Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Smash school right? yes, but straked doesn't update the OP so I don't show up there... yet, I'll annoy him morewow thats pretty crazy!
what does your D-pad do? and i can JC to but i like doing it with the L button.
(off topic) UncleSam did you sign up for that teaching thing on here?
lolwut? I want to see thisi have to C-sticks on mine i feel it gives better control then the normal movement stick.
Well I take it everyone else answered your question. But to be more specific, having Tap Jump off won't stop you from doing any of the techs on the list. Some characters play better with it on, but with Toon, it doesn't seem to matter. So it's up to you. Me personally, I have it off, but I use the nunchuck so that's a bit different. Thanks for your feedback.Thank you so much for this guide!
I'm just starting to learn more about Tink, and this thread is pretty much all I need :D
One question, tho. Are all of you guys playing with the standard setting for the controls?
Because, I recently turned off the jump with the control stick so that I can up-A easier;
but now I'm not sure if this hinders some of the techniques... I think it does... :/
then you must be doing it wrong, you have to throw the boomerang as you are risingFull hop Boomerang Bomb throw Quickdraw
How to Perform: Pull out a Bomb, Full hop, Throw the Boomerang, throw the Bomb, quickdraw.
Effect: Toon will Full hop, Throw a Boomerang, throw a Bomb then quickdraw.
Note: Yet another useful Full hop technique. Throw the Boomerang at your opponent depending on where they are.
Stages: All
LIES. Someone send me a video where this is done. Other than that it is NOT possible to do this. >_> I've tried for AT LEAST an hour.
they are mainly used for mix-ups as to not get too predictable, plus you can use more projectiles in one FH than one SHwhy do we use full hop things anyway? i pretty much never full hop.
Well if you do some full hops it makes you also more deadly. Giving you more options from aerials AND projectiles. I look fast falling a zair from a full hop Fair nair or Bair to a FF'd Zair. (The NinjaLink as I call it) xDwhy do we use full hop things anyway? i pretty much never full hop.
I will go back and try it. Thanks for the help. I'll let you know how it goes.then you must be doing it wrong, you have to throw the boomerang as you are rising
B-sticking helps if you are lazy
EDIT: another thing, if you are having trouble throw the bomb first... *hinthint*
I should do it right now too, just to test it...I will go back and try it. Thanks for the help. I'll let you know how it goes.
Hmmm I should try it without tap jump.I should do it right now too, just to test it...
I've neglected FH's a bit...
EDIT: it's totally possible it's just really hard to land the QD
EDIT2: aw yea, just did it you have to throw the rang while you rise, this is easy when you have tap jump on, I had to claw the controller since I have tap jump off
you're welcome, learn to edit your posts thoughHmmm I should try it without tap jump.
Thanks for you help, Unc. :D
It all started with this, I don't think this counts as a questionFull hop Boomerang Bomb throw Quickdraw
How to Perform: Pull out a Bomb, Full hop, Throw the Boomerang, throw the Bomb, quickdraw.
Effect: Toon will Full hop, Throw a Boomerang, throw a Bomb then quickdraw.
Note: Yet another useful Full hop technique. Throw the Boomerang at your opponent depending on where they are.
Stages: All
LIES. Someone send me a video where this is done. Other than that it is NOT possible to do this. >_> I've tried for AT LEAST an hour.
grabbing w/ a bombHmm...It's like someone should've made a full hop thread.... lol
BTW I just wanna say this thread kicks ***. The list is borderline complete (only cause you know...we might find more...) and people actually help each other in posts. Although not its purpose, it works great for inquires.
I knew you'd say something about that. =Pyou're welcome, learn to edit your posts though
... DTL had a short FH thread for a while, maybe it died, and it all went on here,I knew you'd say something about that. =P
LOL @ full hop thread idea. It wouldn't hurt though. :3
I've noticed that full hopping against Rise's Marth. (Rise is my brother xD) Comes in handy.
Well it did at first......then he caught on. Some Marth's expect shorthopping freaks from us TL's. It's nice when we slam that door in their face. :D
you should write up a chart to fill things out 1-10/10 gives us a guesstimate on how good it isYeah, the ratings system revolves around how useful a tech is in a real game situation. So I can't necessarily judge how situational something is by it's usefulness rating. Do you know what I mean? Situational just means you wouldn't get the chance to use it very often if at all because the situation would hardly ever arise, but just because something is situational, it doesn't always mean it isn't useful. But yeah, if you wanted a more straight forward answer, you'd have to ask if a particular tech is situational.
it could happen, I see it as your opponent is recovering low and you BFO towards the stage to set up the safe spikeBFO safe/mindgame spike anyone?
I'm not sure that I follow. Do you mean, have a general 1-10 rating with no specific information or reason why they're rated how they are? Just an overal guess on how good it is compared to the rest? If so, then I'm not so sure about this. I put a lot of time into thinking about what would be the best way to rate them, and I came to the conclusion that it would be best for everyone if they were rated the way they are now. After all, the only thing that matters as far as implementing techs into your game, is how useful they are in a real game situation.you should write up a chart to fill things out 1-10/10 gives us a guesstimate on how good it isbut no details, your choice.wow apparently guesstimate is a real word, it's spelled correctly
no like put up a chart where it's like 1- not so useful, 2- very situational, and so on.I'm not sure that I follow. Do you mean, have a general 1-10 rating with no specific information or reason why they're rated how they are? Just an overal guess on how good it is compared to the rest? If so, then I'm not so sure about this. I put a lot of time into thinking about what would be the best way to rate them, and I came to the conclusion that it would be best for everyone if they were rated the way they are now. After all, the only thing that matters as far as implementing techs into your game, is how useful they are in a real game situation.