Just putting this here for some critical evaluation by you guys. I'll write an introduction, but I'm wondering about how to present the "other" games in the Smash thread. Marvel will of course be a big draw, I don't know about the interest in MK9. Headed to las vegas, cya!
Contact Information-
PM SolidusSpriggan!, or text Forest Sharp - 405 464 5348
Housing available upon request. PM or TXT me.
WE STILL NEED SETUPS. 1 FULL SMASH SETUP WARRANTS 1 VENUE FEE WAIVER!
Do not bring laggy monitors or TV's below 12 inches, we will not use them and you're fee won't be waived.
Location
Scholar's Room in the Oklahoma Memorial Student Union at the University of Oklahoma (3rd floor, location across hall from OH SNAP 6)
900 Asp Ave # 428
Norman, OK 73069-4849
The parking meters & garage are usually free on Saturday.
There are many parking lots nearby one block away on street Jenkins and on Trout street.
[collapse=Expand for map of building interior]
PLACEHOLDER
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Time
Smash Registration Opens at NOON!
OTHER REGISTRATION TIMES ARE TENTATIVE, KEEP AN EYE ON THESE AS WE PROCURE SETUPS AND GAUGE INTEREST, WE WANT AIR-DASHERS TO BE DONE RIGHT!
Setup/Friendlies 11:30 PM
Round 1 (Melee, Brawl) Marvel vs Capcom 3, Blazblue CS2) Regsitration Opens 12:00 PM
Round 1 Registration Closes 1:30 PM
Round 1 Tournaments Begin 2:00 PM
Round 2 (Mortal Kombat, Arcana Heart 3, Melta Blood AA) opens at 2:30PM
Round 2 Registration closes at 3:30 PM
Round 2 Tournaments Begin 4:00PM/As setups become available.
Fees
$10 Venue Fee (Waived if you bring a full Smash or Airdasher setup with TV (larger than 12inches, lagfree)
$10 Smash Singles
$20 Smash Teams (per team, $10 per player)
$10 Marvel vs Capcom 3
$10 Mortal Kombat 9
$10 BlazBlue Continuum Shift II
$5 Melty Blood
$5 for Arcana Heart 3
$5 Late Night Iron Man tourney! (Secret Prize)
(any tournament under 8 entrants will be round robin.)
Payout for all Tournaments
<16 entrants = 70/30
>16 <48 = 60/30/10
>48 = 55/25/10/5
Melee (Singles and Teams)
These rules will be subject to change on a monthly basis for the purpose of preparation for tournaments Oklahoma plans to host or attend.
[collapse=Melee Rules]
Stage List
Singles
Starter Stage List:
- Dream Land: Fountain of Dreams
- Past Stages: Dream Land
- Special Stages: Final Destination
- Special Stages: Battlefield
- Yoshi's Island: Yoshi's Story
Counter Stage List:
- Kanto: Pokemon Stadium
- Planet Zebes: Brinstar
- Mushroom Kingdom: Rainbow Cruise
- Past Stages: Kongo Jungle
Teams
Starter Stage List:
- Kanto: Pokemon Stadium
- Past Stages: Dream Land
- Special Stages: Final Destination
- Special Stages: Battlefield
- Yoshi's Island: Yoshi's Story
Counter Stage List:
- Planet Zebes: Brinstar
- Mushroom Kingdom: Rainbow Cruise
- Past Stages: Kongo Jungle
General Rules
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes respectively.
- Regular sets are best of 3 matches until Loser's/Winner's/Grand Finals which is 3/5 games.
- The Tournament Host is the arbiter of all disputes.
- Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
- Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
- Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
- Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Additional Rules for Teams Play
- Life Stealing is allowed
- Set team attack to ON
Counter Pick System
- Blind Picks character selection.
- Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
- The first match is played.
- Winning player of the preceding match bans a stage.
- The losing player of preceding match picks stage for the next match.
- The winning player of preceding match picks character.
- The losing player picks character.
- The next match is played.
- Repeat 4-8 for all consecutive matches as necessary until the set is complete.
[/collapse]
Brawl (Singles and Teams)
[Collapse=Brawl Rules]
Starter Stage List:
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi's Island (Brawl)
- Castle Siege
- Pokemon Stadium 1
Counter Stage List:
- Battleship Halberd
- Brinstar
- Delfino Plaza
- Frigate Orpheon
- Pokémon Stadium 2
- Rainbow Cruise
General Rules
3 Stocks
8 Minute Time Limit
Items set to "Off" and "None"
All infinites are legal.
Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Additional Rules for Teams Play
Team Attack set to "On"
Life stealing is allowed.
In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.[/collapse]
Other games:
Marvel vs Capcom 3 (360) (srk)
Mortal Kombat 9 (360) (srk)
BlazBlue CS2 (PS3) (dustloop)
Arcana Heart 3 (PS3 - 4:3 ratio) (dustloop)(homingcancel)
Melty Blood Actress Again (PS2) (dustloop)(homingcancel)
Late Night Ironman (???)