he did play it, despite being a Soul Calibur junkie, and doesn't think it's a crap game like he did anymore. He even bought a copy for friendlies at work.
Also, I spent $50 on this game. FIFTY DOLLARS! You know what you could do with that money? I could have bought a different game. I could have paid my cell phone bill for a month. I could have had food for the month. I could have see 7 movies. I could have bought some stuff for my apartment. There is a bunch I could have done with that 50, but now it's all for not. If I try to return it, I'll get 25 or less out of it. It's a big hassle to sell it to someone.
xD
When it comes to adults and money there are SO many more things we waste money on than games we can at least get refunds on. Also wow, I'm pretty envious 50 bucks can last you a month on food. Seriously, I end up kicking out about 100-250 monthly.
@_@
The 7 movies too. Tickets are 11 here. 9 at night.
The only thing I can really to say to this is try the demo first next time.
I hate Brawl. I really wish it could have been indefinitely pushed back in production.
But then you wouldn't know how much you dislike it and would have been waiting for something that would never come. I've heard this situation be compared to Hell before so I don't wish that on anyone. Now you know. It's no big deal, this is a game we're talking about after all. Life goes on.
I was waiting on the successor to my competitive game. I was waiting for the next big thing to get into, and I was extremely let down. I know developers can't please everyone, but that can at least try to make a game better than the last one they did.
The successor came, the community didn't. The nest big thing is created by the next big idea having people who create it, by a lot of standards Melee was never in that category. To us however it was, and for us it falls again to or to not make Brawl the same. Better is opinion, and by Nintendo's sales already, I'm pretty sure they think it is. I like the new fighting system, prefer the old speed, but pro's outweigh the cons.
When they made Melee, no one said " Oh fux yeah!! Let's add this,that, and the third to make it better competitively!!" They've even admitted wavedashing was never thought to be used like that.
We have several new aspects to play with in Brawl the same way. The Buffer system and Sliding are noteworthy points. If we want this game to be great, we are going to have to make it that way. The same way we did with Melee.
Or are we suddenly powerless and idiotic; Unable to even pick up the controller...?
What's wrong with getting destroyed by a much better player, that's how it's been in most every fighter in history...
Brawl is no different. If you are better you have a higher chance at winning. The only thing that Brawl differs from in this aspect is the ****. I guess the reason I prefer an opponent that can constant fight back is because I like boxing and play boxing games. In this sense you have to trade blows and move accordingly and strategically because trying to do some amazing combo against someone who isn't an idiot will end in you getting your head ripped off taking equal or more damage.
In Melee we pushed gameplay speed to the point it was more like a rush to knock over dominoes. This wasn't a bad thing. Especially considering how much work we put into learning our characters and the standard techs we needed to survive. But, this does not change the fact that as a Falco, I knew if I got grabbed by Marth before I could SHL him into a pillar, the only way I wasn't losing a stock was going to be a mistake on his part. The hit stun wouldn't allow me to retaliate nor him if I caught him first.
I like that in Brawl I can get Faired and phantasm before going off the edge. I like that I can Bair a Bowser with Luigi and then suddenly get Bowsercided. Not knowing what will happen due to less hitstun keeps me on edge and makes me want to play harder and have more fun.
If trading blows a whole fight as many of you keep putting it i so slow and boring, why is boxing still around? I sure don't remember Jeff Lacey doing any 18 hit combos.
The more skilled player will win and dominate convincely through sheer skill and technical ability. In brawl when you get destroyed I find it more depressing since you basically got outplayed, tricked, out mindgamed, made 50 mistakes.
If the first point doesn't also fall true for Brawl then Melee Vets should not be winning as much as everyone claims they still are. And the second point happened in Melee as far as I know. Why should Shiek ever get caught by Peach who is much slower? Mind Games. Why should Fox catch a Jiggly Puff Rest? Tricked into a tech by ducking his grab and throwing him (Mango pwns) on a platform. Why does one Fox beat another? He was simply outplayed. And the only reason any of this ever happens is because the victim player made a mistake. Humans do that so it's nothing we could really do but shake hands and call gg.
The only real difference is perhaps the speed, which should decrease the mistakes as we have more time to react.(Not a good or bad thing I would have preferred Melee's speed though.)
