This really was not supposed to be a "OMG NO ITMES FOX ONLY FINAL DESTINATION SUXXOR"/"CASUALS ARE IDIOTS STAY OUT OF OUR TOURNEYS YOU ITEMNOOBS" kind of thing. Hell we shouldn't even be discussing techs.
What we should be talking about, and what the article is useful for IF YOU READ BETWEEN THE LINES is the shock the casual players had from having some competitive ones join their social gathering. I wont call it a tourney anymore, because that denotes a competitive atmosphere rather than a social one. While they were initially afraid and looking for ways to ban them, eventually people began to pick favorites and get behind people.
The author doesn't say anything about items, or anything about the competitive players complaining about the games set up. NO ONE HAD A PROBLEM WITH THE WAY THE RULES WERE SET UP. The biggest surprise was there was an unwritten rule, AMONG THESE GROUPS OF FRIENDS, that you didnt use wavedash because not everyone could do it.
So what is the competitive players actions in this poisition? Should they not use wavedash or short hops? Of course not, they put their own money down and they have every right to win it back.
So what then? Perhaps they should be mentors of sorts. Play with the guys for a bit after you kind of ruined their social gathering. Teach em a few things, show em a few tricks, make a new friend.
And what of the casuals? Should they attempt to remove the competitive players from their open tourney? Should they change the rules so that the competitive players stop coming? Of course not. Take the opportunity to learn. Fine you want to have specialized smashfests for your buddies, do that and dont make it open. But when the opportunity arrises to integrate, to learn, to add a few new resources for your smash development, be happy and pick a favorite.
What we should be talking about, and what the article is useful for IF YOU READ BETWEEN THE LINES is the shock the casual players had from having some competitive ones join their social gathering. I wont call it a tourney anymore, because that denotes a competitive atmosphere rather than a social one. While they were initially afraid and looking for ways to ban them, eventually people began to pick favorites and get behind people.
The author doesn't say anything about items, or anything about the competitive players complaining about the games set up. NO ONE HAD A PROBLEM WITH THE WAY THE RULES WERE SET UP. The biggest surprise was there was an unwritten rule, AMONG THESE GROUPS OF FRIENDS, that you didnt use wavedash because not everyone could do it.
So what is the competitive players actions in this poisition? Should they not use wavedash or short hops? Of course not, they put their own money down and they have every right to win it back.
So what then? Perhaps they should be mentors of sorts. Play with the guys for a bit after you kind of ruined their social gathering. Teach em a few things, show em a few tricks, make a new friend.
And what of the casuals? Should they attempt to remove the competitive players from their open tourney? Should they change the rules so that the competitive players stop coming? Of course not. Take the opportunity to learn. Fine you want to have specialized smashfests for your buddies, do that and dont make it open. But when the opportunity arrises to integrate, to learn, to add a few new resources for your smash development, be happy and pick a favorite.