Tripping is the only aspect of 'mistakes' we can't really control, and even then it can easily be dealt with or even help (getting up attacks, IC desynch, mind games)
You and it is a slow grind of a loss, in melee at least it was "tick tick boom" your dead. Plus it is easier to examine what you did wrong, in brawl it's "wow I took of a stock this time, what did I do different?"
The thing about Smash is that there is never really a grind of anything. No matter the damage you always have a chance to turn the match around. More so in Brawl than Melee because of the lack of hitstun and floaty physics which allow for more instantaneous decisions as one follows for strings or counters.
and yes I do play brawl and have went to tournies, and have placed well. My first brawl tourney I got 17th out of like 50 something people, and I had touched the game two times, for about an hour a piece. I shifted my character like five times, and ended up with snake cuz he was interesting(also Zjinn's inspired that tourney lol). I beat many people who actually had the game, and played it a lot. That should not happen.
Why not?
You played Melee so you know the best aspects that Smash has to offer you. A lot of people are
still playing Brawl like Melee and don't realize just how many options they have in a fight.
And out of those 50 I'm sure they were not all pre-Melee either, many of them had to have been Brawl only and would automatically be at a disadvantage.
A while back I used to play Melty Blood pretty heavy, I friend of mine recently got AC and he has been playing for quite a while. I beat him more often than he does me and I only play when I am there every week or so. Why is that ? Is it so strange that I win a game I barely play when I played it's predecessor? Not really.
Same goes for SF Alpha 3. Never played it. Only turbo and the original. Otakon 4th place?
What?
And 17th place for a 'watered down version' of a game you were good at is nothing good at all. 2 hours or no.
Brawl is like melee with no tech's and less hit stun, it's basically the same game, yet it is watered down version.
Less hitstun is not watered down.
It's a different feature in a new game.
If by techs you meant AT's there's an entire thread in the tactical section for picking.
If you meant hitting l as you land and what not, that's the player's fault, not Brawl.
So any melee player will have an instant advantage, so no there is no valiant newcomer showing up and beating someone like M2K.
There was nothing happening like that in Melee either.
Why are there complaints now?
And M2K hates this game(called it ****ty, and said it's only for money and playing with items) Now if the best player at the game admits it's nothing more than a party game, how come brawl supporters can't.
Because his opinion does not mean more than anyone elses. I don't one on one someone in Mario Party to see who is better because I know the random factors in it are to large for me to contain when they occur. The game doesn't allow it.
Brawl does for the small random factors it does.
And I don't recall there being a unanimous decision that M2K was the best. Hell there are still arguments over whether Ken or Isai is the best. I've even heard Gimpy would be top if he used a higher tier.
I'm done with this discussion though, EVERYONE admits melee is the better competitive game, yet they turn around and play brawl.
Blatant lie.
If there's even one person (which there hardly is) who disagrees you can say everyone.
And that's illogical. Why would people say a game is less competitive than another and then turn around and play it. I think the only way to get sense out of this is to assume people want to go against each other more in the game they call "less competitive" which is strange, seeing as the very definition for competitiveness is the desire to compete;go against one another in hopes of victory.
I'm sad to see you're done with this though. I like intelligent thoughts. The main reason I debate is because I want either our community to come back together and focus on making Brawl tourney's even more fun than Melee's or help me see why this game is just pure garbage and why I should change my mind and go back to playing Melee more.(I still play it. Roy's our boy you know.64 too cause Ness's Dair only got more and more nerfed.)
Either you find the watered down melee more fun than the actually thing(strange I know)
Yeah, looking at a new game and calling it watered down because it is not 2.0 of the first is strange. But humans often disagree with things that are not what they expected so it's not
too surprising.
[/quote]
or you just didn't have the drive or incentive to improve to get at a competent level at melee, which most admit is the better competitive game.[/QUOTE]
Some but not all.
It was fun wasn't it?
Getting wavedashing down. L canceling. Short hops. Edge techs (saved Roy from the dreaded Marth Fsmash tip sooooooooo many times.) Learning the timing of B moves, the lag on this, how much hitstun comes after this, top tier this, combo video that. Even though everyone else said the way we were playing wasn't fun because we didn't have items, and there were more Fox only final destination matches than Kirby v Mewtwo Fountain of Dreams.
Is there really no way to bring this spirit with us into Brawl?
Because if that's true it isn't really Brawl that's become a watered down version, but our community itself.